Commit Graph

105 Commits

Author SHA1 Message Date
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
Tastyfish
4fd9d3e131 Nano animations! 2016-05-27 14:52:04 -04:00
KasparoVy
13003fe351 Merge branch 'temp2' into temp 2016-05-10 00:10:15 -04:00
KasparoVy
9015f11f41 Fixes Morph Being Borked + Additional Features for Morph and C.M.A.
Before it wouldn't update skin colour or eye colour, and ended up breaking the sprite such that C.M.A wouldn't have an effect on it after.

Now it works perfectly fine, C.M.A works just fine too before and after

STAGE 2: Refactors Morph

So you change gender first and thus can actually access male beard styles, then you choose hair style and hair colour, then beard style and beard colour, then skin tone or body colour at the very end.

STAGE 3
Adds Head Accessory, Head Accessory colour, marking style and body accessory to Morph and C.M.A.
2016-05-03 01:50:16 -04:00
Tastyfish
646fb39f2d Replaces in-script json encoder/decoder with the native 510 procs 2016-04-30 19:15:07 -04:00
KasparoVy
f95655419c Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Adjusts Vox Hairstyle Names for Consistency -- PASS 1
Also fixes a typo or two.

TO DO: FULLY TEST AND SWEEP FOR BUGS, ERRORS AND RUNTIMES
2016-04-30 08:12:41 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
6a8ea815b2 Merge branch 'master' into buttbots2
Conflicts:
	code/defines/procs/AStar.dm
	code/modules/mob/living/simple_animal/bot/cleanbot.dm
	code/modules/mob/living/simple_animal/bot/medbot.dm
	paradise.dme
2016-03-31 13:33:46 -04:00
Tigercat2000
ad2cf86898 -tg- disease1
Wee! Readds Disease1, kills off disease2, and finally removes poop.dmi
(fucking piece of shit)

Needs WAY more testing, most of which I don't know how to do yet, because
I've never used this system. Fun!

Changes:
 - Virus2 has been removed completely.
  - Some symptoms have not been readded. Aka, none of them have been
    readded, I just wanted to get this shit ported.
  - Virology has been updated slightly to mirror -tg-'s boxstation, as the
    virus2 machines are gone.
 - Welcome back, disease1
  - The centrifuge, vials, splicer, analyzer, growerthing, have all been
    replaced by the PanD.E.M.I.C. 2220
  - No symptoms have been completely removed; However, vision symptoms
    have been disabled pending byond 510, and genetics symptoms have been
    disabled until "when I figure out how to fix them".
  - Advanced Mutation Toxin now uses a disease, which turns people from
    species, to slime person, to slime. Slime people are instantly turned
    to a slime.
  - Diseased touch now give people appendicitis. Yes, they VANT YOUR...
    appendix.
  - Virology now has a fridge with the following in it:
    - Antiviral Syringes
    - 1 Rhinovirus culture
    - 1 Flu culture
    - 1 Bottle of Mutagen
    - 1 Bottle of Plasma
    - 1 Bottle of Synaptizine
  - A few more things, which I can't remember and can't look at while writing
    this commit. Sometimes, git hurts.

TODO:
 - Test more shit and figure out how the PanD.E.M.I.C. works/is supposed to
   work.
 - Fix genetics symptoms.
 - Give vampires a less shitty diseased touch.
 - Add appendicitis event.
 -
2016-03-27 21:24:00 -07:00
Tastyfish
25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Crazylemon64
1ba299b289 Revamps that weird dialog about hacking the nearest APC to actually work 2016-02-09 00:59:49 -08:00
Crazylemon64
7267f890f6 Re-adds syndicate borg access to places 2016-01-28 23:48:00 -08:00
Tigercat2000
48349a3d9e Nano Obssession: Chromeless window, Styles
Does the following:
 - Adds 'chromeless' mode (NanoUI defaults to using this)
  - Window borders disappear, replaced by in-browser elements for
    minimize/close/move/resize.
  - You *must* move/resize slowly when using this mode, or it can have
    unexpected results, as the JavaScript cannot keep up as well as the
    native windows movement.
 - StatusGroups are now transparent: This looks nice. That's about it.
 - Body background switched to a .svg format for the NanoUI Logo.

 - Coder things:
  - Nano's JavaScript now has a new class, NanoWindow
   - NanoWindow handles all of the chromeless work. It'll be used to
     replace portions of NanoStateManager later.
2016-01-18 09:54:40 -08:00
Tigercat2000
ef5c90e120 NanoUI Upgrades: FontAwesome, Bower, Minified CSS 2016-01-05 07:41:10 -08:00
Tigercat2000
0971ef903b NanoUI Improvements Part 2: SEE ESS ESS 2016-01-01 12:51:08 -08:00
Tigercat2000
423ef23e18 Beginnings of NanoGulp 2015-12-24 11:26:37 -08:00
Tigercat2000
3d71483372 /vg/ / -tg- asset_cache
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION

Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!

