Markolie
8e44118a78
Add confirmation to Syndiborg
2014-11-23 09:35:24 +01:00
Markolie
30c1960fe8
Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 07:52:38 +01:00
Markolie
42dd08ff7d
Variable typo fix, add proper Unati/Tajaran hardsuit conversion from Baystation
2014-11-22 02:24:21 +01:00
Markolie
fa8ecd6527
Fix APC runtime error, open nuke interface when inserting disk
2014-11-14 18:37:21 +01:00
Markolie
0cd3223536
AI fixes, borg fixes, map fixes
2014-11-14 14:15:17 +01:00
Fox-McCloud
867a212dca
Merge pull request #487 from Markolie/nanoui
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Update nuclear bomb's regular and hacking UI to NanoUI
2014-11-10 20:25:35 -05:00
Markolie
72a9ff4d24
And cleaning up redundant definitions
2014-11-11 00:54:31 +01:00
Markolie
bdeb72c771
Minor spacing fix
2014-11-11 00:53:23 +01:00
Markolie
f38782e300
Porting over fix for HTML injection exploit from /tg/
2014-11-11 00:48:15 +01:00
Markolie
7311f945bb
Update nuclear bomb's regular and hacking UI to NanoUI
2014-11-10 20:15:27 +01:00
Fox-McCloud
111b24ceb8
Janitor Rework
2014-11-10 03:17:56 -05:00
SamCroswell
46793a2c04
Poker table fix, two handed fix, Nukeops naming
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- Poker tables now actually use the poker table icon. I don't reccomend
you use this, as the poker table icon doesn't mesh well as of right now.
Plan to fix that at a later date.
- Items that require two hands now properly update when
wielded/unweilded. Hooray.
- Minor changes to the way nukeops naming works.
2014-11-09 21:37:14 -05:00
SamCroswell
722fd6a1e0
Nukeops Update
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- Gave the nukeops leader the ability to choose the name of their team.
- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.
- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.
- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
2014-11-08 10:51:20 -05:00
Fox-McCloud
e1c83d7f55
Nuke-Ops-Final
2014-11-06 07:29:16 -05:00
Fox-McCloud
dd200af4bf
Nuke Ops Rework Phase 2
2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c
Nuke Ops Rework Phase 1
2014-11-03 23:45:00 -05:00
Fox-McCloud
42dce57841
Oops
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Forgot the Chaplain...
2014-10-31 07:50:04 -04:00
Fox-McCloud
8e6b93a7cc
Vamp Mode Specifications
2014-10-31 07:39:03 -04:00
Fox-McCloud
f77eb5c914
Traitor Gear and Balance
2014-10-28 01:35:03 -04:00
melandor0
546b6caf59
Preliminary new drugs
2014-10-20 02:52:54 +02:00
Bone White
205a30da7b
Cult talismen from paper fix
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Talismen made from starting cultist stack now equip to backpack, pockets
or hands. Will not use up a paper of the stack if the talisman cannot
be equipped.
2014-09-08 22:52:27 +01:00
Bone White
a94d818e66
Cult communication talisman fix
2014-09-08 22:51:27 +01:00
VampyrBytes
c0f5132664
Cleanup of internal organs
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Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage
mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust
removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists
made New() a lot cleaner and more robust
External organs will be next
2014-08-21 10:24:13 +01:00
ZomgPonies
4567a6d607
WTF in world
2014-08-16 21:29:15 -04:00
Lancer411
72aac48662
Checks for SMES Z level at power_failure.dm
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Little fix which checks Z level of SMES before drying it up at grid_check event.
2014-08-16 21:27:35 -04:00
Lancer411
b2acb96393
Fixes for grid_check random event.
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There was an issue, when APC with removed cell in area was powered at power_restore() proc, making area allways powered despite APC was not working.
Removed part of code which unpowers area directly, bypassing the APC process code. This makes grid_check event less laggy and smooth. Downside is lights not being shut down immediatly.
AI SMES still not being affected after this fix.
