Better admin/attack/server logs for incendiary mitochondria (can only
target self but still needs an admin message) and cryokinesis.
Also adds the caster's name to the visible_message, so everyone knows
who's throwing the ice around.
IPCs can no longer gain genetic powers, or use injectors. It was
requested I make them unable to use injectors at all because they take
toxins damage they can never fix from using the injectors, and it would
be pointless for them to use them with genetics powers not working on
them anymore.
Instead of incendiary mitochondria being an uncounterable and
untraceable method of dealing massive mounts of burn damage to someone,
it has been reverted to what the power was originally. It will now
ignite the user when cast. I realize this isn't very useful, but the
alternative is the power being removed altogether.
- Fixes Space Pod Pilot being a candidate for Rev Head
- Adds attack and admin logs to borer mind control (including when the
host takes control back).
- Adds admin logs and improves attack logs on pyrokinesis (requires
testing).
Cures on a chance based on volume of ryetalin injected, on_mob_life.
TURNS OFF ALL MUTATIONS!!
// 1 volume = ~2% chance
// 10 volume = ~17% chance
// 30 volume = ~38% chance
Returns SE to mob creation values (now set in dna2.dm)
Fixes issue with getting target in remote talk, remote view and empath
Fixes Empath not recharging
Fixes inability to cancel remote view
Fixes Grays not starting with remote talk
Fixes icon creation issue in certain situations such as humanising
monkeys and cloning
Fixes humanized monkeys reverting to monkey name after being used for
cloning
Fixes humanized monkeys being made as human parent object instead of
human/race
Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.
Conflicts:
code/game/gamemodes/setupgame.dm
code/modules/admin/verbs/debug.dm