Whitellama
6b1ba1b6a3
Fixed #5870 : Glasses being labeled both 'glass' and 'Drinking glass' inconsistently
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Conflicts:
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-08-03 15:28:20 -04:00
ZomgPonies
c1801306a7
Merge pull request #331 from VampyrBytes/master
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fix for customizable foods
2014-07-27 12:00:09 -04:00
Zuhayr
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
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Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
VampyrBytes
b2b443cc4d
fix for customizable foods
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names - no more meat, meat and egg sandwich sandwich sandwich type names
- this would now be an egg and double meat triple decker sandwich
commented sandwich.dm out. was almost duplicate code, but if a sandwich
was being made with a shard or customizable food, it was making it a
different object (/food/snacks/csandwich instead of
food/snacks/customizable/sandwich), only thing it processed that the
other didn't was if there was a shard in the food, which is now dealt
with in customizable
2014-07-26 07:25:47 +01:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
VampyrBytes
4113b531af
rewrite for DF/CM and grill
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rewrite cos damn!
No more spam names... worst they can get is one of each type in a name.
CM won't accept anything that's been cerealized (at any point), DF and
grill will accept things that have been in them before, but you'll end
up with a burned mess, a cloud of smoke, and the chance of a small fire
2014-07-21 20:37:25 +01:00
ZomgPonies
e2a9e93a59
Revert "Use IconProcs lib ReadRGB instead of another same functionality proc."
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This reverts commit 11f1d82c65 .
2014-07-19 11:43:48 -04:00
ESwordTheCat
11f1d82c65
Use IconProcs lib ReadRGB instead of another same functionality proc.
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Conflicts:
code/modules/reagents/Chemistry-Colours.dm
2014-07-19 11:19:52 -04:00
Zuhayr
bdfc7ef719
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
Whitellama
88d4e49efe
Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans
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Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-07-14 06:46:38 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
Chinsky
71169c7903
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
2014-06-24 12:02:29 -04:00
Chinsky
d1932f7045
Moved same code into single organ helper to handle embedding.
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/organs/organ_external.dm
2014-06-24 11:46:56 -04:00
Chinsky
0626abe799
Lowers caused damage to make it destroy organs rarer.
2014-06-24 11:42:45 -04:00
Chinsky
2cf6acd4e7
Monkey cube now expand when eaten, leading to !!FUN!!
2014-06-24 11:42:34 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
mwerezak
6e7139087e
Fixes human/checkarmor getting the armour...
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...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-19 09:39:44 -04:00
mwerezak
4a2993b20b
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
ZomgPonies
386b1b8307
Fixes a bunch more hurt -> harm checks
2014-06-14 01:02:29 -04:00
ZomgPonies
4cfeada9d7
Added baggies for drugs, aww yeah
2014-06-06 04:16:39 -04:00
Zuhayr
c840622c82
Added smaller spraybottle for drones.
2014-05-31 18:11:48 +02:00
ZomgPonies
11a1deb1ac
Trying to cut down on attack lock spam
2014-05-24 17:17:38 -04:00
SamCroswell
c4d7c91e76
Map Bugfixes, some past due Ninja changes
2014-05-10 22:25:58 -04:00
iamgoofball
424a2522b9
CIVILLIAN OVERHAUL UNO: Chef and the Kitchen
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Conflicts:
baystation12.dme
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
icons/obj/kitchen.dmi
2014-05-03 21:15:41 -04:00
Zuhayr
abcb0bc686
Lousy goddamn indentation.
2014-05-03 17:36:17 -04:00
Zuhayr
a7f0508a1e
Attempting to stop IPC from eating and drinking.
2014-05-03 17:36:05 -04:00
Rob Nelson
56d8ce28c8
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/debug.dm
code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
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Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
Necaladun
d3757b9413
Hyperzine bottle
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A pre-spawned bottle of hyperzine
2014-04-16 09:49:20 +09:30
RavingManiac
9bea0a097a
trans_to_ingest now used for consumption of food, drink and pills instead of trans_to. This adds a ten second delay between ingestion and addition of the reagents to the body.
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Conflicts:
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/food/cans.dm
code/modules/reagents/reagent_containers/food/condiment.dm
2014-04-05 17:39:14 +02:00
Jeremy Liberman
c74ff2d653
Fixes biogenerator typo, improper beaker splashing, and allows glass beakers to refill botany trays
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Conflicts:
code/modules/reagents/reagent_containers/glass.dm
2014-04-03 21:42:33 +02:00
ZomgPonies
f1cdebaa60
Fixed custom item
2014-03-14 03:41:34 -04:00
ZomgPonies
c751ee454c
Small fixes
2014-03-06 22:45:38 -05:00
ZomgPonies
22765ac4d7
autoinjector
2014-03-06 20:13:48 -05:00
ZomgPonies
ec225e3344
fixes flatdough sprite
2014-03-06 18:22:57 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Incoming
917370a608
Jay Owen demands that this pull be merged.
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Crush a can for Jay Owen.
He has leukemia, please crush a can for Jay Owen.
His only wish is to see a can crushed live in our game.
Sprites by Nienhaus
Conflicts:
code/game/objects/items/trash.dm
code/modules/reagents/reagent_containers/food/drinks.dm
icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Fox-McCloud
4cd875c88a
Various Tweaks and Fixes
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Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Ergovisavi
311528762c
Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
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Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
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Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
Fox-McCloud
57f113b427
Chemistry and Brain Damage
2014-01-29 00:58:58 -05:00
Rob Nelson
22f6bb90be
Add additional extinguisher logging, transfer logging framework.
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Conflicts:
code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
Jesus Hussein Chris
95f7280781
Generic attack sounds for all melee weapons
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Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
fleure
27c35cfdac
Added spider meat recipes
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-01-11 00:16:12 -05:00