Contrabang
8352613d03
Adds CI for missing icon_states ( #27063 )
...
* Adds CI for missing icon_states
* yeah
* more fixes
* more fixes
* seems good
* moar
* fix
* yea
* hrtyhrt
* yeah
* WOE
2024-11-14 17:58:06 +00:00
DGamerL
6520ce469c
Removes /structures/ ( #27339 )
...
* Removes /structures/
* Add updatepath
2024-11-14 14:00:41 +00:00
warriorstar-orion
bfb18b48e4
dmdoc: Some cleanups. ( #27242 )
...
* dmdoc: Some cleanups.
* satisfy check_grep
2024-11-13 13:37:37 +00:00
Chap
d90a70ecda
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag ( #26743 )
...
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-13 13:02:29 +00:00
Aylong
416740d1b4
Fix cardboard boxes skins ( #27156 )
2024-11-10 13:46:25 +00:00
Henri215
b38c4bbd4c
A few description grammar fixes ( #27134 )
...
* Double spaces
* more space and misspelling
* Fixing punctuations
* Not now
* double dots
* Apply suggestions from code review
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-11-10 13:38:28 +00:00
Spaghetti-bit
afd52f006a
TGUI Color Picker ( #26326 )
...
* Init
* Implements `tgui_input_color`
* Implements most color wheel conversions to TGUI
* Iteration two, went over titles and made sure most color inputs are functional.
* Implements preferences for large buttons, swapped buttons, and disabled TGUI
* Iteration three... the weird ones. (as null|color)
* Removes `as color|null` and `as null|color`
* Merge conflict resolution, again.
* Color input bundle and panel bundle
* CSLint being picky.
* Picky `while ()` instead of `while()`
* Apply suggestions from code review
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* WIP
* de-bri'ish colour into color
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Aylong review applied.
- Removed an extra space in machine.dm
- UI_STATE
+ Runechat color now uses TGUI_INPUT_COLOR
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Removes an unintentional space to `paradise.scss`
* Update code/modules/tgui/tgui_input/color_input.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Adds "is_color" regex from TG
* Fixes a few conflicting files
* TGUI Merge conflict moment v3
* V4?
* V5....
* God please don't explode. Builds TGUI like the linter wants.
* Update code/modules/tgui/tgui_input/color_input.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Rebuilds TGUI, again <3
* Lint be damned
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-07 21:24:45 +00:00
Contrabang
0f717d660a
Adds CI to forbid some istype(src) checks. ( #26980 )
...
* first set of changes
* the last checks
* actually builds
* Update code/modules/surgery/organs/subtypes/standard_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update tools/ci/check_grep2.py
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* 1 fix (cigarettes) and better encapsulation in files
* yeeep
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-11-06 12:56:36 +00:00
Toastical
08b74db517
BRPD Auto-wrenching ( #26855 )
...
* Modified the RPD auto-wrenching behaviour
* Removed tool requirement for auto-wrenching
* Allowed the BRPD to auto-wrench remotely
* Added a TGUI toggle for auto-wrenching
* Added a Line of Sight check for the BRPD
* Readded missing UI buttons
* Tweaked disposals construction
* Disposals objects can't be anchored if there's floor tiles
* Bins, chutes and outlets now need a constructed trunk to be anchored.
* Changed LoS check, added sounds, stopped station auto-wrench.
* Final touches for the RPD
* Added sounds when wrenching occurs
* tgui bundle
* Consolidated all RPD related sounds to the RPD code
* removed some redundant things I forgot about
* tguibundle
* span classes and tgui bundle
* Applying lewcc's suggestion
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Toastical <vnndvp@gmail.com >
* applying lewcc's 2nd suggestion
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Toastical <vnndvp@gmail.com >
* Applying contrabang's suggestions + added marks in pipe.dm
* typos n stuff
* tgui bundle
* Update code/modules/recycling/disposal-construction.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Toastical <vnndvp@gmail.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-11-03 13:47:20 +00:00
warriorstar-orion
e80594d34a
fix: update random plant menu icon ( #27252 )
2024-11-03 13:16:27 +00:00
Chap
580fb4ba9a
[TWEAK] Cryopod now give you a HUD alert that you can click to ghost ( #26808 )
...
