Rob Nelson
ec70d13056
SINGULOTH OPTIMIZATIONS - See full commit for details.
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* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/mob.dm
code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
Zuhayr
e3ce3d4b66
IPC feeding from APCs, IPC lack of reagent processing.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
Loganbacca
f3354cf5de
Fixed rad collector toxin drain bug
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Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 00:20:44 -05:00
ZomgPonies
ad46e68054
SMES fix (bis)
2014-01-20 00:20:18 -05:00
ZomgPonies
e0dff91cb5
SMES fix?
2014-01-19 21:27:43 -05:00
Pete Goodfellow
331cf1df95
Updated all suicide_act()s to use a new span class, 'suicide'.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/energy.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/modules/hydroponics/growninedible.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies
258784dea7
Cccomp is Sssilly
2014-01-19 17:32:04 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
ZomgPonies
09e74e4406
AI SMES fix
2014-01-19 07:16:56 -05:00
Rob Nelson
cd2c20a6fe
NEW BOO SYSTEM!
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Conflicts:
code/datums/spell.dm
code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
Rob Nelson
55e918cc6a
Wire hacking recode from /tg/.
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Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Mark Aherne (Faerdan)
7fdb4ac503
APC NanoUI
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* Created new APC UI
* Tweaked Chem Master UI width.
Conflicts:
code/modules/power/apc.dm
nano/templates/apc.tmpl
2014-01-12 21:52:06 -05:00
Mark Aherne (Faerdan)
11ff90b718
SMES NanoUI
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* Converted SMES to NanoUI.
Conflicts:
code/modules/power/smes.dm
2014-01-11 22:07:00 -05:00
d3athrow
64d8903802
Following /tg/'s lead, removes set background 1 for smoother gameplay.
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Conflicts:
code/game/objects/effects/glowshroom.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
ZomgPonies
60994c591d
/tg/ Wire Datum method pass 1: APC, Airlocks, Vending Machines\
2013-11-10 13:14:22 -05:00
ZomgPonies
db557c0187
AI shunting
2013-10-27 04:52:34 -04:00
ZomgPonies
0d42f95633
Fixes
2013-10-22 03:41:32 -04:00
ZomgPonies
4b39f22e09
Invis APC bug
2013-10-20 00:41:53 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
63421d58e0
Image caching optimizations
2013-10-05 09:49:55 -04:00
ZomgPonies
f64c553db2
Goonstation APC optimization
2013-10-05 07:19:13 -04:00
ZomgPonies
b0aff645a3
Massive traitor item overhaul
2013-09-23 05:41:53 -04:00
ZomgPonies
420bb6f506
Fixed up AI Malfunction
2013-09-17 23:06:51 -04:00
ZomgPonies
9580552fd3
Re-added ninjas
2013-09-16 22:34:28 -04:00
ZomgPonies
640e38ce23
Massive code fix to get the codebase ready to compile in BYOND 500
2013-09-15 23:58:16 -04:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
ZomgPonies
a935863200
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Spamcat
11e27c5999
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
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Conflicts:
code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe
World loops 2: Electric Boogaloo.
2013-07-01 19:43:56 +04:00
Zuhayr
6f207a3a14
Fixes #2424
2013-06-27 18:09:48 -07:00
Zuhayr
e41c47c52b
Fixes #3082 .
2013-06-19 00:21:15 -07:00
cib
aa6bfc33c7
Airlock and APC changes.
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- Added a debugger device that can figure out when an object has been hacked/emagged
- Hacked APCs no longer display blue screen
- You can now disassemble emagged airlocks, they will yield a fried airlock electronic.
2013-05-23 16:43:29 +02:00
Cael_Aislinn
454d67d899
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into rust
2013-05-19 19:34:10 +10:00
Cael_Aislinn
1d9fe082d7
made TEG generate power from heat transferred again, restructed TEG and circulator code to be smaller and cleaner, added an "overload" to TEGs where they spark + power output drops if power output exceeds 250k
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-19 18:50:15 +10:00
Mloc-Argent
27759f47df
Merged master into BEF.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-05-06 15:43:50 +01:00
SkyMarshal
3b41db4a18
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
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Signed-off-by: SkyMarshal <skymarshal1729@gmail.com >
2013-04-24 15:58:39 -07:00
adammartinez271828
3b95bf2279
Updates to sun.dm and solar.dm
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Improved solar manual tracking by switching sun.dm and solar.dm to run off of the same clock (world.time) and added several options to the solar generator control computer.
2013-04-07 10:17:41 -04:00
cib
cbc019d279
No more burning your hands off on 200C lightbulbs.
2013-03-15 00:53:50 +01:00
Cael_Aislinn
c5f461e90d
circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:28:57 +10:00
Cael_Aislinn
6f9542cd10
removed debug output for type 2 TEGs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:06:43 +10:00
Cael_Aislinn
e511bf954e
fixed icon + useability + construction issues for misc rust components, removed debug output for TEGs, made injectors no longer directwired
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:23:59 +10:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
Cael_Aislinn
d477b7230f
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 16:39:42 +10:00
Uristqwerty
b1c20c32d7
Fixed infinite loop in powernet rebuild.
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If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00
Chinsky
4d7aa320cb
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
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Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00