This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.
In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
Light bulbs, light tubes, and power cells can now be rigged with plasma
dust from grinding plasma sheets as well as the standard plasma reagent
from a chem dispenser. Both reagents require at least 5u of the reagent
to be injected at once to rig the bulb/tube/cell to explode.
If a rigged cell is inserted into a stunprod, it only explodes when you
actually attempt to stun something with it, not when you turn the prod
on. This was unchanged, but I'm mentioning it so people don't think I
changed that.
Fixes#6238🆑
tweak: Plasma dust can now be used to rig lights and power cells, like
the plasma reagent, with explosive results.
/🆑
you can now remove lightbulbs regardless of intent if you are able to
remove them, if you're on disarm or grab you'll burn yourself if you
aren't able to, if you're on help or harm you'll get a message of "too hot
to touch!"