Commit Graph

27 Commits

Author SHA1 Message Date
Tigercat2000
62657448d4 Reintegrate mob fire
I took out the entire on_fire system to work on LINDA. This commit readds
it.
2015-04-28 13:57:58 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Markolie
8e159c51b3 Ensure extinguisher precision works 2015-02-25 21:33:34 +01:00
Markolie
89650e8590 Extinguisher wheelchair update, deathsquad robot fix 2015-02-25 19:56:24 +01:00
Markolie
e1f0d0fec7 Bug fixes, add atmos watertank 2015-02-25 19:47:04 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Fox-McCloud
4b2e3beb96 Weapon Changes 2014-11-30 08:18:29 -05:00
mwerezak
a07b7a5ce3 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
ZomgPonies
dedd110700 Send more stuff to attack log rather than admin log. 2014-06-20 13:42:42 -04:00
Hubblenaut
70d96aedde Makes crashing into things possible with extinguisher or harm intent 2014-06-03 18:46:52 -04:00
alex-gh
0f57ef70ca Nerfed firing items from fire extinguishers, they now do double the damage compared to throwing them normally 2014-02-14 13:22:34 +01:00
ZomgPonies
f084d49d24 Compile fixes 2014-01-25 12:40:47 -05:00
Rob Nelson
22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
Rob Nelson
da6b615e44 Adjacent didn't work, back to using get_dist. 2014-01-10 01:56:45 -05:00
Rob Nelson
9bdae9ff75 Fix fire extinguishers bluespacing their contents afar when dumping.
Also use Adjacent so we can't dump through windows.

Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-09 05:09:51 -05:00
Rob Nelson
68fd13b90c Fix fire extinguisher not being fillable with the top off. 2014-01-05 22:35:30 -05:00
ZomgPonies
6827a12afe Fire extinguishers can now spray any reagent desired. 2014-01-03 21:22:53 -05:00
ZomgPonies
d615a33590 Tuning 2013-11-21 06:44:43 -05:00
ZomgPonies
011f2a60df Fire extinguisher as a ghetto gun! 2013-11-09 09:14:25 -05:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
41efc56511 Being able to set people on FIRE 2013-09-28 22:48:13 -04:00
ZomgPonies
853d490660 Various fixes. 2013-09-27 02:41:41 -04:00
Mloc-Argent
71bdaa1698 Fully reverts clickdelay change.
It was immensely buggy with certain mobs, and server lag all but negated the benefits.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-13 13:10:09 +01:00
Mloc-Argent
9d2e107005 Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-25 18:30:24 +01:00
johnsonmt88@gmail.com
bfbd177732 Changed the AI's intercoms around a bit.
West = Custom Channel (mic off, speaker off)
North = Common Channel (mic on, speaker on)
East = Private Channel (mic off, speaker on) //No change

The old system had two intercoms on the common channel, one with the mic on/speaker off and one with the mic off/speaker on. Apparently it was too confusing for players to figure out that when they changed the freq for one, they'd have to change the speaker/mic of the other. Fixes issue 837.

I've also fixed a derp with fire extinguishers I made in my last commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4548 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 04:16:37 +00:00
johnsonmt88@gmail.com
28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00