Commit Graph

41 Commits

Author SHA1 Message Date
Kyep
02bd1108a2 fixes pod fab bug 2018-08-16 07:18:05 -07:00
Fox McCloud
ee6a156ca2 Removes Programmable Unloaders and a Few Unused Files 2018-04-30 00:41:26 -04:00
Fox McCloud
4306d27521 circuit imprinter update 2018-04-22 00:34:06 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
uraniummeltdown
60bb4fd5bc ported quantum pads from TG and added to RnD 2017-02-09 00:33:07 +04:00
Fox-McCloud
ea76990b7a Botany Rework 2017-01-21 18:28:03 -05:00
Crazylemon64
deb5c01038 SMES and Borg coolers can now be made again, R&D maxing works again 2016-09-19 16:33:06 -07:00
Fox-McCloud
a1341f02af Sleeper Changes 2016-07-16 01:31:34 -04:00
FalseIncarnate
adbc85a56b Buildable Deep Fryers
Deep fryers can now be built and upgraded with some minor assistance
from science.
- Board requires programming 2, just like the microwave and such
- 2 micro lasers + 5 cables
- Upgrading the lasers decreases the cook time

🆑
rscadd: Deepfryers are no longer arcane mysteries, and can be
(de)constructed and upgraded.
/🆑
2016-07-07 18:47:56 -04:00
monster860
be6c65efc3 adds it to rnd 2016-05-14 18:10:08 -04:00
Matt
f6808794aa Makes gameboard circuits printable
Whoops!
2016-04-26 16:19:30 +02:00
FalseIncarnate
397d71a3af Vendor Changes
Re-upload without the smoking pipe stuff.
2016-04-10 00:07:37 -04:00
FalseIncarnate
990c83c6bb Revert "Vendor and Pipe Changes"
This reverts commit d21168fb38.
2016-04-09 23:38:36 -04:00
FalseIncarnate
d21168fb38 Vendor and Pipe Changes
Using a screwdriver on a vendor circuitboard now provides a nice list of machines to select from, rather than relying
on RNG to select them.

Vendor circuitboards have been moved from the Circuit imprinter to the Autolathe, and have had their costs tweaked accordingly
- Was 1000 glass and 20 sacid, now 750 glass and 250 metal
- This was because cargo is meant to be responsible for vending machines, and you had to get the supply containers from cargo ANYWAYS just to build a new one

Pipes, cigarettes, and joints can no longer be lit with a burnt match

Pipes and corncob pipes no longer can be refilled infinitely at whim
- A new item "pipe tobacco tin" has been added to the cigarette vendors, which can be used on an empty pipe to refill it 5 times before being consumed.
- Tobacco, Space Tobacco, Ambrosia Vulgaris, and Ambrosia Deus can be put directly into an empty pipe to fill it with that as an alternative

Pipes (the ones from the merch store computer) have had their volume reduced to 100, from 200 (that's still a lot of nicotine)

Corncob Pipes no longer come pre-filled, as that made no sense (normal pipes still come pre-filled, because you paid good money for that)
- They have also had their smoketime reduced to 400, from 800, so they don't last longer than purchased pipes
2016-04-08 02:51:04 -04:00
FalseIncarnate
474dbb6b82 Buildable Xenobotany Machines
A long-requested feature, you can now build the two xenobotany machines
- Lysis-Isolation Centrifuge
- Requires 1 matter bin, 1 scanning module, and 1 console screen
- Upgrading the scanning module causes less degradation when extracting
genes, meaning seeds last longer
- Bioballistic Delivery System
- Requires 1 matter bin, 1 manipulator, and 1 console screen
- Upgrading the manipulator decreases the degradation caused by splicing
genes, meaning you can (theoretically) splice more onto a pack before it
fails
2016-03-10 21:46:07 -05:00
FalseIncarnate
a4b1f361a5 Buildable Prize Counter Boards and Non-silent Rocks
Fixes Prize Counter circuit boards not being listed in the circuit
imprinter despite having the required research levels

Fixes #3694
2016-02-25 22:44:21 -05:00
FalseIncarnate
0015eac2c8 Arcade Prize Counter 2016-02-14 01:58:36 -05:00
Fox-McCloud
51851e9ec5 Constructible Chem Master 2016-01-04 18:23:41 -05:00
FalseIncarnate
6dfbd8f260 Claw Games!
Adds claw games, the absolute most-infuriating arcade game known to
mankind.
- Uses new fancy HTML5 / Javascript code stuff
- Is buildable!
- Science can produce the board with programming 2
- Requires a matter bin, manipulator, some cables, and a sheet of glass
- Costs money!
- Accepts cash or ID swipes, 15 credits per play token
- Dispenses prizeballs!
- Open them for a random plushie, carp plushie, or action figure!
- Two sets of sprites, thanks to FoS and Stephanov

