Commit Graph

1969 Commits

Author SHA1 Message Date
ZomgPonies 5351b1241b Finalize Nations Status command 2014-06-01 14:19:25 -04:00
d3athrow 1db910ced1 telling lings they can regen 2014-06-01 13:21:00 -04:00
ZomgPonies 30ff023926 Everyone gets to see their own little nation icon. 2014-05-31 19:52:29 -04:00
ZomgPonies 5149029042 Remove debug message from liege/vassal stuff 2014-05-31 16:24:40 -04:00
ZomgPonies 5bed3f68d8 Removed verb until I can rewrite it. 2014-05-31 11:11:33 -04:00
ZomgPonies f0e87d4775 Merge pull request #238 from Loganbacca/nations
Flag capture alert fix
2014-05-31 10:54:41 -04:00
Zuhayr 31faa31f36 Fixes end of round drone spam. 2014-05-31 10:46:37 -04:00
Loganbacca 88f96e45b0 Fixes nation change messages 2014-05-31 21:06:24 +12:00
ZomgPonies b080315f48 Debug stuff removed 2014-05-30 15:29:33 -04:00
alex-gh 1dba2dd59d Merge pull request #235 from alex-gh/uplink_greentext
TC use count appears on round end
2014-05-30 20:30:05 +02:00
ChuckTheSheep 7491cd7b65 TC use count appears on round end
Conflicts:
	code/datums/uplink_item.dm
	code/game/objects/items/devices/uplinks.dm

Adds Icons and purchase list

Conflicts:
	code/datums/uplink_item.dm
	code/game/gamemodes/traitor/traitor.dm
	code/stylesheet.dm

CSS is hard

Conflicts:
	code/game/gamemodes/traitor/traitor.dm

Mah Indents

Made Purchase Log Text rather than List

Conflicts:
	code/game/objects/items/devices/uplinks.dm

Moved images to top "survived" line

Conflicts:
	code/game/objects/items/devices/uplinks.dm

Boxes show contents

Nuke Ops Group Shaming

Conflicts:
	code/game/gamemodes/nuclear/nuclear.dm

Uses compiled list for uplinks

Conflicts:
	code/game/objects/items/devices/uplinks.dm
2014-05-30 20:28:35 +02:00
d3athrow 9fe7024fd5 Lingading fixes
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	html/changelog.html
2014-05-30 11:17:43 -04:00
ZomgPonies 67063dbd7f Bleh 2014-05-30 11:13:46 -04:00
ZomgPonies cf061cb953 Bunch of fixes left and right, fixes script to get giant map jpg 2014-05-29 21:40:16 -04:00
d3athrow c7992c15b8 Buff vampire blood sucking damage 2014-05-29 18:16:49 -04:00
d3athrow bd980f155c Some vampire fixes
Conflicts:
	code/game/gamemodes/vampire/vampire_powers.dm
2014-05-29 18:16:03 -04:00
ZomgPonies 451e05d6bc Final nations fixes hopefully 2014-05-29 12:54:12 -04:00
ZomgPonies d9852332e2 Moar fixes 2014-05-29 12:27:14 -04:00
ZomgPonies 0d28defb2d Oops 2014-05-29 10:24:49 -04:00
ZomgPonies 113f98a9e1 Post test #4 fixes 2014-05-29 09:52:58 -04:00
ZomgPonies 4cfc433cea Post test #4 bugfixes 2014-05-28 19:27:48 -04:00
ZomgPonies ea084c06eb Post test #3 nations bugfixes 2014-05-28 18:20:22 -04:00
ZomgPonies 225fd465c1 Post Test #2 bugfixes 2014-05-28 14:36:55 -04:00
ZomgPonies 0f765fe912 Nations fixes 2014-05-28 08:44:49 -04:00
ZomgPonies f9281d82c3 Post test #1 bugfixes 2014-05-27 23:35:59 -04:00
ZomgPonies 1e988ac2fb Try to fix nations start 2014-05-27 21:50:03 -04:00
ZomgPonies 2383017de1 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-05-27 20:09:39 -04:00
ZomgPonies 06bbfcf150 Final Nations patch before live testing. This is going to be painful. 2014-05-27 20:09:10 -04:00
Jeremy Liberman 7a51eb9f6c Secret Mutiny Mode backstory easter egg 2014-05-28 00:45:59 +02:00
ZomgPonies 9741799733 More work on nations, got most of the flag procs ready. Really missing the vassalage system. 2014-05-27 10:35:09 -04:00
ZomgPonies 9bf41d3405 4th Nations commit, Finished framework. Rest of gameplay code is within the flag object's attackby and dropped procs. 2014-05-27 01:20:20 -04:00
ZomgPonies 9d45361f9b 3rd nations commit, moved nations to datums to make things easier down the line. 2014-05-27 00:20:39 -04:00
ZomgPonies 53090e314d Second commit for nations, respawning is in, splitting in teams is in. Time to get to work on the actual capture mechanics. 2014-05-26 21:33:46 -04:00
ZomgPonies 3c9dbcc822 First commit for nations gamemode, setting up the framework I'll be using. 2014-05-26 20:02:20 -04:00
ZomgPonies 581376e191 Nuke ops fixes 2014-05-26 17:57:39 -04:00
Zuhayr f97f7cedcc Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
Conflicts:
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items.dm
	code/game/objects/items/devices/modkit.dm
	code/modules/clothing/masks/breath.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/clothing/spacesuits/rig.dm
2014-05-26 13:58:17 -04:00
Walter0o b14099db47 fixes 2 gameticker.dm bugs
fixes two bugs in gameticker.dm :
1.) the default value for hide_mode MUST be 0, otherwise all modes even outside Secret rounds will show up as a Secret round with no possible modes. the proper way of hiding the actual mode in Secret is letting /datum/controller/gameticker/proc/setup() deal with it.
if you want to reproduce this, switch your server to any other mode before roundstart, it will still say Secret with no possible modes.

