Commit Graph

46 Commits

Author SHA1 Message Date
Fox McCloud
ff440d3437 name change 2018-07-09 23:20:48 -04:00
Fox McCloud
5c077bf32a Adds Buildable Automated Machine Frames and Robotic Limb Customization Surgery 2018-07-08 23:54:50 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
EldritchSigma
15d30b457e Fixes Mech Disablers being not printable half the time
Apparently the Firedart and Mech-Disabler have the same ID for some bizarre reason. This PR fixes it. Its a minor fix and my first PR. Its basicly just changing one line to fix this pretty decent mech weapon to make it printable like it is every now and then.

Cause its weird that you can print it from round to round, but most of the time you can only print the stupid firedart.
2018-03-30 19:20:51 +02:00
uraniummeltdown
369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
TDSSS
8fe6480b37 Gives immolator unique ID 2017-09-19 15:28:57 +02:00
Fox-McCloud
e93e4ef090 IPC arm recharger mechfab 2017-07-04 15:28:14 -04:00
Fox-McCloud
e0ea07fc86 Fixes/Tweaks Old Origin Techs 2017-06-03 12:11:46 -04:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
tigercat2000
7110e7cd6e Merge pull request #6772 from Kyep/mech_weapons
Ports tesla mech gun, also adds xray/immolator guns
2017-05-22 13:01:10 -07:00
Sam
ae6dac5c5a Fixes Recitence -> Reticence 2017-04-04 09:04:03 +01:00
Kyep
6eb35ea4e9 Old Faithful -> Firedart 2017-03-18 15:38:25 -07:00
Kyep
713014196e Tweak
Tweak 2
2017-03-16 22:42:16 -07:00
Kyep
cf271b710d Neca Tweaks
- DS/Gamma ERT mechs now have single-shot x-ray lasers to deal with
blobs.
- X-ray laser is no longer buildable by crew.
2017-03-16 22:37:29 -07:00
Kyep
649bbfd35e Admin mech weapons 2017-03-15 23:45:51 -07:00
Kyep
ac877a1337 Ports tesla mech gun, also adds xray/immolator guns 2017-03-15 03:27:58 -07:00
Fox McCloud
04f5276047 Merge pull request #6350 from Markolie/lavaland_updates
Add remaining Lavaland loot, kinetic accelerator refactor
2017-02-11 00:02:42 -05:00
Crazy Lemon
17281506d2 Merge pull request #6123 from KasparoVy/vulp-cblind
Vulpkanin & Tajara mod. Colour Vision, Darksight to Eyes, Internal Mech(assist) Organ Icons
2017-02-10 18:27:58 -08:00
Markolie
1d6754728b Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_updates
# Conflicts:
#	icons/mob/head.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/hats.dmi
#	icons/obj/clothing/suits.dmi
2017-02-06 20:37:03 +01:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
uraniummeltdown
8c10df3bd3 adds AI control beacons to exofab, mechs with these installed can be controlled by any AIs
adds diag hud icons for mechs with tracking beacons installed
2017-01-31 20:14:05 +04:00
KasparoVy
28f9496713 Adds Colourblindness for Vulpkanin&Tajara, Refactors Darksight, tidying up, etc.
Adds colourblindness for Vulpkanin and Tajara that can be turned on by a
preference in character creation. By default, Vulpkanin and Tajara still
see in full colour, however their darksight is reduced to Human levels
unless they choose the 'unaugmented' eyes option.

Refactors darksight so it's tied to the eye organ. Refactors noir
glasses.

You can now visually distinguish mechanical/mechassisted organs from
their organic counterparts due to their names and icons.

Resolves issue w/ Colour-vision after Cloning/Lesser-to-greater Formswapping.

Cloned Vulpkanin and Tajara get unaugmented vision (colourblind and
darksight) by default since the cloners can't administer the
eye-augmentation surgery. Same goes for swapping from lesser to greater
form as a Changeling.

The monkey-forms of Vulpkanin and Tajara now have almost the same organs as
their greater forms, meaning they get the same colourblindness but
excellent darksight.
2017-01-25 23:06:30 -05:00
Crazylemon64
3cdfbbe352 Fixes a couple incorrect research prereq specifications 2016-11-04 12:24:32 -07:00
Crazylemon64
deb5c01038 SMES and Borg coolers can now be made again, R&D maxing works again 2016-09-19 16:33:06 -07:00
Tigercat2000
258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Fox-McCloud
fe8ef6ca69 Adds in Bola, Other Recipe Tweaks 2016-07-22 13:20:09 -04:00
Fox-McCloud
2a3ccf3729 Cyborg Upgrade Additions and Refactor 2016-07-11 06:16:44 -04:00
TheDZD
c00b89e2af Merge pull request #3805 from Fox-McCloud/science-nerf
Heavily Rebalances Science
2016-03-10 19:16:38 -05:00
Fox-McCloud
3ac2f23377 Heavily Rebalances Science 2016-03-09 02:58:05 -05:00
TheDZD
4e47626af7 Merge pull request #3767 from Tastyfish/silence
Tranquillité, Prospérité & Mimeré
2016-03-08 19:32:29 -05:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Aurorablade
80eb828563 this shit dosen't even compile yet... 2015-12-19 22:39:47 -05:00
Fox-McCloud
25c35343dc materials-consitency 2015-09-12 16:22:39 -04:00
Fox-McCloud
5bb851b771 Pass II 2015-09-04 16:32:18 -04:00
Markolie
1a16f807e0 Let robotics print IPC organs 2015-08-23 21:05:38 +02:00
DZD
d4cf433e7c Various fixes, changes, additions, and removal of old features.
More changes
2015-07-10 19:41:27 -04:00
ZomgPonies
3503c285fa Add toolbelt with smokebombs and bolas to owlman 2015-05-05 20:48:27 -04:00
Fox-McCloud
7e542873fe Fixes 2015-03-06 01:13:03 -05:00
Fox-McCloud
923ba5932f RnD Fixes and Tweaks 2015-02-27 17:36:20 -05:00
Fox-McCloud
af78338a99 Nerfborgs 2015-02-08 00:22:13 -05:00
Markolie
92b57b5189 Bug fixes, R&D design files, map fixes 2015-01-05 21:03:48 +01:00
Markolie
f55db398cf ID fix 2014-12-24 00:53:25 +01:00
Markolie
c864a732df Missing cyborg repair designs 2014-12-24 00:52:37 +01:00
Markolie
04fab6fc9e R&D submenus, autolathe rework from /tg/ 2014-12-22 19:40:22 +01:00
Markolie
266b4cb113 R&D UI rework 2014-12-22 17:38:22 +01:00
Markolie
d78fa6d160 Separate R&D design files 2014-12-22 16:43:42 +01:00