* Cryopod now throws an alert when entered.
* Makes these subtypes
* Requested changes
* Requested changes
* Update code/_onclick/hud/alert.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-11-02 11:37:24 +00:00
Chap
25df9aacd8
[FIX] Personal lockers fix ( #27131 )
...
* We can't have nice code
* Trailing newline
* Also fixes double closing sound
* Move invalid ID check all the way up
* Early return makes this if statement unnecessary.
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-10-23 21:14:56 +00:00
1080pCat
3b944d6786
The syndicate depo closests actually use their sprites + door sprites. ( #26974 )
...
* The syndicate depo closests actually use their sprites + door sprites
* animated
2024-10-23 21:09:33 +00:00
warriorstar-orion
9465b565b8
refactor/ci: enforce mapload in Initialize args ( #26878 )
...
* refactor/ci: enforce mapload in Initialize args
* add new missing mapload arg
* add yet another missing mapload arg
* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-23 19:07:46 +00:00
Sean
cff934146a
Revert "Ports the Power Transmission Laser" ( #27170 )
...
* Revert "fixes this bloody laser (#27167 )"
This reverts commit 1bec4cd8a7 .
* Revert "Ports the Power Transmission Laser (#26928 )"
This reverts commit 592b7c3ec3 .
* this lol
* TGUI
2024-10-22 19:46:13 +00:00
Contrabang
e3c0198737
Adds CI to prevent manual calls of update_icon_state, update_overlay, etc. ( #27010 )
...
* CI something something
* last fix
2024-10-22 12:46:00 +00:00
Silverplate
7f7f9c6e0e
Makes Plastitainum windows more resistant to large mobs ( #27079 )
2024-10-22 09:32:57 +00:00
DGamerL
0de5807260
Fixes inhands for fake artefacts ( #27074 )
2024-10-22 09:31:40 +00:00
Bm0n
ade220d0cb
Ports Jumpskirts! ( #26935 )
...
* wip test 1
* sprites
* code added
* vendors and locker spawns set
* added to prisoner locker
* accidental deletion
* sprite fix
* Update code/modules/clothing/under/color.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* new kidan sprites
* Update code/modules/clothing/under/color.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/under/color.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-10-22 09:22:00 +00:00
Migratingcocofruit
592b7c3ec3
Ports the Power Transmission Laser ( #26928 )
...
* wip
* some formatting and copying over UI
* it compiles now
* oops
* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI
* spelling and announcement fixes
* Handle offsets for different directions
* laser comes from the correct tile now
* Added north and south sprites for the laser
* Adjust offsets for north and south sprites
* finished all north and south sprites
* tgui rebuild. Also sprites and code begoon
* Rebuild TGUI
* put PTLs in maps
* Repositions PTL room door in cyberiad
* fix if spacing
* undef and unundeffed define
* Removed overlapping stuff in some maps
* Actually makes the changes to metastation
* Fixes more mapping stuff
* Fix more unit test failures
* unmirror multitile component grid
* Fixes multitile
* explosions no longer make a hole in the beam
* This should fix it
* Stray pipe begone!
* Ok I think I fiigured it out
* Rebuild Tgui
* removes redundant removals of components parts and a redundant check. various style fixes
* Adds blocking to the beam and objects other than living beings take damage now.
* not using kwargs now. should work.
* Style changes and fixes some mobs getting hit by the laser that shouldn't be.
* Review changes and fixes trying to access wall turf's location.
* allow the new wall turf to form to we can properly access it.
* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.
* Fixes some comments, adds clarifications, removes redundant usage of src
* moves the announcement threshold to a global var. Fixes ghost interaction.
* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."
This reverts commit 7916ee76a1 .
* Makes announcement threshold a static variable of the PTL
* power safty check on the mob ptl function
* Rebuild TGUI
2024-10-22 09:20:19 +00:00
Chap
204f7985c4
[FIX] [IDB Ignore] Closet emag sparks disappear again ( #27126 )
...
* Spark overlay now disappears again
* Icondifbott no diffing!
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-17 11:08:48 +00:00
Chap
c3d773402c
[REFACTOR] Remove the flying var, adds the flying trait. ( #26881 )
...