Notes for the coders / future:
This provides a basic example for introducing new HTML5 / Javascript
arcade games, as well as a base type machine to use for such games.
While this may seem silly, this proves that we are not doom to have to
tolerate only the battle game and Orion Trail forever, and can even make
our own games for the arcade.
2015-12-09 00:37:30 -05:00
Fox-McCloud
d5a6959c27 Gas Turbine 2015-09-25 05:23:05 -04:00
Fox-McCloud
d41b09c0a6 Experimentor Addition--Telesci Removal 2015-09-17 00:59:38 -04:00
Fox-McCloud
5bb851b771 Pass II 2015-09-04 16:32:18 -04:00
Fox-McCloud
d2396dc725 Emitter Fix 2015-08-24 02:26:50 -04:00
Fox-McCloud
0bd980b6d1 Producible Emitter Boards 2015-08-23 15:54:51 -04:00
DZD
9f6cc85d7a Bug fixes
- Fixes not being able to put multiple items into a processor.
- Fixes monkey recycler design having the same ID as the smartfridge.
2015-08-22 14:02:41 -04:00
DZD
32c849a1d5 More buildables, some fixes, upgradable smartfridge
- Fuel is now available in the tier 4 reagent list for buildable chem
dispensers.
- Seed extractor, gibber, and recycler can be built, but having better
stock parts has no effect.
- Smartfridge can hold up to 1500 items by default instead of 999,
upgrading matter bin allows it to hold more.
2015-08-21 20:06:23 -04:00
DZD
5ce49bb3b3 Machine Upgrade Update
- Partial port of tgstation/-tg-station#9813
2015-08-20 21:03:19 -04:00
DZD
d4cf433e7c Various fixes, changes, additions, and removal of old features.
More changes
2015-07-10 19:41:27 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Tigercat2000
e470eee477 TMDU: Mass Driver Overhaul
This commit overhauls mass drivers.
Every component of mass drivers are now buildable.
This means:
 - Mass Drivers
 - Mass Driver Control Computers
 - Mass Driver Buttons
Mass driver control computers now support multiple mass drivers.
You can link mass-drivers to buttons via multitool.
Buttons have a range of 7 for their mass driver link.
Computers have infinite range.
2015-05-19 20:28:48 -07:00
Fox-McCloud
4bd18261e6 [Goonchem] Reagent Temperatures 2015-04-08 02:44:50 -04:00
FalseIncarnate
ae13c938c5 Kitchen Overhaul
MASSIVE overhaul to the kitchen, should make the chef job more
interesting.

Additions:
- Candy Maker!
- - This machine allows the chef to create a variety of sugary treats
for the crew to enjoy.
- Candy! Lots of candy and this is only the first wave!
- - More candy planned / dreamed for the future
- Candy Moulds
- - Craftable from plastic sheets, also available in the kitchen vendor.
Use these to make different candy types
- - These are returned if you successfully make the candy. Screw up and
the mould is destroyed!
- Cardboard Tubes are now craftable from cardboard

Changes:
- Oven and Grill have been updated to work more in line with the
Microwave and Candy Maker.
- - This means that they are also buildable and upgradeable!
- - Boards for the oven, grill, and candy maker are available from the
circuit printer.
- Many recipes moved from the microwave to the oven and grill.
- - For example, bread is made in the oven, and kabobs are made on the
grill.
- Adds "byproduct" var to recipes
- - Allows for the return of an item in addition to the result,
currently used for candy moulds

Fixes
- Adds Grape Juice reagent.
- - This will fix a runtime and also allow people to actually drink from
the purple cans.

Sprite Credits
- Many thanks to FoS for their sprites for a lot of the candies which I
combined and recolored
- - Also thanks for the new sprites which were included, but not all
used (yet!)
- I also edited and created some horrible sprites for a few candy items
and machine states.
- - Hopefully they will be such an eyesore that a real spriter steps up
and provides something nice.

This overhaul should hopefully add a little variety to the chef role,
while keeping it largely unchanged in terms of difficulty.
2015-03-08 05:09:19 -04:00
Markolie
d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
ZomgPonies
d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
Markolie
46c53be6f1 Part 2 of saycode/language/species port from Bay. Also includes bugfixes. 2015-02-20 00:50:28 +01:00
Markolie
56cd293f4b Unused/WorkInProgress folder cleanup 2015-01-31 16:40:29 +01:00
Markolie
ebfe5eea92 R&D fix 2015-01-14 06:19:01 +01:00
Markolie
c65c9c8a7a Minor R&D changes, defib/IPC fix attempt 999 2015-01-09 05:37:21 +01:00
Markolie
04fab6fc9e R&D submenus, autolathe rework from /tg/ 2014-12-22 19:40:22 +01:00
Markolie
d78fa6d160 Separate R&D design files 2014-12-22 16:43:42 +01:00