Commit Graph

208 Commits

Author SHA1 Message Date
d3athrow
9e0e080376 Genetics tweaks and changelog.
Stealth is overtime instead of instantaneous
Cryokinesis is less OP, deals less damage to unclothed targets and respects hardsuits and internals.
Leap is nerfed, cooldown doubled as well as not being able to leap while restrained.

T-ray scanners and flashes will reveal 'invisible' mobs for a short period of time. this is a work in progress and possibly buggy!

Conflicts:
	html/changelog.html
2014-06-20 14:34:38 -04:00
Necaladun
6c850d406c Disability deactivation messages
4 pony <3 neca
2014-06-18 12:16:09 +09:30
ZomgPonies
e3ed1c3781 Removed a lot of the useless testing and error logging from the runtime log. 2014-06-16 23:01:41 -04:00
d3athrow
386618f66b exploit fixes
Conflicts:
	code/game/machinery/Sleeper.dm
	code/game/machinery/cryo.dm
	code/game/mecha/mech_fabricator.dm
2014-05-27 14:30:03 -04:00
ZekeSulastin
b13b4d2392 Adds languages to DNA2 cloning records 2014-05-27 14:03:03 -04:00
mwerezak
418ba281d7 Fixes circuit var for other consoles
Also cleans up attackby while we're at it.

Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/computer/arcade.dm
	code/game/supplyshuttle.dm
	code/modules/mining/mine_items.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/research_shuttle.dm
	code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
ZomgPonies
73f12189b7 First step in regrouping all non-spell abilities under the same tab to facilitate UI navigation. 2014-05-18 00:58:25 -04:00
Rob Nelson
a2cfa562b3 Fix UI syringes not setting UI flag correctly. 2014-05-15 20:10:47 -04:00
Cael Aislinn
18e3e37507 adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>

Conflicts:
	icons/obj/hydroponics.dmi
	icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
suethecake
10b7a2e8d9 Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/species.dm
	code/setup.dm
2014-04-29 13:58:56 -04:00
d3athrow
3a1d362c02 leap doesn't maker you higher than the lighting layer. 2014-04-29 13:26:35 -04:00
Mloc-Argent
fcdcef5931 human: move organ generation into a species proc
New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/cloning.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
Duny
0acb55c296 Fixed Incendiary Mithocondria, nerfed Cryokinesis a bit
Incendiary Mithocondria now sets yourself on fire as intended instead of
doing nothing.
Cryokinesis now freezes you for a bit more than ten seconds and deals 20
damage instantly then around ten damage instead of the 30 seconds of
freeze and more than 40 damage over the duration it did before.

Conflicts:
	code/game/dna/genes/goon_powers.dm
2014-04-19 20:29:34 -04:00
ESwordTheCat
c43652b33a Okay shards converted to pool usage now.
Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
alex-gh
2de66f51c8 Rebalanced power stacking.
Active powers will now slowly give you clone damage. This should discourage power stacking.
2014-03-30 15:56:12 +02:00
Rob Nelson
104ad8c26b Fix NRE 2014-03-22 06:29:19 -04:00
Rob Nelson
efffe4769e Fix display issues, recharge on failure. 2014-03-22 06:29:03 -04:00
Rob Nelson
b17bfa3c87 Fix a bunch of shit with matter eatin'. 2014-03-22 06:28:45 -04:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Rob Nelson
aa9b0a3a48 Nerf hulk.
Conflicts:
	baystation12.dme
	code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00
Regen
6d797a74a7 First nerf of Cryo goonpower + Dionea nerf
Worked with Neca, he wanted some things changed, Nerfed dionea's
regeneration by removing their ability to regenerate from toxin damage,
making plant-b-gone even more effective.

Cryokinesis was nerfed due to its ability to ensure death to anyone who
does not have access to medical treatment.
2014-03-17 17:44:04 +01:00
Rob Nelson
f6c6eafc9d Nerf eat
Conflicts:
	code/modules/organs/organ_external.dm
2014-03-03 19:05:55 -05:00
ZomgPonies
b0e6b7ffa4 More useless debug text 2014-03-03 15:23:27 -05:00
Rob Nelson
6683a3cb0d Hopefully fix green skin not vanishing when mut is removed. Fixes Redmine #113 2014-02-28 19:57:49 -05:00
Rob Nelson
1a2adaaadb Make good/bad mutations dynamically assigned.
Conflicts:
	code/game/dna/dna2_helpers.dm
2014-02-28 19:56:52 -05:00
Rob Nelson
ebb188dbfd fatties no longer able to eat people instantly, takes 5 seconds, and it leaves the head of the victim in their belly. 2014-02-28 19:51:19 -05:00
Rob Nelson
f668d4f405 Hopefully fix incendiary mito. Fixes Redmine #130 2014-02-28 19:50:49 -05:00
Rob Nelson
2dd3bd53bd Deactivate hulk after collapse. 2014-02-28 19:49:39 -05:00
Rob Nelson
f9aa992e55 Get rid of STUTTERBLOCK since it duplicates nervousness. 2014-02-28 19:11:13 -05:00
ZomgPonies
7a87ee111f Compile fixes 2014-02-28 19:09:24 -05:00
Rob Nelson
59b231e657 Fix matter eating (GitHub #462) 2014-02-28 19:04:58 -05:00
Rob Nelson
5048ef693d Chameleon enhancement. (GitHub #462) 2014-02-28 19:04:39 -05:00
Rob Nelson
0bc075d16e Immolate fixes (GitHub #462) 2014-02-28 19:04:05 -05:00
Aryn
5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
Rob Nelson
5ce97a7d25 More DNA fixes. 2014-02-07 20:56:21 -05:00
Rob Nelson
c86063c271 Fix genetics spells not working. GG for not using panel variable, nerds. 2014-02-06 23:52:20 -05:00
Rob Nelson
433d7b52dd Fix gene activation logic. 2014-01-31 22:27:46 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
5205df0f7d Genetic abilities fixes 2014-01-26 19:10:12 -05:00
Rob Nelson
559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson
9364a81746 Fix new genetics stealth powers.
Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Rob Nelson
22dcaec46f Fix lithp 2014-01-24 12:17:40 -05:00
d3athrow
e937bdd4c2 Should in fact, really fix the monkey dna 2014-01-24 12:05:54 -05:00
Rob Nelson
ba5a389df6 Fix horns, add horn sprite.
Conflicts:
	icons/effects/genetics.dmi
2014-01-23 23:44:08 -05:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab Standardize XRAY.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00