* Remove the flying var, adds the flying trait
* Remove flight when broomstick is unwielded
* Adds some comments
* tab indentation
* Fix carp flight
* Remove comment
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-16 17:46:19 +00:00
Chap
388c02beec
[FIX] Changes the engineering locker sprite to be correct ( #27109 )
...
* Changes the engi closet sprite to the right one
* Wrong name
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-10-15 15:32:34 +00:00
Chap
4cef80facb
[FIX] Guncabinet overlay fix ( #27107 )
...
* Draw guns before the doors
* Added a comment.
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-10-15 12:30:33 +00:00
Chap
429bebc613
[FIX] Animated closet fixes ( #27102 )
...
* Some animated closet fixes
* Trailing newline
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-10-15 01:09:04 +00:00
Contrabang
c15a5bbf59
Fixes invisible signs on mining shelters ( #27073 )
2024-10-14 15:05:50 +00:00
Chap
b51cc0f31c
[PORT/FEATURE] Animated closet doors ( #26832 )
...
* Adds animated closets
* Remove unecessary icon states and fixes secure closets
* Actually fixes secure closets
* Please our linting overlords.
* Fixes non-crate subtypes
* Update code/game/objects/structures/crates_lockers/closets.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Moved legacy closet icons to seperate file
* Remove some unused variables
* GC
* Moved to proper destroy
* It's good when code compiles
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-14 14:05:16 +00:00
PopeDaveThe3th
ed8809a4fc
Fixes Soviet Mobs being Invisible ( #27064 )
...
* i feex
* statue
2024-10-12 11:26:24 +00:00
PopeDaveThe3th
e657597b1c
[LORE] Replaces most uses of "Russian" with "Soviet" ( #26822 )
...
* no russian
* space
* more spaces
* Update walls_mineral.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update space_ruins.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2024-10-10 09:57:42 +00:00
PollardTheDragon
46887a37f9
Thurible - Holy Incense Burner ( #26713 )
...
* Thurible Code
* No Belt Slot
* No more emag act.
* Unholy water corruption fix
* Added jestosterone and nothing to acceptable reagents. Honk
* Item sprites
* Better bad chem purge messages
* Inhand Sprites
* Variable Format
* Formatting, Visible Messages, Inhand Updating
* Removed extraneous check
* Loc fix
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Readability of reagents var
* Guard clause on corrupted reagent addition
* Moved container type to vars
* Better check for sprite update
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-10 09:46:26 +00:00
Сиротка
a5a199392b
Tweak: Revision of miners' and explorers' gear. ( #26525 )
...
* Tweak: Revision of miners' and explorers' gear.
* Remove drake changes
* Remove armor-related changes
* Update machine_vending.dm
* Update machine_vending.dm
2024-10-10 09:44:02 +00:00
warriorstar-orion
62b65f8a91
Rework Lavaland tunnel themes. ( #26599 )
...
* Rework Lavaland tunnel themes.
* Fix deeprock mob density; ensure 1 vetus/bubblegum
* goddamnit
* bring spawn odds closer in line to head, fix tendril collapse range
* Move define to global dir
* don't need initial here
* define magic number properly
* make type of var clear
* CHECK_TICK during procgen
* less tendril cities, no tendrils in oasis centers
* revert no_lava helpers for now
* add NO_LAVA_GEN flag check back to safe_replace
* add blackbox feedback for themes
2024-10-10 00:05:29 +00:00
DGamerL
89796a055b
Makes RemoveComponent more sane ( #26877 )
...
* Makes RemoveComponent more sane
* An even better wrapper
* Update code/datums/components/surgery_initiator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-09 18:46:04 +00:00
1080pCat
04c110cb2b
Update shelves.dm ( #26938 )
2024-09-29 17:24:33 +00:00
kyunkyunkyun
882b1e4a0b
Fixes safe being unable to pick up spawner/random/ ( #26891 )
...
* Safe fixing
* Update code/game/objects/structures/safe.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-29 09:52:38 +00:00
warriorstar-orion
b61f4f3ff8
feat: Storage shelves and gun racks. ( #26744 )
...
* feat: Storage shelves and gun racks.
