Commit Graph

9304 Commits

Author SHA1 Message Date
Kortgstation@gmail.com d85e161c4d Fixed checking for assassination targets. It checked for them on 8 or higher, the away mission Z is 7.
A number of computers no longer work on Z7 (away mission).

-AI upload
-Security cameras
-Crew monitoring computer
-Comms console
-Robotics console
-Security records

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4699 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 04:36:58 +00:00
petethegoat@gmail.com bd12633922 Fixes issue 921.
Addresses part of issue 828.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4697 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 01:48:57 +00:00
petethegoat@gmail.com 382012f1f0 Removed those ugly hazard doors!
Fixes issue 922.

Includes single tank bombs in the .dme for live testing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4696 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 00:39:18 +00:00
petethegoat@gmail.com 5f62f4c864 Fixes issue 927
my face

(the fix is entirely in door.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4695 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 00:01:19 +00:00
petethegoat@gmail.com 5b33027e69 Fixes issue 865.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4694 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 23:37:20 +00:00
Kortgstation@gmail.com 0bbb591b3e You can no longer transition off the away mission Z level (so people don't randomly end up at telecomms after running off the edge of a tundra or something)
Alien weeds now die in one hit to a welding tool, and 6 from a extinguisher. You can plant like a billion of them for no cost, they shouldn't take four hits of a welding tool to clear.

Added the black crab sprites for HG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4693 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 22:40:20 +00:00
petethegoat@gmail.com ce9f054af3 Fix for me being retarded (this seems to happen a lot lately huh)
+ start of surgery work, including my heart sprites <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 22:10:30 +00:00
petethegoat@gmail.com 2039d276d2 Standardisation for tape recorders.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4691 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 18:13:37 +00:00
petethegoat@gmail.com a7a42b868f Fixing cigs_lighters.dm
Fixes issue 903.
Fixes issue 871.
Fixes issue 855.

Fixes a ton of bullshit in cig code! You can throw cigarettes into plasma to ignite it again, and such.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4690 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 17:54:53 +00:00
giacomand@gmail.com a23da872ac -Added a new secret admin button.
It'll turn the floor into lava and deal damage to people. Admins can change the duration and the damage it deals.

http://i.imgur.com/2TA3F.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4684 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 07:20:13 +00:00
d_h2005@yahoo.com 54c4e52598 Commiting my away mission map. Explore the interior of a dark and damaged black market ship.
A minor note: I encountered some issues with the APCs not charging from the SMES cells on the ship. If this happens, it can be fixed with the debug verb Remake Powernets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4683 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 03:23:14 +00:00
giacomand@gmail.com 1d72e3c4e9 -Fixed issue 913
You'll have to write the name on the paper itself now.

-Fixed issue 912
-Fixed issue 909
Also, Cyborgs without names are called "Default Cyborgs". 

-Fixed issue 908

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4680 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 08:57:30 +00:00
giacomand@gmail.com 9b78786611 -The AI can now select a name after being AIed by someone placing their brain into the core. Fixed Issue 857
-You can't show messages to dead/clientless AIs by putting a page of paper up to the camera.

-Ghost following will get a list of mobs from getmobs, it'll sort it by mob type and by name.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4679 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 02:53:50 +00:00
petethegoat@gmail.com 2d9facde18 Removed maintenance access from assistant. Updated the primary tool storage doors to be all access.dm
Reasoning: http://i.imgur.com/Wa9xl.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4675 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 13:41:44 +00:00
giacomand@gmail.com e1bdd57bf2 -Fixed holopads not letting you holo_talk when you weren't on the holopad.
-AIs can now double click on living mobs (/mob/living) to instantly start tracking them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 09:45:07 +00:00
Kortgstation@gmail.com ed3f216514 Cult swords are force 30 now, and don't fit in bags or on belts. Use the damn robes they come with if you want to use em.
Artificers no longer have delay on spells, but can't create R-Walls

Carp attack damage is now 15 flat, having a chance to deal only 5 makes them far too weak.

