Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night. For some reason.
Adds an afterattack to mobs that can be used. (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
stuff like list("ballnumber" = 2)).
Changed around a few access levels; only jobs who need to do maintenance have
access to maintenance tunnels. Also the heads and detective.
Removed the radio mode toggle verb, as telecomms has long left the
"experimental" stage.
Messed with sec huds. Their readings are far more reliable. Officers can now use
huds to modify humans' criminal statuses on the go. To do this, simply examine a
human and at the end should be a clickable link to change the status. Uses
/mob/living/carbon/human/Topic().
Added some new sprites from the forums, including those spider sprites and the
new, more feline-looking cat.
Dat changelog
Revision: r3383
Author: vageyenaman
Shuttle call/recall announcements are now more noticeable. Removed a few ways
they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and
I don't hate fun.
Revision: r3382
Author: elly1...@rocketmail.com
Date: Mar 31, 2012
the machine list. Best guess, all machines call process automatically, and
because doors didn't have an explicit one defined, they automatically called the
one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.
Revision: r3374
Includes door code cleanup from here http://code.google.com/p/tgstation13/source/detail?spec=svn2895&r=2895
Removes poo. XSI and co. weren't very fond of it, and the last thing I would do
is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines
from the machine processing list. Please report any unresponsive machinery (as
result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag
this will kill, but I'm confident that it will be at least slightly noticeable.
More work on step_triggers. The escape shuttle should no longer blast things
forever and give them infinite momentum.
Runtimes goin down for the count
Lookin at the ground
I think they a hater
Revision: r3370 r3371
Author: vageyenaman quartz235
- It holds 6 shots
- It recharges one shot every 10 seconds automatically
Secborgs can no longer run faster then the speed of light. They have standard
borg speed.
Changelog updated.
Revision: r3365
Author: johnsonmt88
sleeping. Halloss now effects the interface more fully.
Adds a holodeck to fitness!
Tensioner now respects antagonist preferences (Mmph. More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people. (How?)
Revision: r3342
Author: VivianFoxfoot
Inspecting yourself for organ damage now randomly shows damaged organs if you
have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with
the initial shunt.
Revision: r3337
Author: VivianFoxfoot
something else
Readds the ablative vest's reflect chance at a considerably lower percentage
Fixes a bug where ghosts couldn't examine human bodies.
Fixes a bug where tensioner-spawned deathsquads would be braindead.
Revision: r3314
Author: VivianFoxfoot
ban from any antag jobs that may be added or renamed or whatever.
Tidied human/examine.dm a bit more.
Can no longer examine mobs while unconscious/blind/whatever. A more extensive
fix is in the works.
Revision: r3313
Author: elly1...@rocketmail.com
powers they want. Adds a few new powers as well as a framework for easily
adding new ones.
Revision: r3308
Author: VivianFoxfoot
Also fixes for potatoes and boxes in bags.
the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.
Improved a few random sprites.
Revision: r3291
Author: petethegoat
Gave riot shields a 99% chance of blocking pushers from pushing their wielders
(given their wielder is not on the help intent).
Added a projectile reflection mechanic. Ablative Armor will often, when the
groin or torso is struck, deflect projectiles back to the tile they came from
(not back the original shooter). Deflected projectiles aren't 100% accurate, so
ablative armor can result in friendly fire.
Hopefully stopped humans from waking up 1 second after they fall asleep.
Revision: r3286
Author: vageyenaman
hope you guys don't fuck over the server with this!
Committed Nodrak's work on Jobbans. (Thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)
Some miscellaneous mapwork and runtime fixes.
Revision: r3283
Author: vageyenaman
Clipboard and paper fixes.
Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the
Sec entrance.
Additionally fixed monkeys crawling when stunned.
Revision: r3274
Author: petethegoat
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.
Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: kortgstation
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm) it suggests adding more antagonists. Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close. If
pulsed, they close like a sliding glass door. If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: VivianFoxfoot
Fixed deaths at the end of nuke rounds, optimised the code a little
gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.
Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have .giverutimelog . This allows them to grant a specific client access to the server's runtime logs. (they can grant themself access this way too). NOTE: runtime logs can be used to meta, only grant access to coders or people you trust. It may also be wise to ensure they do not play in the current round.
Introducing .getserverlog . It allows any admin above moderator to access ANY archived server/attack logs. Should mkae processing forum ban requests a lot easier since all admins with ban capabilities now have access.
getruntimelog renamed to .getruntimelog . File-request spam prevention increased to 60seconds to discourage access serverlogs too much! They can reach sizes of 4Mb sometimes so please be responsible with them admins.
runtime logs should now be saved to /data/logs/runtime/ (you may have to create this folder yourself)
ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff text from the logs.
PHEW
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3509 316c924e-a436-60f5-8080-3fe189b3f50e