Commit Graph

128 Commits

Author SHA1 Message Date
Markolie ced499edc3 Vox Heist port from Bay 2015-01-10 06:21:21 +01:00
Markolie 266b4cb113 R&D UI rework 2014-12-22 17:38:22 +01:00
Markolie da8115dc2e Bug fixes 2014-12-20 16:27:33 +01:00
Markolie 7359061678 Bug fixes 2014-12-10 04:47:24 +01:00
Markolie b64a09ec6c Fix grilles 2014-11-21 19:15:42 +01:00
GinjaNinja32 0427641d89 Moved all shard code to one file. Fixed #5992
Conflicts:
	code/defines/obj/weapon.dm
	code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
Artorp d0447f061a Fixes states of onedirectional windows
Will only change the reinforced plasma window. You don't have to pry
them out of a frame before anchoring them anymore.
2014-08-11 01:51:10 +02:00
Artorp 048f5235c9 Plasma construction and full window fixes
- Fixed plasma window construction

- Fixed full windows from stopping players and gasses from moving above
them even with density set to 1
2014-08-11 01:06:27 +02:00
Zuhayr c0ba021bcd Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
Conflicts:
	code/datums/supplypacks.dm
	code/game/machinery/hydroponics.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
ZomgPonies b33df4745c Removed deprecated power generation stuff (AM, RUST) to free up more procs 2014-07-25 11:33:37 -04:00
Zuhayr ebb9f724aa Hydroponics rewrite, details will be in PR. Big commit.
Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/game/gamemodes/events/spacevines.dm
	code/game/machinery/seed_extractor.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/mob.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/food/snacks/grown.dm
	icons/obj/hydroponics.dmi
	maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
mwerezak 87e7c32959 Fixes advanced trauma kits claiming to disinfect but not doing so
Conflicts:
	code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
mwerezak b64441cb26 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
Bone White c353e263f4 Surgery table now constructed from plasteel x 5 2014-06-17 16:13:01 +01:00
Zuhayr a80c317cbe More changes. Added uses for tritium, m.hydrogen and platinum. Increased cargo price for phoron.
Conflicts:
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/supplyshuttle.dm
2014-06-15 07:58:00 -04:00
ZomgPonies 2097bed55d 3rd mining overhaul commit, fun KEPT. 2014-06-15 07:52:52 -04:00
ZomgPonies d31a39256e 2nd mining overhaul commit. Fun KEPT. 2014-06-15 07:45:27 -04:00
Zuhayr ef59deb928 First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.

Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/modules/mining/coins.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/minerals.dm
	code/modules/mining/satchel_ore_boxdm.dm
2014-06-15 07:35:17 -04:00
Erthilo ee56d75f52 Bandage Typos. 2014-06-08 17:38:06 -04:00
d3athrow d7b67f6b16 This wasn't needed apparently. 2014-05-28 08:45:44 -04:00
d3athrow c50eb1217b Tested and Fixed #826
Conflicts:
	code/game/objects/items/stacks/stack.dm
2014-05-27 14:21:57 -04:00
Zuhayr 1af09fbfba Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
Conflicts:
	baystation12.dme
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/modules/projectiles/guns/projectile/bow.dm
	icons/obj/gun.dmi
2014-05-12 02:59:53 -04:00
Zuhayr d606d774d8 Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
Conflicts:
	baystation12.dme
	code/controllers/configuration.dm
	code/game/objects/items/weapons/AI_modules.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/examine.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/recycling/disposal.dm
	icons/mob/robots.dmi
	icons/obj/device.dmi
2014-05-12 01:41:02 -04:00
ESwordTheCat 3c3e4c7dc8 Heh forgot these. 2014-05-03 22:54:24 -04:00
ESwordTheCat 532298c725 Tweak object pool system.
Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
Zuhayr 7fe9b670f3 Fix for previous commit.
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
2014-05-03 17:35:55 -04:00
Zuhayr 9ec5a18e0b IPC will no longer take damage from walking in glass. Not sure why this was happening beforehand.
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
2014-05-03 17:34:43 -04:00
ESwordTheCat c43652b33a Okay shards converted to pool usage now.
Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
ESwordTheCat 907971e8ab Grille complete pooling. 2014-04-19 19:42:55 -04:00
ESwordTheCat 424df5eaf7 We object pool grille now. 2014-04-19 19:42:42 -04:00
ESwordTheCat dde219a581 Object pooling immature implementation.
Conflicts:
	code/__HELPERS/experimental.dm
2014-04-19 19:42:04 -04:00
Rob Nelson 9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
VelardAmakar dc6f794368 Adds the ability to construct, destroy, and take apart bookcases.
Bookcases can be built using 5 wood planks.
Bookcases can be destroyed using weapons(50HP).
Bookcases can be taken apart using a wrench.
2014-04-19 19:13:33 -04:00
ZomgPonies 207959cc7d crash fix 2014-02-28 21:31:59 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Jesus Hussein Chris 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
ZomgPonies cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
Pete Goodfellow 331cf1df95 Updated all suicide_act()s to use a new span class, 'suicide'.
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/modules/hydroponics/growninedible.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
	code/stylesheet.dm
2014-01-19 21:25:47 -05:00
Nanai 69e713c04a Surgery Update
Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.

Conflicts:
	code/modules/surgery/ribcage.dm
2014-01-04 15:44:23 -05:00
ZomgPonies dcaeea24bf Adding large cardboard boxes 2013-12-25 07:06:13 -05:00
ZomgPonies 85e75ca052 Walking on glass shard fix 2013-12-14 20:02:32 -05:00
alex-gh 270d5c24a7 Placing tiles on a space turfs no longer results in unsimulated platings 2013-12-11 00:40:10 +01:00
ZomgPonies abcfa2fce0 Crate fixes 2013-11-30 07:58:18 -05:00
ZomgPonies 6467bbbb39 Added growing and rolling your own weed, tobacco, tea, coffee 2013-11-27 16:51:04 -05:00
ZomgPonies 887e172a26 More asteroid unsim fixes 2013-11-23 06:55:46 -05:00
alex-gh 2c2dfdc820 Allow for creation of stacks with amount = 0 2013-11-13 18:33:57 +01:00
ZomgPonies 05955bb230 Added plasma windows 2013-11-02 04:03:07 -04:00
ZomgPonies 2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
ZomgPonies 53e005d2a1 Glass HasEntered runtime fix 2013-10-05 07:19:26 -04:00
ZomgPonies 78f14f11cc New vending machine, enabling Ian clothes, bug fixes, map update 2013-09-28 01:38:18 -04:00