Commit Graph

1679 Commits

Author SHA1 Message Date
RavingManiac
e31e117315 Package wrappers can now be put inside backpacks or other storage containers if the container is being held or worn. 2012-11-21 00:48:03 +08:00
petethegoat@gmail.com
6db2d55bbd Improved rigged crate code for some anon on /vg/
Made syringe guns do no damage on behalf of coderbus.

Added some new book sprites and updated some books.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:06:14 +00:00
giacomand@gmail.com
6d05ae60de Balance change: Malf AIs can't shunt from APC to APC and must first return to their core. They can also start a takeover from their APC now. This is a test run with it and if people don't like it I'll remove it.
General work to advance diseases.
-Changed the possible cures to a list which is ordered from easiest to cure to -hardest to cure.
-Some tweak valuables to symptoms.

-Air alarms will update their window when you cut/pulse wires.
-Re-added analysers to mechanical (blue) toolboxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 18:30:05 +00:00
petethegoat@gmail.com
b67262b32b Ported over BS12 style cameras, which photograph a 3x3 area. It's fuckin radical.
Removed /obj/item/weapon/camera while I was at it (unused).
New cameras are in modules/paperwork/photography.dm.
Standardised folder and paper naming a leetle bit.

Added a new gamekit sprite, also from BS12.

Path changes!
/obj/item/weapon/camera_test > /obj/item/device/camera

Updated all maps with the path changes, excepting oldstation.dmm.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5116 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 23:41:37 +00:00
Ispil
ce0c2fc792 Fix to Issue #1961. Changes the Space Law book to link to the Baystation 12 wiki. Also changes the Engineering Textbook to link to the Baystation 12 wiki. 2012-11-17 12:16:02 -07:00
petethegoat@gmail.com
2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
giacomand@gmail.com
78887723ca -New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 16:40:54 +00:00
Chinsky
7a516a4cf8 Can fix limbs with welders again. And attack mobs with welders at all.
Fixes #1886
2012-11-15 18:04:03 +04:00
giacomand@gmail.com
9afc2cbe7f -Chemical implants can now hold 50 units instead of 10.
-Made mutagen a catalyst instead of an ingredient. Fixes Issue 1100.
-Spellbook and Teleport Scroll doesn't show up for other players now.
-Added a syndicate intercom in the wizard's den.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 08:03:05 +00:00
giacomand@gmail.com
69ceec33db Committing for Skasi:
Blue Toolboxes will have t-ray scanners instead of analysers.
Atmostech toolbelts will have t-ray scanners instead of analysers.

Map Changes By Skasi:

