* The sprites and stuff
* Vox re-add
* Why did I do this
* Last tweaks
* Pixel differences
* I have decided that captains need a beret
* I have decided that Ian needs drip too
* This exists sadly
* I forgor the gloves 💀
* CONFLICTSSSSSS
* "empty" commit
* White tunic
I don't get the appeal still
* bluE
* Painful
This will most likely get closed anyway so whatever
* OLD TUNICCCCCCCCC
* Conflicts
* Loadout captain's berets
* More conflicts, yay
* Initial commit
Fixes up surgery.dm
Adds some tool behavior
* More basic changes
* Checkpointing: this is a little gross right now
* Add signal COMPONENT_CANCEL_ATTACK_CHAIN
* Cleans up surgery initiator
* Mostly gets surgery (and canceling it) working
* Add abstract proxy surgery steps
Also adds them to organ manipulation
* Clean up most existing surgeries
* Rework organ openness, adds define for aborting a beginstep
* surgery works again, also implements retry defines
* fix surgery computer
* add limb repair to synth implant removal
* retry implant checks
* Clean up abductor surgeries as well as some other things
* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool
* add debug surgery tool, note some TODOs for later
* Add conditional check for surgeries repeating
* update surgery retry logic to make it more of a bonus
* Lets abductors automatically retry any failed surgery steps
* Rework robotic surgery to use abstract/proxy steps
* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.
* Remove more now-implicit checks
* Slight reorganization
* more fixes across the board
* Remove unused variable
* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs
* Robotic surgery is stoppable with a crowbar, all surgery can_start now checks parent
* Fix some broken robotic typepaths
* Typepath fixes, do away with some last TODOs
* Forgor
* Last cleanups before we go gold
* jk lol
* Make early surgery termination clearer
* More "last" cleanups
* Fixes tool flags, surgery initiation
- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits
* Clean up surgery cancellation, especially for borgos
* I think this should GC better
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Status is now step number
* Add a 20% chance to find nothing during organ manipulation
* Improve documentation, make forced_surgery a normal arg
* Charlie's reviews
* Why are abductors like this
* Little more verification, ensuring limb augmentation and organ manip healing work properly
* Fix torso organ manip being unfinishable
* Fix cavity implants, open-hand/any item steps
* Make sharp objects not try to start an operation with help intent
* Comments, quick target fix
* Re-order list so advanced bruise pack is pulled first
* Make surgical gripper function like an open hand
* Make mito only use one unit per organ for now
* Check if user is on operable surface before trying to operate
* Reduce admin logging
* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both
* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working
* multi-bug drifting???
- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs
* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again
* Hopefully fixes getting stuck in robotic organ manip
* Remove extra parent call
* Steel review
* Steel review
* Fix spacing for possible locs
* Roundstart traits
* Advanced surgical traits and other hal fixes
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* IT'S BACK
* merge conflict
* very slight change on the vox sprite
* accounts for the armour refactor
* deconflict?
* ok lets not conflict
* ablative trenchco
* garment bag
* Initial commit
* Removes ability for AI/door remotes to interface with cmagged doors
* Adds cleaning method, fixes windoor functionality, makes cmag slippery
* Cleaning cmagged doors checks for remaining space cleaner, cleanup
* Reduced TC cost from 6 to 4, fixed small bug
* Code review super happy funtime
* Adds cooldown to cmag airlock chuckle
* Cleanup, cmag door laugh no longer sounds through walls (again)
* Prevents blank spare IDs from passing through cmagged airlocks
* Cleanup
* Cmagged state is now carried by a trait instead of a global var, cleanup
* Adds early return that I missed, fixes small bug)
* No longer possible to pull something you're riding
* hal9000PR is redundant
* remove brackets
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
* Changes mannitol and mutadone pills
* Renames healing patch to brute patch
* Removes some NanoMed Plus products
* Moves insulin to contraband
* Removes unnecessary capitalization when it comes to reagent bottles
* Reverts mannitol sprite change
* Moves health analyzer upgrades from Nanomed plus to wall nanomed premium category
* Makes syringes lowercase
* Revert "Moves health analyzer upgrades from Nanomed plus to wall nanomed premium category"
This reverts commit 3d586665fe.
* Renames prespawned advanced analyzers
* The future is hazy
* Deconflict and linters
* Update windowdoor.dm
* Update airlock.dm
* Update airlock.dm
* What was even the point of visible?
* Fixes
* Update tgui.bundle.js
* Update windoor_assembly.dm
* Update airlock_painter.dm
* Update tgui.bundle.js
* Ain't no wizard
* Update RCD.dm
* Tweaks
* Garment bags
* Small prevention of gaming
* Larger prevention of gaming
* This looks better I think
* Holding a LOT of clothing in your backpack seems like a bad idea
* gulag QoL fixes
* escape route, analyzer
* stops people from spam calling the shuttle down
* unifies access
* moves ofitser, fixes point claim console
* TGUI build
* unifies point system for good
* TGUI deps
* tweak
* sirryan review
* hard ref removal
* more changes
* scope creep scope creep
* sirryan!
* cursed heart but funny
* Flesh out this version a bit more
* okay fine you get three shots
miner gaming
* Bitwise
* Change wakeup method
* Address Steel's review
* Moved chainsaw buff to afterattack()
* Fixes to oversights I wasn't aware of
* Actually fixes things
* Dangling return
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com>