- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.
Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.
Moved uplink_kits.dm to code/game/objects/storage
Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.
*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.
If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: johnsonmt88
which they can see when they log in. It is available to Game Admin rank and
upwards.
type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.
Feature can be disabled by defining ENABLE_MEMOS as 0
MOTD moved to new_player/Login so peole don't see that big motd everytime they
DC
Revision: r3650
Author: elly1...@rocketmail.com
- Destroying, damaging or emping the computer will now cause the holodeck to
revert to its original state. Meaning this should help stop people taking
eswords out of the holodeck.
The detective's gun renaming verb moved from the BYOND default 'you did not set
a category' tab into the 'objects' tab
Mob.dm's stripping proc was a single very looooooooooooong line of code. It is
now multiple lines of code.
Revision: r3649
Author: johnsonmt88
TG: - User interface updates.
Revision: r3646
Author: baloh.matevz
TG: - Added a character setup option which allows you to pick between the Midnight,
Orange and Old icon sets for the user interface.
- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the
reference for making new icon sets.
Revision: r3647
Author: baloh.matevz
- Fixed a bug where a mob would keep bleeding out due to having lost blood.
- Cleaned up some code.
- Moved some organ and bloodloss stuff into separate functions.
they get an advanced hypospray that can switch between auto-replenishing
tricordrazine, inprovaline, and spaceacillin.
-Janitorborgs get a mop again, because without it they had no way of hitting
anything.
Revision: r3644
Author: d_h2...@yahoo.com
- Added comments to handle_regular_hud_updates()
- Removed redundant code and commented code
- Made a dedicated mob/living/carbon/human/proc/vomit(), which can be called from other places now, such as *emote
floor without ever picking them up.
- New hotkeys: Delete is the 'stop dragging' button and insert cycles through
intents.
- Added some user feedback messages to the drop, throw, stop-dragging and cycle-
intents hotkeys.
- Added the hotkeys thing to the changelog.
Revision: r3631
Author: baloh.matevz
Original Commit Message:
For... whatever reason, these two lists of verbs were being maintained
seperately. @Erthilo over at BS12 made them match, but I decided to
go one further and split them out into a global list, so it only has
to be changed in a single location.
My attempt to make that list a const showed me that lists cannot
ever be const. Which was the only reason we were still potentially
dragging around code/var/const.dm, so I nuke that here as well.
BYOND. Sigh.
- Some reorganization of DNA display in DNA modifiers. It's much easier to see
where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing
their atmosphere.
- Made turret controls emaggeable.
I've also committed Invisty's new ending station animations. They're pretty
cool, check them out!
Revision: r3621
Author: vageyenaman