Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
Conflicts:
code/modules/clothing/spacesuits/alien.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
icons/mob/suit.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/gun.dmi
New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.
Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
Conflicts:
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/projectile/bullets.dm
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
Overrides the generic sounds with specific ones for electrodes and
lasers.
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/energy.dm