2.) if there are no /obj/effect/landmark/spacepod/random placed on the map, pick(L) triggered a runtime error because the list was emtpy. a simple len check takes care of that.
also whats with the supercautious type-checks in for loops ? nothing will change the contents of the temporary L list.
2014-05-26 00:29:27 +02:00
Jeremy Liberman b3d3f5df8c Mutiny fix prereqs for directives
Conflicts:
	code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm
	code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm
	code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm
	code/game/gamemodes/mutiny/directives/ipc_virus_directive.dm
	code/game/gamemodes/mutiny/directives/research_to_ripleys_directive.dm
	code/game/gamemodes/mutiny/directives/tau_ceti_needs_women_directive.dm
	code/game/gamemodes/mutiny/directives/terminations_directive.dm
	code/game/gamemodes/mutiny/directives/test_directive.dm
	code/modules/mob/mob.dm
	code/modules/mob/new_player/new_player.dm
2014-05-25 22:34:39 +02:00
ZomgPonies eed61ed46c Remove debug line 2014-05-24 16:51:50 -04:00
mwerezak 62daf11857 Possible fix for mutiny modes not being selected
Not entirely sure, I've had trouble with the in operator precedence with
for-loops in the past. I can't test without seven people though.
2014-05-24 22:08:46 +02:00
mwerezak 448d3697b6 Fixes bluespace contagion directive selecting...
ghosts and new players as infected.
2014-05-24 22:08:27 +02:00
Mloc-Argent 1b2f83dee4 BS12 Hooks 2014-05-22 23:56:35 +02:00
alex-gh 3281c5f150 Merge pull request #213 from alex-gh/mutiny_fixes2
Mutiny fixes? 3
2014-05-21 16:33:06 +02:00
alex-gh d14d253414 Mutiny fixes? 3
Attempt to fix mutiny by replacing .Add() and .Remove() with += and -=
2014-05-21 16:30:49 +02:00
ZomgPonies f0ebf536c9 Renamed Atmos Tech to life support specialist due to new grav gen responsabilities 2014-05-20 16:12:36 -04:00
ZomgPonies 9e89c8cdcb Mutiny fixes
Conflicts:
	code/game/gamemodes/mutiny/mutiny.dm
	code/game/objects/items.dm
2014-05-20 13:06:59 +02:00
alex-gh 5066000778 Replayed mutiny fixes 2014-05-20 13:01:15 +02:00
alex-gh 54db12f702 Merge pull request #206 from alex-gh/mutiny_fixes
Merged latest mutiny fixes.
2014-05-19 19:56:10 +02:00
alex-gh 4dc1e5c0b3 Merged latest mutiny fixes. 2014-05-19 19:54:42 +02:00
ZomgPonies 31e88a71f7 Made nukeops pinpointer fit in PDA slot 2014-05-19 05:31:01 -04:00