Commit Graph

22 Commits

Author SHA1 Message Date
Markolie
2c79a2f376 Bot fix, add emergency door access 2014-12-19 00:32:32 +01:00
Markolie
202019bb05 Shift-clicking as AI's/borgs now examines 2014-11-25 23:36:42 +01:00
Zuhayr
d1059b488b Bevy of newhydro fixes.
Conflicts:
	code/game/machinery/vending.dm
	code/modules/projectiles/guns/energy/special.dm
	icons/obj/hydroponics.dmi
2014-07-28 13:49:18 -04:00
PsiOmega
21a9d92930 Adds a lost AltClick click-through for the AI. Makes it possible to clear a turf alt-leftclick selection. 2014-07-28 13:35:40 -04:00
ZomgPonies
91da592523 Compile fix 2014-07-23 14:57:12 -04:00
PsiOmega
df59d8cbc7 Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.

Conflicts:
	code/_onclick/ai.dm
	code/_onclick/click.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
	code/modules/mob/mob.dm
2014-07-23 14:55:03 -04:00
ZomgPonies
65d0da764c Revert "Test to make alt-click be usable at more than 1 tile away"
This reverts commit 28efcd9f22.
2014-07-19 16:31:41 -04:00
ZomgPonies
28efcd9f22 Test to make alt-click be usable at more than 1 tile away 2014-07-19 15:54:47 -04:00
ZomgPonies
98a99ebd1a Change middlemouseclick to point, removed point from right-click contextual menu 2014-07-19 04:19:58 -04:00
Hubblenaut
8a0e43ae1e Turns movable chairs on click 2014-07-13 06:37:38 -04:00
Bone White
7aa89c1cdd Shock Gloves minor update
Just tidying up some leftover test lines and added a new test to let the
player know when they're not standing on a wire.
2014-06-17 20:19:34 +01:00
Bone White
26724e002b Shock Gloves fix
Two separate changes were required. 1) commenting out the (assumedly
bad) re-declaration of RangedAttack in other_mobs.dm and 2) moving the
line "if(!mutations.len) return" BELOW the power glove line.  This means
people without powers can use the gloves also.

It's tested as working, but I haven't tested to see if it's broken any
other ranged attacks due to what I changed.  You may want to text xeno
projectiles etc and anything else that uses RangedAttack.
2014-06-17 20:08:51 +01:00
ESwordTheCat
a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
ZomgPonies
c5c2f52500 Fixed some bugged intents 2014-04-22 11:02:11 -04:00
d3athrow
4601e9159f Fix muh powergloves to work with new click code 2014-04-19 18:55:44 -04:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
95cc6a27b5 Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts:
	code/_onclick/click.dm
	code/game/dna/genes/powers.dm
	code/game/machinery/wishgranter.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/power/lighting.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
DJSnapshot
8f9e08150e mecha fixes 2014-01-02 20:51:47 +01:00
ZomgPonies
eadcfa3be9 Cannot rotate while unconscious or dead 2013-12-25 07:09:50 -05:00
ZomgPonies
1d9537bbdc New click code 2013-10-12 14:43:56 -04:00