Bears now actually have an attack value higher than zero, so players keyed into the bear can attack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4672 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 01:31:54 +00:00
johnsonmt88@gmail.com 7dcf0dc701 Fixed mobs who tried to walk whilst inside an unlocked, wrapped locker would disappear into nullspace. Fixes issue 905.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 00:42:00 +00:00
giacomand@gmail.com 384b2717b0 -Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
-Did some optimizing to AI freelook.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 22:27:06 +00:00
petethegoat@gmail.com 76982301be Noticeboard updates. Mostly just tidying up, but noticeboards now grab paper on the same tile as them on round start. This is mainly so away missions can have things pinned to noticeboards.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4665 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 12:01:41 +00:00
petethegoat@gmail.com 8a7e4e4ed5 A little bit more away mission work. It should technically be playable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4663 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 01:29:05 +00:00
johnsonmt88@gmail.com c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00
Cael_Aislinn 69ec1e3eca added random barsigns. will add them to the map when we get closer to merging
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-09 00:39:43 +10:00
Cael Aislinn daeb09c4c2 Merge pull request #7 from ThatOneGuy42/bs12_with_tgport
-Should- add Crew Transfer Shuttle.
2012-09-08 07:27:52 -07:00
elly1989@rocketmail.com 278aacd80a Changelings absorbed by other changelings can no longer rejuvenate back to life. This means changelings can no longer absorb eachother and rejuvenate to share genomes and absorbedcounts.
Fixed the transform to initial appearance adminverb.  I'm assuming it got broken when DNA was changed.

Made the cloaked-xeno sprite slightly more visible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4656 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 08:16:37 +00:00
giacomand@gmail.com 55937eced9 -Fixed laws from producing HTML numbers.
-Made it so that any law module, which requires user input, refuse the install if the input is null. By then making all the default laws/name of these modules null, the user will get a message if they try to upload a law without modifying it first.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4655 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 07:46:34 +00:00
elly1989@rocketmail.com 3f80d538a5 Falsewalls and FalseRwalls are now anchored. They now become immediately dense when closing rather than having a few second delay, so you can't run through them when they look closed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4651 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 05:16:43 +00:00
elly1989@rocketmail.com 990f995c30 Voting now defaults to off. This is due to an exploit in the voting system which nobody is interested in helping to fix. I'll have to do it.
Resolves issue 898 - airlocks now update nearby airgroups when forced open with a crowbar/fireaxe.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4650 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 04:24:02 +00:00
Cael_Aislinn f7fcfa2a6f Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport (r4649)
Conflicts:
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/food/recipes_microwave.dm
	html/changelog.html
	icons/effects/effects.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-08 14:22:44 +10:00
giacomand@gmail.com 75cf50fa17 -Reverted the maintenance cameras.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4645 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 16:49:34 +00:00
petethegoat@gmail.com 6f27b40a96 Single tank bombs.
There's a couple of known issues, and they've not been tested, so they're unticked for now.

This includes some adjustments and fixes for other assembly stuff, and it also renames most tanks.

Shout at me if this breaks anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4644 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 13:39:13 +00:00
elly1989@rocketmail.com aeaf790882 Removed a spawn() from rad_collector/New()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4643 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 09:48:57 +00:00
giacomand@gmail.com f39dd65748 -Added maintenance cameras. These are cameras which are located in maintenance, not only that but they have a 66% chance of not spawning. Leading to random blind spots in maintenance.
-Fixed large grenades, removed the reliability prob().

-Added maintenance cameras on the map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4642 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 09:33:10 +00:00
elly1989@rocketmail.com ca7cb95b7d Moved cyborg law-syncing back into New().
New Borgs now sync with the AI with the fewest associated borgs. So, say there were 3 AIs and 6 borgs, each would get two each.
Cyborg cells now default to 7500 (like the transform procs do), this is so admin-spawn borgs don't end up with 1500-charge cells with a max of 1000-charge.
Default lawset is asimov rather than an empty lawset
pulsing a borg's sync wire will cause it to randomly pick an AI.
As a borg, your laws are shown to you at login.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4641 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 09:24:54 +00:00
giacomand@gmail.com 65a4545784 -Attempted fix for messages being sent twice. I added a variable to keep the "spawn(10) recent_messages = list()" in sync, so only one broadcaster can do it at a time. Added the frequency of the message, so you can send the same message on multiple frequencies via multiple radios.
-Added an "in machines", for the AI call shuttle proc, so it doesn't look in the world.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4640 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-07 04:39:44 +00:00
giacomand@gmail.com ecd2bcec56 -Holograms are range based again.
-Instead of the singularity using range to look for rad_collectors around it, it will now look through the list and check the distance between every rad_collector, if it's less than 15 tiles in range then it'll give it power.
-Fixed naming your revolver.
-

