Commit Graph

32 Commits

Author SHA1 Message Date
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
PJB3005
a1c4c2eec6 goddamnit spess 2015-06-25 15:24:16 +02:00
PJB3005
fee0a6e148 oh god I hope this fixes spess 2015-06-22 01:36:05 +02:00
Fox-McCloud
2ad1c74457 Singularity Refactor 2015-06-10 20:04:28 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Tigercat2000
e1fad29990 Merge remote-tracking branch 'upstream/master' into SpaceCube
Conflicts:
	maps/cyberiad.dmm
2015-05-11 14:55:01 -07:00
Tigercat2000
d98bf2d958 Spacecube transitioning
This commit adds the spacecube system from -tg-. The spacecube system
allows for predicatably random space layouts- it is randomized every
round, but the transitions stay consistant for that round, therefore
making it possible to 'map' space, or explore in teams.
2015-05-11 12:43:10 -07:00
Tigercat2000
fd799d6844 Starlight
This commit ports baystation12's implementation of starlight, modified to
rely on the master-controller due to differences between us, -tg-, and
bay12. Starlight allows space tiles to give off light, the amount of light
can be configured in config.txt.
2015-05-10 18:31:21 -07:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Fox-McCloud
a911b53e8b Life Proc Changes--Cold Space and and Temp Handling 2015-03-04 05:42:12 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
melandor0
59f73acfd3 Traitorstation Fixes + SyndieCat
Fixes some things with traitorstation and adds SyndieCat.
2014-09-02 13:53:11 +02:00
ZomgPonies
92940e1c00 Running tests and cleaning out useless debug verbs/procs. 2014-07-13 05:32:40 -04:00
ZomgPonies
06bbfcf150 Final Nations patch before live testing. This is going to be painful. 2014-05-27 20:09:10 -04:00
ikarrus
b385ed83b5 -Added checks to prevent the nuke disk from leaving z1
-If the disk is deleted while it's inside a nuke, the nuke will lock itself

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/turfs/space/space.dm
2014-05-20 21:32:37 -04:00
ikarrus
c139fa22a1 Objects being pulled will transition with mobs changing Z-levels via space 2014-05-20 21:25:01 -04:00
Mloc-Argent
a5b3e3d567 turfs: fix some playsound ERRORs on areas
Turf (de)construction playsound()s were using src.loc, instead of src

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/turfs/simulated.dm
	code/game/turfs/simulated/floor.dm
2014-04-28 18:57:59 -04:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson
319ae54216 Make some adjustments to catwalks. Fixes #402, #404.
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-01-14 00:40:30 -05:00
Rob Nelson
8a6ea1d5c9 Fix multiple bugs with catwalks.
* Fixes catwalks not having space underneath them
* Fixes not being able to build catwalks
* Catwalks destructible with screwdriver
* Catwalks autoupdate icons with neighbors

Conflicts:
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	html/changelog.html
2014-01-11 20:43:31 -05:00
Mloc-Argent
9fed22c056 Space no longer freezes mobs.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-28 18:49:00 +01:00
Segrain
cd4eaecf21 Fix for #3549. 2013-08-19 13:05:00 +03:00
SkyMarshal
87f576fb64 ZAS and alarm fixes. 2013-07-04 20:22:19 -07:00
baloh.matevz@gmail.com
3d0d03a74f - Added killswitches to say, whisper, me, ooc, adminhelp and pray to try to determine if communication verbs are the cause of the constant lag we're getting. Toggle the killswitch with the 'disable communication verbs' verb, available in debug verbs.
- Added killswitches to all Enter() and Entered() procs to try to determine if movement is the source of all the constant lag we're having. Toggle the killswitch with the 'disable all movement' verb, available in debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5571 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 03:04:46 +00:00
sieve32@gmail.com
b69e3962da -Fixed space travel, sorry about that. Implemented a list the wrong way so you got thrown back whether you had the nuke disk or not, and I changed it from just reversing momentum to actively pushing you away from the boundary, which also means that even if you get past the transition boundary, it will continue to push you back.
Fixes Issue 1236

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5513 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 01:37:05 +00:00
sieve32@gmail.com
d64186ec9b -Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
Fixes Issue 1183

-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158

-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027

-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196

-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202

-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206

-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 19:07:02 +00:00
baloh.matevz
3b022d842d - Made it possible to get to the station, derelict, satellite and mining z-levels through space travel.
- You will now never loop into the same z-level on transition. So if you are exiting the derelict z-level, you won't re-enter the derelict z-level on the other side.
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4995 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 19:19:47 +00:00
sieve32@gmail.com
1879167cd4 - Made Mimewalls a seperate instance of forcefields instead of the special-snowflake-mime-dependent ones. When made, they are added to processing_objects, and count down every process() until they delete themselves(And are removed from processing_objects)
Fixes Issue 1025
- Made the Nuke Disk delete itself under certain conditions when it hits a transition tile in space, specifically if it is inside a bag and NOT on a living mob's back with a client, so spaced containers, backpack on braindead body, backpack on corpse will no longer make Nuclear Emergency unwinnable.
Fixes Issue 1026
- Added parse_zone() to projectile/Bump(), so instead of being hit in the "r_leg" you would be hit in the "right leg", and so on.
Fixes Issue 1028
- Touched up my throw logging so that instead of doing a search through the player_list to match stuff up, it simply pulls the client from carn's directory list

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4976 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 18:40:52 +00:00
elly1989@rocketmail.com
a640d10307 The icon_state of space turfs is now generated by jumbling up its x y and z coordinates. This means when space turfs get deleted the icon_state doesn't change each time and look stupid.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4844 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 21:59:01 +00:00
Kortgstation@gmail.com
0bbb591b3e You can no longer transition off the away mission Z level (so people don't randomly end up at telecomms after running off the edge of a tundra or something)
Alien weeds now die in one hit to a welding tool, and 6 from a extinguisher. You can plant like a billion of them for no cost, they shouldn't take four hits of a welding tool to clear.

Added the black crab sprites for HG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4693 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 22:40:20 +00:00
johnsonmt88@gmail.com
c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00