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* better examine
* fix lint
* Examine for empty shelves
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* rest of review comments
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-28 22:28:44 +00:00
Contrabang
900271af91
Updates OD lints ( #26729 )
...
* yea
* update lints
* lint changes and code fixes
* i hate old code
* dont make this an error
2024-09-27 17:02:16 +00:00
Toastical
be71a2b55c
R-Girders no longer falsely claim to be displaceable ( #26876 )
2024-09-27 05:21:28 +00:00
Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
...
* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Contrabang
902b898e45
Fixes False Wall Smoothing (FOR GOOD THIS TIME) ( #26828 )
...
* Fixes False Wall Smoothing (FOR GOOD THIS TIME)
* Update code/game/objects/structures/false_walls.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-26 00:14:18 +00:00
Adrer
bc6a2fb593
You can now map in flipped tables ( #26825 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-09-25 10:11:28 +00:00
Silverplate
21cab7b26f
Fixes #26522 | Wheelchairs with bots are now dense ( #26838 )
...
* wheelchairs are now dense when bots are placed on them
* adresses DGL review
2024-09-25 10:10:33 +00:00
ElorgRHG
55a8675cc5
Paradise's soul removal part 7.25: firesuits, radsuits, workboots and all magboots ( #26671 )
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* Firefighter suit, atmos firesuit and radiation suit resprite
* Atmospherics firefighter helmet and radiation hood resprite
* Magboots resprite
* Workboots resprite
* Removes old firesuit, hardhat, radsuit and radhood sprites
* Deconflict
* Deconflict 2
* Very slight syndicate magboots adjustment
* Inhands, suggestions and icon renames
* Unused heavy firesuit removal
* Sprites for new kidan
2024-09-23 21:53:45 +00:00
Erikos66
1cc99e0b60
Makes nest ghosting clearer ( #26735 )
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* Update alien_nests.dm
* woopsies
* spacing fix
* Clarifies text (Thanks Contra)
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Erikos66 <bhoughton66@outlook.com >
* More spacing (Thanks Lewc)
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com >
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Signed-off-by: Erikos66 <bhoughton66@outlook.com >
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-22 22:59:22 +00:00
warriorstar-orion
63855ede3c
fix: AI Eye movement runtimes ( #26792 )
2024-09-19 02:26:19 +00:00
Coolrune206
fb199c82b9
fixes saber spelling ( #26766 )
2024-09-19 02:26:03 +00:00
Luc
23b4f2837a
revenants can now flip tables ( #26747 )
2024-09-19 02:25:58 +00:00
Qwertytoforty
7be7ec7090
reflectors anchor on mapload ( #26745 )
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* anchors reflectors on 2 maps to not troll engineering
* anchors on mapload
2024-09-14 02:54:45 +00:00
Kyani
32719e2f99
Adds map: EmeraldStation (NSS Diagoras) ( #26438 )
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* fleshed out engi and asteroid
* command work
* more department fleshing out: sec
* sec work
* perma work
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* med and dorms fleshing out
* sci and service fleshing out
* Update EmeraldStation.dmm
* APCs done + detailing
* Update EmeraldStation.dmm
* wire work
* more wire work
* wires and LIGHTS
* ATMOS DONE now onto DECOR
* AI/status monitors
* intercoms and newscasters
* Wall items and cameras!
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* Update EmeraldStation.dmm
* moved the file to the correct area
* bugfixes, starting up the map
* refining the asteroid
* merge fixes
* logs of bugstomping
* more bugfixing
* bugfixing
* bugfixin
* trying to make the stupid lava work
* adds plasma vent for test
* more testing
* swapped file places
* vents work now!