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4638 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 21:24:33 +00:00
d_h2005@yahoo.com 0619a8f5de -Changes flour from an item to a container-held reagent. All recipes have been updated to use 5 units of reagent flour for every item required previously.
This has a few advantages: The 16(!) sacks of flour previously in the kitchen cabinet have been condensed to an equivalent 3 sacks. Beer is now brewable with universal enzyme, and converting lots of wheat into flour should be less tedious. Also, flour grenades, etc.
Because of this, flour is now obtained from the all-in-one blender rather than the processor, and spaghetti noodles are made with 5 units of flour in the microwave.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4637 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 15:55:44 +00:00
giacomand@gmail.com 565b868ebc -Added a presets file for telecommunications. Moved all presets there.
-Made the Chief Engineer's cigarette spawn unlit. It was causing runtimes and everyone else spawns with unlit cigarettes.
-Updated changing AI name so it changes the eyeobj and the PDA, removed the PDA name from ai/life.dm()
-Removed a useless comment in uplinks.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4636 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 09:36:45 +00:00
Cael_Aislinn d02a411e2f various compile fixes, added bs12 moderator rank
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-06 15:09:36 +10:00
Kortgstation@gmail.com 6deb60261d Summon guns now auto activate when you buy it. Because it auto-activates, there is no risk of wasting points by buying multiple uses at once, nor does it appear in some random tab of its own.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4634 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 04:55:31 +00:00
Cael_Aislinn 56f5cb9e4e Merge tgstation r4633 into bs12_with_tgport
Conflicts:
	code/defines/obj/costume.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/structures/crates_lockers/closets/fitness.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/living/simple_animal/parrot.dm
	code/modules/power/power.dm
	code/modules/power/switch.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-06 13:13:57 +10:00
Cael_Aislinn ad75e6b352 merge with tgstation's r4618, removed some broken bs12 merges (organs, pain)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-06 13:09:20 +10:00
giacomand@gmail.com db2d703f72 -Holograms can move around again. I'm also experimenting with them being area based, meaning they can move around an area freely and lose their hologram when they leave the area. I've made it a const option, so change HOLOPAD_MODE to 0 to return it to the old system, which will destroy the hologram when it is out of range of the holopad.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4633 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 02:33:30 +00:00
elly1989@rocketmail.com 46524c533a Runtime fix:
runtime error: Cannot execute null.ex act().
proc name: explosion (/proc/explosion)
  source file: explosion.dm,52
  usr: 0
  src: null
  call stack:
explosion(space (133,173,1) (/turf/space), 4, 5, 6, 7, 0)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4632 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 01:55:03 +00:00
giacomand@gmail.com 2499ce6b6e -Some more html fixing, for communication runes and books.
-Added a badmin secret.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 01:05:32 +00:00
quartz235@gmail.com 121a8f78e0 Fixes issue 836
- Bomb admin logs now tell what type of device (if any) was attached to the bomb

Fixes issue 873
- Fat people can now use their slots properly (thanks to erro for pointing out the cause of the bug)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4630 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 00:03:23 +00:00
giacomand@gmail.com 6117b5d02f -Fixed Issue 849
-Fixed some other occurrences of this happening. If you find any, please post it here: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=9955 
or let me know in #coderbus.

-Split up the Core() verb a bit.
-When sending messages to Centcom or the Syndicate, with the communications console, it would never reset itself since it resets the wrong variable. I've given it the correct variable and I made the cooldown 10 minutes instead of a minute.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4629 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 23:42:04 +00:00
quartz235@gmail.com 0c620b02ae Fixes issue 879
- False walls were pointing to the wrong dmi, rendering them invisible. Likely the define lost some lines during the huge restructuring.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4628 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 23:28:14 +00:00
johnsonmt88@gmail.com d91ea514d9 More file structuring.
closet.dm, costume.dm, decal.dm and window.dm have been knocked out of the define folder and their defines have been moved into appropriate files.

The closet folder has been re-organized a little.

supplypacks.dm has been moved into the datums folder since that's what it is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 22:44:48 +00:00
giacomand@gmail.com f97f3982bc -The upgrade camera malf module now upgrades cameras to be motion cameras too.
-Made the alarm delay a variable and I decreased it to 10 seconds. There's another 10 seconds in queueAlarm, so it's 20 seconds total before the motion alarm triggers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4625 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 17:00:17 +00:00
elly1989@rocketmail.com c81c70bd86 Replaced var/netnum for cables and powered machines with a direct reference to their powernet. The bug which was causing cutting and merging powernets to fail was due to my attempts to fix the powernets slowly becoming filled with null entries. Removing those null entries messed up the indexes and essentially jumbled up the powernets. :( sorry
Fixed the failsafe misreporting how long the MC has been dead.

Lighting initialization no longer 'interrupts' the master_controller setup().

Added updated powernet debugging tools. They're in my WIP folder. They are sexy c: It draws the powernet onto the map so you can see what's going on during debugging.

Added tachyon-doppler arrays. They're gonna be something for scientists to measure their bombs with rather than praying for the figures. Nothing spectacular.

Commented out switches, they aren't used and I've been fixing/testing powernets all day. Sorry. If you need them back  just PM me and I'll fix them.

Known issues: the merging procs behave silly at intersections. I really tried to fix it but I think I'll make more progress just working on some powernet improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4623 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 16:14:24 +00:00