Commit Graph

294 Commits

Author SHA1 Message Date
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud 0e8619a202 Destroy Pass III 2015-07-08 03:39:52 -04:00
Fox-McCloud 6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Fox-McCloud 88dfaa51a4 Replaces Reamining Del()'s 2015-07-07 00:35:19 -04:00
Tigercat2000 3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Tigercat2000 bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud 93392f8e90 Explosion Rework 2015-06-20 04:13:55 -04:00
Fox-McCloud e203a7d17f HoS Lasergun Fix 2015-06-13 03:53:07 -04:00
Fox-McCloud 07e1ef0e82 tweak 2015-06-07 00:54:59 -04:00
ZomgPonies 8bfc376886 Add pie cannons to HONKsquad 2015-05-28 17:44:56 -04:00
AnturK 568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Tigercat2000 4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Fox-McCloud dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
ZomgPonies 4e9daf6aa8 Merge pull request #746 from jack-fractal/write-research-debug
R&D Research Levels Unification
2015-04-06 23:28:27 -04:00
jack-fractal a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
ZomgPonies 91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud cedb71e8af Clarity 2015-03-22 20:18:01 -04:00
Fox-McCloud d9a257c890 Teleporter Gun, Fixes, and Tweaks 2015-03-22 02:45:02 -04:00
Markolie 1cb3e38b65 Update saw-off code 2015-03-16 19:36:40 +01:00
Markolie cacc2bf917 Fixes 2015-03-16 18:49:47 +01:00
Fox-McCloud 253563e211 Energy Tweaks 2015-03-03 16:00:07 -05:00
Fox-McCloud c1a1f851cf Cyborg Rebalance 2015-03-02 22:54:09 -05:00
Markolie 607ebed0f0 Further turret fixes 2015-03-01 02:53:01 +01:00
Markolie b28f791f8f (Porta) turret update, map area update 2015-03-01 02:10:32 +01:00
Markolie 20ac07de8d Bug fixes 2015-02-27 17:51:57 +01:00
Fox-McCloud 9850e6deb2 Laser Additions and Taser Nerf 2015-02-25 23:34:42 -05:00
SamCroswell cd7b1a4075 ERT Rework - Part One 2015-02-24 09:47:44 -05:00
Fox-McCloud 6fba118892 Merge remote-tracking branch 'upstream/master' into Fixes 2015-02-23 16:47:55 -05:00
Fox-McCloud 96a941ba19 Fixes and Guns 2015-02-22 16:32:35 -05:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie 72db213067 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	code/game/jobs/job/support.dm
	code/setup.dm
2015-02-22 19:12:11 +01:00
Markolie 3b072b5a62 Remove click delay from most things 2015-02-22 18:47:58 +01:00
ZomgPonies 1c1ebc3f3f Merge pull request #383 from Fox-McCloud/Syndi-Hardsuits
Syndi hardsuits
2015-02-22 08:27:38 -05:00
Fox-McCloud edde2d10c6 Dart and Syringegun 2015-02-21 09:54:02 -05:00
Fox-McCloud be2e754706 Syndicate Rebalance 2015-02-20 03:14:12 -05:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie 354e569f9d Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts:
	code/game/machinery/rechargestation.dm
2015-02-09 16:15:00 +01:00
Markolie 7285f39fc1 Defib update, cell path update 2015-02-09 16:12:01 +01:00
Fox-McCloud af78338a99 Nerfborgs 2015-02-08 00:22:13 -05:00
Fox-McCloud 8667786655 Crossbow Rework 2015-02-03 23:35:09 -05:00
Fox-McCloud 6e7ac1ec5e Merge pull request #247 from TheDZD/minor-fixes
Cyborg Cell Recharging Fix
2015-02-01 14:55:55 -05:00
DZD 16fafcdf5f Cyborg Cell Recharging Fix
- Fix for syndicate borg LMG and security borg draining extra charge
while in the hotbar, despite being fully charged.
2015-02-01 10:37:35 -05:00
DZD a93ef4dd1b The Return of the Shoulder Holster
- Detective's shoulder holster now only fits projectile-based (not
energy) handguns.
- Swaps the detective's belt holster for the old shoulder holster.
- Makes some specific handguns actually fit inside of holsters.

- Unrelated: Removes a debug output from
/code/modules/power/singularity/generator.dm
2015-01-29 13:23:46 -05:00
DZD a7c9c2a789 Actually makes LMG cost 300 per shot 2015-01-24 14:54:29 -05:00
DZD 6ea11601a7 Security and Syndicate Cyborg Changes
- Security cyborg's taser now properly draws from a cell that slowly
recharges from the cyborg's main battery, rather than drawing directly
from the main battery. 6 shots then CLICK until it recharges.
- Replaces Syndicate cyborg's recharging energy crossbow with a
non-recharging grenade launcher, still stuns, but does a good bit more
damage. (TG port)
- Replaces the Syndicate cyborg's laser with an LMG. (TG port)
- Nerfs cost per projectile to 300 from TG's 20, because a 300 shot
recharging clip is utterly overpowered, not to mention the fact that it
hardly affected the borg's battery when recharging.
- Cost of the cyborg's laser gun prior was 830, so this is still a buff.
However it no longer pulls directly from the cyborg's main battery,
instead pulling from a 6000 charge battery that slowly recharges from
the main battery.
2015-01-24 14:53:34 -05:00
Fox-McCloud a1b5c0d609 Merge pull request #179 from Markolie/master
Bug fixes
2015-01-16 19:09:16 -05:00
Markolie b9ccb857d0 Energy gun description fix, UO45 fix, temporarily disable the engi shuttle 2015-01-17 01:05:23 +01:00
DZD 3939abaf5d Fix Conflicts and Sync with Upstream
Fixes conflict in icons/obj/gun.dmi by importing sprites added by #172
2015-01-16 17:07:22 -05:00
DZD 475ca3f666 Wizard Update Part 8
- Fixes horsemask spell to work on non-human races.
- Removes ability of Summon Item to mark and recall brains due to
problems with organ system.
- Makes weeping angels turn back to their human form after Flesh to
Stone wears off if they were created via F to S and the Staff of
Animation. (/tg/ port)
2015-01-16 16:39:12 -05:00