* Update paradise.dme
* vent sprite update
* file corrections
* Asteroid MILLA changes
* adds a new MILLA atmos type
* Build MILLA
* oopsie
* fixes
* removed testing code
* reverts map start
* reverts the atmos change
* respriting geyser
* comments
* Update code/__DEFINES/atmospherics_defines.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update geyser.dmi
* Update paradise.dme
* fixing past merges
* adds some missing items from merges
* reverting
* reverts changes again
* deleted unused file
* oops forgot nearspace areas
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/area/ss13_areas/engineering_areas.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Lots of map fixes
* Update EmeraldStation.dmm
* trying to unfuck the milla merge
* removed station from dme
* fixes/small tweaks/suggested changes
* removed errant turret
* redid telecomms
* Update EmeraldStation.dmm
* rebuilding everything
* redoing security
* more sec work
* perma shaped up + more items
* renamed properly this time
* resetting atmos code
* more secwork and move papers off varedits
* more secwork + dorms + funeral services
* added new areas + pipe/wires/floors
* security electrified windows/wires/alarms/lights
* cameras, dorms pipes/ires/alarms/apcs
* merged
* disposals
* lots of wall things + added map datum for testing
* pipe fix for linter
* fiddled with maints
* minor maint edits
* fixes + maint work
* more bugfix
* even more bugfixing
* MORE nearspace fixing
* dumb nearspace fix
* Update code/game/objects/structures/plasma_geyser.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* a LOT of fixes + door access
* disposal pipe update script
* oops linter fixes
* fixed viro button runtime
* finished maints + space decor
* removed hall light switches
* fixed solars areas
* removed errant lattice
* remove agent B from asteroid
* wall bump placement refining
* apc fix
* bugfixing
* minor maint change
* bugfixing
* burn tile on node fix
* changed official name
* bugfixing
* added genetics locker+figures
* bug hunting (buttons mostly)
* added firelocks. oops
* added temp webmap + bugfix
* Update emeraldstation.dmm
* new webmap. again
* added the perma tools
* nanomaps
* bug fixes, fixes, and more fixes
* more tweaks
* cable fix
* more bugfixing
* Update emeraldstation.dmm
* tiny fix
* fix AI sat turrets
* more bugfixing
* MORE bugfixing
* bugfix + ruins soundfile
* pipe bugfix
* fixed toxins pipes. junctions bad?
* swimwear :)
* remove errant QM gps
* rnd shutter button missing
* potato layering fix
* add bridge request console
* fix window tint in interrogation
* added some clothes
* nanomaps2, asset boogaloo
* modified an empty hall, added some perma cams, minor fixed
* forgot to save before push oops
* widens sci maint hall + bugfix
* gives theatre its autodrobe back!
* moved borg spawns
* moves nuke op default spot
* new asteroid mix + botany tweak
* adds cremator button
* new sign + moved pod + bugfixing
* cable fix
* engine, sci chem, and surgery tweaks
* more bugfixes and tweaks
* more tweaks
* adds a few windows back to robotics
* bar was missing pun pun!
* corrected misplaced atmos machines
* re-added the bathroom
* fixes atmos waste disposal injector
* modified mr potato
* changed bathroom area
* minor toxins tweak
* small wall decor tweaks
* removes errant lights
* removes errant opier
* LOTS of fixes/tweaks + adds CO2 to asteroid
* gave maint some boxes + cable fix
* duped brig lock
* adds masks to medbay storage
* adds missing gues passes
* cleanup from kitchen rework
* gives solars enough glass to complete it
* adds another defib to cryo pods
* makes asteroid sign fireproof
* perma maint now opens with virus + bugfixs
* bugfixing + adds missing holopads
* more holopads + bugfix
* adds some smoke vendors
* kitchen area tweak
* fixed errant rack
* rearranged/spread out cig vendors
* moved a cig machine again
* added RD tint button
* undid a brig area change
* removed errant posters
* added filing cabinets + bugfix
* maint morgue tray fix
* adjusted chapel + bugfix
* fixed palms + minor sec floor tweak
* adds forgotten magi and clown starts
* gave engi a shower
* reworked robotics + atmos bugfix
* geysers now work at 1/10 capacity when overpressure
* bugfixing + tweaked overrides/variables
* rework warden office
* bugfixes + adds some holopads
* added missing bio shutter
* more small tweaks
* adds RnD rework + gives mag some things
* fixed fabricators
* tweaked robo + added rnd server board
* added rnd backup circuit
* bugfixing
* bugfixing again
* bugfixing
* fabricator fix
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Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-09-13 18:18:25 +00:00
Christasmurf
1f9945ee5f
Captain's sabre - Resprite and rebrand ( #26592 )
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* rapier-rebrand
* extdesc change
* indentation
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
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Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-12 17:24:14 +00:00