Also moves a few nano files around.
2015-12-12 21:25:04 -08:00
Tastyfish
559491810a fixed nanoui maps positioning stuff wrong, atmos control having any items 2015-11-29 17:50:17 -05:00
Tigercat2000
9186d94ba1 Merge remote-tracking branch 'upstream/master' into third_times_the_charm_questionmark
Conflicts:
	icons/mob/suit.dmi
2015-11-11 16:51:44 -08:00
Tigercat2000
29f42f8b61 Merge remote-tracking branch 'upstream/master' into third_times_the_charm_questionmark
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/silicon/pai/life.dm
2015-11-07 20:54:24 -08:00
Tigercat2000
e56f29ed88 Why do I sabotage myself? Standardizes virus2 creator, fixes wrong state. 2015-11-07 19:32:57 -08:00
Tigercat2000
77cdaedb42 Merge remote-tracking branch 'upstream/master' into html5_stuff 2015-11-07 19:20:45 -08:00
Tigercat2000
ee8ef3588f not ideal but species deffault stuff yeah 2015-11-07 19:11:22 -08:00
Tigercat2000
4e6397ffec Fix Major UI updating issues, jQuery changes, debug hooks.
Also fixes incredibly fucked-up air alarm template and CSS.
2015-11-07 09:46:43 -08:00
Tigercat2000
d36352ae7c HTML5 and CSS3 for NanoUI + Datum Browser 2015-11-06 11:27:32 -08:00
Tigercat2000
2a8c16b7aa Admin Virus2 Creator
Basic Nano-module virus2 creator
Not feature complete, but good enough for basic use

Current features:
 - Make and delete virus datums
  - Randomized symptoms/effects on creation
 - Change effects for each stage
 - Change multiplier and chance for each stage
 - Spread to someone random or a specific chosen person (ignores bio
   protection)
2015-11-06 07:57:32 -08:00
Tigercat2000
dbe125f192 Implement PJ's suggestions and fixes, plus syntax highlighting 2015-10-29 11:02:33 -07:00
Tigercat2000
c244a0fe15 Telecomms Refactor & CodeMirror
This commit does the following:
 - A lot of shit I am really too tired to fucking write about
 - Absolute pathed telecomms scripting
 - Browser Datum traffic control
  - Absolutely lovely replacement for the fucking skin TCS window, using
    codemirror
 - CodeMirror integration for nanoUI
  - Sorta, I didn't work on this as much as I wanted to, because IT TOOK
    11 FUCKING HOURS TO GET THE BROWSER DATUM TO WORK
2015-10-28 17:23:22 -07:00
Tigercat2000
4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00
Tigercat2000
413f35298e okay mark 2015-09-30 16:44:25 -07:00
Tigercat2000
c4fa813331 Remove remaining arbitrary restrictions on has_fine_manip
This commit removes all (most) of the remaining code limiting xenomorphs
that have has_fine_manipulation on an entirely arbitrary basis. Xenomorphs
with has_fine_manipulation may now interact with NanoUI, and will only
break computers on non-help intent. The can also tear down walls, since
walls used an ishuman check in place of an isAdvancedToolUser check as
they should have.

Minor refactor to machinery.dm as well; Instead of the slightly
(completely) insane attack_hand restriction to humans and silicons (it was
a multi-line IF, why), it now checks user.IsAdvancedToolUser(); This means
restrictions on monkies will actually function properly now.
2015-09-30 10:50:10 -07:00
Markolie
2c7d6f1a1b Law manager now only requires the host to be conscious 2015-09-28 18:25:50 +02:00
Markolie
95fa836d68 Various fixes 2015-09-26 04:51:36 +02:00
Fox-McCloud
3aa9563f2b Merge pull request #2049 from Markolie/display
Display case update
2015-09-15 16:02:43 -04:00
Markolie
59b78376e9 Display case update, some forceMove updates 2015-09-14 20:21:56 +02:00
Markolie
5b407a47a8 Fix skin tone/color selection in CMA 2015-09-14 00:32:18 +02:00
Markolie
26d0ad3071 Radio access update 2015-09-04 19:29:56 +02:00
Markolie
b999ca32b8 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lawmanager
Conflicts:
	_maps/map_files/cyberiad/cyberiad.dmm
2015-08-31 02:23:24 +02:00
Markolie
5dc034719d Port Bay's silicon law manager 2015-08-31 02:18:49 +02:00
Markolie
0e0cc0af50 Ghost interaction update, voice changer fix, man up global confirmation 2015-08-27 15:33:33 +02:00
TheDZD
9bcc8ae3d9 Merge pull request #1852 from Markolie/BRAINZZ
Bug fixes
2015-08-25 13:40:59 -04:00
Markolie
960436945c NanoUI apostrophe fix 2015-08-25 19:18:02 +02:00
Markolie
93c52de1f9 Power monitor update 2015-08-23 23:58:38 +02:00
Tigercat2000
ca921216fe New proc to replace world.log <<, log_to_dd()
This commit changes every 'world.log <<' message with a loggable proc-
log_to_dd().

This is adjustable in the config; If LOG_WORLD_OUTPUT is present, all
things sent to world.log will show up in the standard /data/logs/ logs.

These logs will contain the following (in order):
 Timestamp
 "DD_OUTPUT:"
 The message.

The config option for this, by default, is turned off.
2015-08-14 18:18:57 -07:00
Markolie
567aeb09b5 Remote control atmos fix 2015-08-12 21:38:21 +02:00
Markolie
362a817d79 Runtime and bug fixes 2015-08-12 18:20:53 +02:00
Markolie
7101ccde02 Further caching updates 2015-08-11 18:28:45 +02:00
Markolie
ebdfeae887 Add caching to air alarms, apcs and power monitoring computers 2015-08-11 15:56:37 +02:00