d3athrow
9e0e080376
Genetics tweaks and changelog.
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Stealth is overtime instead of instantaneous
Cryokinesis is less OP, deals less damage to unclothed targets and respects hardsuits and internals.
Leap is nerfed, cooldown doubled as well as not being able to leap while restrained.
T-ray scanners and flashes will reveal 'invisible' mobs for a short period of time. this is a work in progress and possibly buggy!
Conflicts:
html/changelog.html
2014-06-20 14:34:38 -04:00
Necaladun
6c850d406c
Disability deactivation messages
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4 pony <3 neca
2014-06-18 12:16:09 +09:30
ZomgPonies
e3ed1c3781
Removed a lot of the useless testing and error logging from the runtime log.
2014-06-16 23:01:41 -04:00
d3athrow
386618f66b
exploit fixes
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Conflicts:
code/game/machinery/Sleeper.dm
code/game/machinery/cryo.dm
code/game/mecha/mech_fabricator.dm
2014-05-27 14:30:03 -04:00
ZekeSulastin
b13b4d2392
Adds languages to DNA2 cloning records
2014-05-27 14:03:03 -04:00
mwerezak
418ba281d7
Fixes circuit var for other consoles
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Also cleans up attackby while we're at it.
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/computer/arcade.dm
code/game/supplyshuttle.dm
code/modules/mining/mine_items.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/research_shuttle.dm
code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
ZomgPonies
73f12189b7
First step in regrouping all non-spell abilities under the same tab to facilitate UI navigation.
2014-05-18 00:58:25 -04:00
Rob Nelson
a2cfa562b3
Fix UI syringes not setting UI flag correctly.
2014-05-15 20:10:47 -04:00
Cael Aislinn
18e3e37507
adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
icons/obj/hydroponics.dmi
icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
d3athrow
3a1d362c02
leap doesn't maker you higher than the lighting layer.
2014-04-29 13:26:35 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
Duny
0acb55c296
Fixed Incendiary Mithocondria, nerfed Cryokinesis a bit
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Incendiary Mithocondria now sets yourself on fire as intended instead of
doing nothing.
Cryokinesis now freezes you for a bit more than ten seconds and deals 20
damage instantly then around ten damage instead of the 30 seconds of
freeze and more than 40 damage over the duration it did before.
Conflicts:
code/game/dna/genes/goon_powers.dm
2014-04-19 20:29:34 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
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Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
alex-gh
2de66f51c8
Rebalanced power stacking.
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Active powers will now slowly give you clone damage. This should discourage power stacking.
2014-03-30 15:56:12 +02:00
Rob Nelson
104ad8c26b
Fix NRE
2014-03-22 06:29:19 -04:00
Rob Nelson
efffe4769e
Fix display issues, recharge on failure.
2014-03-22 06:29:03 -04:00
Rob Nelson
b17bfa3c87
Fix a bunch of shit with matter eatin'.
2014-03-22 06:28:45 -04:00
Aryn
072bdcde60
I think I fixed everything it is possible to stuff a light source into.
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Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/Sleeper.dm
code/game/objects/structures/transit_tubes.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Rob Nelson
aa9b0a3a48
Nerf hulk.
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Conflicts:
baystation12.dme
code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00
Regen
6d797a74a7
First nerf of Cryo goonpower + Dionea nerf
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Worked with Neca, he wanted some things changed, Nerfed dionea's
regeneration by removing their ability to regenerate from toxin damage,
making plant-b-gone even more effective.
Cryokinesis was nerfed due to its ability to ensure death to anyone who
does not have access to medical treatment.
2014-03-17 17:44:04 +01:00
Rob Nelson
f6c6eafc9d
Nerf eat
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Conflicts:
code/modules/organs/organ_external.dm
2014-03-03 19:05:55 -05:00
ZomgPonies
b0e6b7ffa4
More useless debug text
2014-03-03 15:23:27 -05:00
Rob Nelson
6683a3cb0d
Hopefully fix green skin not vanishing when mut is removed. Fixes Redmine #113
2014-02-28 19:57:49 -05:00
Rob Nelson
1a2adaaadb
Make good/bad mutations dynamically assigned.
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Conflicts:
code/game/dna/dna2_helpers.dm
2014-02-28 19:56:52 -05:00
Rob Nelson
ebb188dbfd
fatties no longer able to eat people instantly, takes 5 seconds, and it leaves the head of the victim in their belly.
2014-02-28 19:51:19 -05:00
Rob Nelson
f668d4f405
Hopefully fix incendiary mito. Fixes Redmine #130
2014-02-28 19:50:49 -05:00
Rob Nelson
2dd3bd53bd
Deactivate hulk after collapse.
2014-02-28 19:49:39 -05:00
Rob Nelson
f9aa992e55
Get rid of STUTTERBLOCK since it duplicates nervousness.
2014-02-28 19:11:13 -05:00
ZomgPonies
7a87ee111f
Compile fixes
2014-02-28 19:09:24 -05:00
Rob Nelson
59b231e657
Fix matter eating (GitHub #462 )
2014-02-28 19:04:58 -05:00
Rob Nelson
5048ef693d
Chameleon enhancement. (GitHub #462 )
2014-02-28 19:04:39 -05:00
Rob Nelson
0bc075d16e
Immolate fixes (GitHub #462 )
2014-02-28 19:04:05 -05:00
Aryn
5b2f811b71
Lighting system is too buggy to continue until I know wtf is going on
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Conflicts:
baystation12.dme
code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
Rob Nelson
5ce97a7d25
More DNA fixes.
2014-02-07 20:56:21 -05:00
Rob Nelson
c86063c271
Fix genetics spells not working. GG for not using panel variable, nerds.
2014-02-06 23:52:20 -05:00
Rob Nelson
433d7b52dd
Fix gene activation logic.
2014-01-31 22:27:46 -05:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
5205df0f7d
Genetic abilities fixes
2014-01-26 19:10:12 -05:00
Rob Nelson
559700a58b
Added a bunch of new goon powers.
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Conflicts:
code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson
9364a81746
Fix new genetics stealth powers.
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Conflicts:
code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Rob Nelson
22dcaec46f
Fix lithp
2014-01-24 12:17:40 -05:00
d3athrow
e937bdd4c2
Should in fact, really fix the monkey dna
2014-01-24 12:05:54 -05:00
Rob Nelson
ba5a389df6
Fix horns, add horn sprite.
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Conflicts:
icons/effects/genetics.dmi
2014-01-23 23:44:08 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
f44ff1d7aa
Standardize FAT
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/mob.dm
code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab
Standardize XRAY.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00