Work by Neek
- Hulk Hogan moustache fix
Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283 )
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398 )
- Syringe gun attack logs added (Fixes Issue 465 )
Work by QualityVan
- Nettle and Death Nettle force based on potency.
Revision: r3593
Author: johnsonmt88
Work by Neek
- Hulk Hogan moustache fix
Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283)
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398)
- Syringe gun attack logs added (Fixes Issue 465)
Work by QualityVan
- Nettle and Death Nettle force based on potency.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3593 316c924e-a436-60f5-8080-3fe189b3f50e
Reverted dismemberment
- This is the majority of the files
Reverted the gun change
- You wont shoot yourself putting your gun away
- You don't have to fire off all of your shots before hitting someone with your gun
Reverted Tarajans
- As requested
Hotfix for the Holodeck.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3574 316c924e-a436-60f5-8080-3fe189b3f50e
with aegun and mateba (for list of possible guns).
Added Ausops gateway sprite.
Added placeholder structures so the people working on the map have something to
mark where the recieving gate will be.
And unfinished Behemoth code because the dme needed to be updated to include
Ausops stuff.
Revision: r3572
Author: kortgstation
Notes:
Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.
Map changes. Some improvements/adjustments to code to work with the map changes.
Conflicts:
baystation12.dme
Added Ausops gateway sprite.
Added placeholder structures so the people working on the map have something to mark where the recieving gate will be.
And unfinished Behemoth code because the dme needed to be updated to include Ausops stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3572 316c924e-a436-60f5-8080-3fe189b3f50e
There's like 1001 things to fix so some of this is somewhat crude for now.
new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it
contains odd characters such as \ / < > or characters reserved by BYOND. It also
rejects if there are no non-whitespace characters)
Revision: r3571
Author: elly1...@rocketmail.com
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8651)
Added Invisty's new field generator sprites.
Added a button to check antagonists that stops the world from automatically
restarting at round end.
It's toggleable, but once the round ends with it on, you'll need to reboot the
world manually. (It's under check antagonists because that's where the shuttle
stuff is, let me know if I should move it.)
Revision: r3565
Author: petethegoat
body parts with your gun. I think the reason you couldn't before was just the
failure to pass the def_zone up to the parent, not sure if that was intensional
or not.
Revision: r3554
Author: VivianFoxfoot
"Unknown" it uses the disfigured variable of a human's head organ to dictate the
human's name variable.
This means real_name is now somewhat back to being a reliable source of the
mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs.
It also means I could simplify that god-awful name updating stuff into a nice
and simple helper proc.
Some original_name stuff was added here and there, mainly during cloning. A lot
of the "getting random ghost names" should be fixed now. Still loads to do
though, particularly with transforms and such. >_>
Fixed a runtime with Tajarans trying to use a variable that doesn't exist for
PDAs. Removed that variable from IDs as it's only used by furries.
Revision: r3546
Author: elly1...@rocketmail.com
Fixes a host of runtimes caused by lag delaying "transmissions" between
telecomms machines. Various objects were being deconstructed during this lagtime
resulting in a bunch of weird null errors. Tested for 24hours on another server.
Seems to be all ok.
Added some rudimentary checks to advanced proccall. Calling procs owned by
objects is now a little less prone to runtimes. still a bunch of stuff to do to
get it safe enough though.
Revision: r3542
Author: elly1...@rocketmail.com
Ported over BS12's piano code. I say ported, it's not like it's anything but a
copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
Revision: r3543
Author: petethegoat
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs
Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
packet (not available in game, currently)
Revision: r3540
Author: petethegoat
Regenerate admin verb now restores limbs/lost blood
Fixes power_loss proc to actually respect the electrical channel something is
on.
Revision: r3539
Author: VivianFoxfoot
There's like 1001 things to fix so some of this is somewhat crude for now.
new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it contains odd characters such as \ / < > or characters reserved by BYOND. It also rejects if there are no non-whitespace characters)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3571 316c924e-a436-60f5-8080-3fe189b3f50e
Added Invisty's new field generator sprites.
Added a button to check antagonists that stops the world from automatically restarting at round end.
It's toggleable, but once the round ends with it on, you'll need to reboot the world manually. (It's under check antagonists because that's where the shuttle stuff is, let me know if I should move it.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3565 316c924e-a436-60f5-8080-3fe189b3f50e
Adds BS12 dismemberment. Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night. For some reason.
Adds an afterattack to mobs that can be used. (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: VivianFoxfoot