Conflicts:
code/game/gamemodes/events/power_failure.dm
2014-08-16 21:27:26 -04:00
Bone White
140db57ba4
Adds a sound when nations mode is announced
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Not tested because I can't force nations without server pop.
2014-08-16 22:09:49 +01:00
Jeremy Liberman
a4196cb745
Add Vox Heist directive and call shuttle on completion of Directive X
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Conflicts:
baystation12.dme
code/controllers/emergency_shuttle_controller.dm
code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
mwerezak
e76cc064df
Fixes siemens_coefficent not affecting shock damage
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Also cleans up electrocute_act()
Conflicts:
code/game/gamemodes/events/ninja_equipment.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/human.dm
2014-08-03 15:24:53 -04:00
ZomgPonies
cb441541f5
Added vampire HUD
2014-08-03 01:27:36 -04:00
ZomgPonies
5fa14b8391
Merge pull request #342 from Robertha89/patch-1
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Update vampire.dm
2014-07-28 17:20:18 -04:00
ZomgPonies
17da01a00b
Merge pull request #341 from Robertha89/patch-4
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Update cult.dm
2014-07-28 17:20:04 -04:00
ZomgPonies
784297b39b
Merge pull request #340 from Robertha89/patch-3
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Update changeling.dm
2014-07-28 17:19:59 -04:00
Robertha89
be32d28719
Update cult.dm
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Add Security Pod Pilot, Nanotrasen Recruiter and Magistrate where appropriate.
2014-07-28 23:09:09 +02:00
Robertha89
ca6e85defa
Update changeling.dm
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Add Security Pod Pilot, Nanotrasen Recruiter and Magistrate where appropriate.
2014-07-28 23:09:06 +02:00
Robertha89
ecbd008112
Update traitor.dm
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Add Security Pod Pilot, Nanotrasen Recruiter and Magistrate where appropriate.
2014-07-28 23:09:02 +02:00
Robertha89
a4680ac5c3
Update vampire.dm
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Add Security Pod Pilot, Nanotrasen Recruiter and Magistrate where appropriate.
2014-07-28 23:09:01 +02:00
ZomgPonies
d76c95d435
Merge pull request #338 from VampyrBytes/master
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fixes #295
2014-07-28 13:52:37 -04:00
PsiOmega
ea378b3bb5
Attempts to ensure that the captain (or the head loyalist to be precise, whomever he might be) is not a candidate for the directives.
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Conflicts:
code/game/gamemodes/mutiny/directives/alien_fraud_directive.dm
code/game/gamemodes/mutiny/directives/bluespace_contagion_directive.dm
2014-07-28 13:24:38 -04:00
VampyrBytes
f78e1c7aeb
fixes #295
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Vox syndi ops now start with N2 tank in hand, breath mask and internals
on
Also added N2 canister to syndie ship to allow refilling
2014-07-27 07:36:05 +01:00
ZomgPonies
f42b67f15a
MORE CORES FOR THE BLOB GOD
2014-07-26 16:58:37 -04:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
ZomgPonies
431ab486b3
Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
2014-07-23 11:04:07 -04:00
ZomgPonies
800d5b4b0b
Revert "Made wizard spells into various subtypes"
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This reverts commit 8b703f55af .
2014-07-23 10:58:20 -04:00
ZomgPonies
8b703f55af
Made wizard spells into various subtypes
2014-07-21 09:40:42 -04:00
Whitellama
f701f5d6dd
Fixed #5685 : Changelings now gain the species needed to transform when acquiring DNA using the extract DNA sting
2014-07-20 05:56:19 -04:00
ZomgPonies
681ab587ad
Stupid bug with the way mages are counted.
2014-07-20 04:08:33 -04:00
ZomgPonies
8bf4fc4418
More faction stuff for wizards
2014-07-20 03:52:40 -04:00
ZomgPonies
64554340f4
Modifed faction system to use a list instead. Mobs can belong to multiple factions at once.
2014-07-19 13:26:55 -04:00
ZomgPonies
fd53529ddc
Removed stupid MELT genetic power that was broken anyways
2014-07-18 13:39:02 -04:00