Adjusted a cable at teleporter room. (power comes from left)
Southern chapel vent active by default.
Roro pen door was missing stripes on the right side of the entrance.
Moved genetics exit button a few pixels. Many players don't know it exists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:11:37 +00:00
SkyMarshal
2fece529af Fixed a compile warning, reverted my grenade changes as requested by mangled, readded unsecuring-of-the-AI-with-a-wrench and the associated traitor objective checks, tweaked my previous commit re:adminhelps. 2012-11-13 22:46:43 -07:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
cib
fb295ee0cf Balancing for genetics side-effects:
- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib
eb49378575 Added genetic side effects. 2012-11-11 18:15:12 +01:00
cib
2522d5e7f1 Fixed up autoinjectors and added health analyzer to regular first aid. 2012-11-11 11:45:24 +01:00
Connor Reynolds
2f5621fedb Issue #1818 - Freeform Module broken again
-Think- I fixed it. It shouldn't just stop the user after they enter the
law priority number now. Should work properly.
2012-11-10 16:53:39 +00:00
MrYeti
9f16527552 Update code/game/objects/items/weapons/storage/belt.dm 2012-11-09 19:36:12 -05:00
MrYeti
ea1d27a6a2 Update code/game/objects/items/weapons/storage/belt.dm 2012-11-09 19:26:47 -05:00
Hawk-v3
86f3622d1c Merge pull request #1893 from SniperYeti/master
Security Belt Modifications
2012-11-09 06:50:25 -08:00
MrYeti
6a129ea312 Update code/game/objects/items/weapons/storage/belt.dm
Added tasers and stun baton to the security belt and now has 7 slots.
2012-11-08 22:31:32 -05:00
aranclanos@hotmail.com
437841d8b4 Fixes Issue 1081 - Not being able to analyze tanks with PDA/analyzers. The tank attackby proc was overridden by the one tank bombs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5025 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 21:08:03 +00:00
Cael_Aislinn
d6b249b945 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport 2012-11-07 15:48:10 +10:00
aranclanos@hotmail.com
9fcf5b4a63 Fixes Issue 1071 - Kitchen trays doing crazy stuff when a person switch it between their hands.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5017 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 19:33:35 +00:00
Chinsky
9dc9198237 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-06 22:41:19 +04:00
Chinsky
1a02f2ff1c Proted instabeams for energy projectiles.
Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
Cael_Aislinn
0d77854520 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport 2012-11-06 23:04:47 +10:00
Chinsky
5276c85664 medical belts can hold gloves and mask again. 2012-11-06 14:11:31 +04:00
Chinsky
9a4535be69 Added logging of thrower for stunbatons. 2012-11-06 13:29:01 +04:00
SkyMarshal
f66572b6a7 Merge pull request #1879 from comma/master
Photos and flying batons
2012-11-06 00:26:00 -08:00
aranclanos@hotmail.com
beb53e2337 Fixes Issue 1073 - Mining ore satchel crashing clients.
It's a small and crappy bugfix, the storage code of the satchel is awful and needs to be re-done.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5010 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 01:34:21 +00:00
Cael_Aislinn
b72b378f1e cigars and pipes can be lit by means other than matches
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-11-05 22:24:45 +10:00
Chinsky
5d62b98c18 Added 50% chance of thrown baton to stun mob 2012-11-05 14:46:00 +04:00
SkyMarshal
70c2fb231d Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid 2012-11-04 16:17:35 -07:00
Chinsky
6256200c1a Added ability to clip photos to clipboards.
Added ability to view photos from clipboards and folders.
2012-11-04 21:03:17 +04:00
Chinsky
45a6cd0d00 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-04 10:03:45 +04:00
Chinsky
d42f601308 Ported photo system. 2012-11-04 09:53:38 +04:00
Hawk-v3
cd641c3370 Merge pull request #1861 from AterIgnis/detonators
Detonators
2012-11-03 04:31:16 -07:00
Chinsky
4e6a77edb4 Stopped cig butts falling out of mouths. 2012-11-03 10:37:30 +04:00
giacomand@gmail.com
82820524f5 -Vent crawling mobs will trigger the area's Enter, which will fix turrets not targeting mobs vent crawling into the AI chamber/upload.
-Fixed turrets shooting over mobs, when they're lying down.
-Monkey boxes will now contain 5 monkeys.
-Decreased the amount of EMP grenades to the initial 5.

-Added several more symptoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 13:34:32 +00:00
giacomand@gmail.com
bd67128dac -More work to advance diseases.
The Pandemic should be more compatible with advance diseases. Currently it's pretty ugly but when I get rid of the broken diseases and convert the rest to advance diseases I will clean up the pandemic.

Vaccines will now work properly with advance diseases.

Soon I'll add a system so that you are able to name your own diseases, as I've added ways for me to do that with the archive_diseases list.

Gave names to symptoms for the Pandemic.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:59:27 +00:00
Ater Ignis
cbc31b9090 Adjustable timer for default grenades 2012-11-01 21:05:02 +04:00
Ater Ignis
e79df68ef3 added new assembled timer-igniter assembly and added that to default chem-grenades 2012-11-01 17:49:21 +04:00
Chinsky
f9a42f4ba9 ...debug print. 2012-11-01 00:31:36 +04:00
Chinsky
2d216bf746 Fixed bug with unpickable cig butts.
And just generally got rid of unneeded vars.
2012-10-30 06:25:32 +04:00
Chinsky
964e28df42 Fixed runtie in cig code. 2012-10-30 01:34:53 +04:00
headswe
9fda27f6a9 Merge pull request #1820 from Spamcat/master
Alt satchels, adjustable masks, ashtrays.
2012-10-28 02:33:19 -07:00
Ater Ignis
72f3c70da9 primed grenades must not be disassembable easy 2012-10-28 11:20:42 +04:00
petethegoat@gmail.com
ce8d8be416 Made mousetraps an assembly.
The path has changed from /obj/item/weapon/mousetrap to /obj/item/device/assembly/mousetrap
Deleted mousetraps.dm, and removed the original define from weapon.dm

Added a new /obj/item proc, on_found(). It's called when pockets are emptied, and whenever someone looks in a storage item. Currently used only by mousetraps and facehuggers~

Updated the map with path changes.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4969 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 16:39:52 +00:00
Ater Ignis
2acba34e11 fix of names in grenade 2012-10-27 19:48:48 +04:00