Commit Graph

10065 Commits

Author SHA1 Message Date
Ren Erthilo e9dd09f298 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-28 17:24:38 +01:00
d_h2005@yahoo.com 4b9e382170 Runtime fix for the floral somatoray shooting at mechas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3525 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-28 15:54:50 +00:00
VivianFoxfoot@gmail.com 73837b0c4f AI can now ctrl-click APCs to turn them off.
Purge module no longer gives robocop laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3524 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-28 02:29:28 +00:00
unknown 3dfcb96c98 Made belts go under coats.
They still go over other suits.
2012-04-28 03:37:17 +03:00
Ren Erthilo 0d984fc1b6 Fixes GetSkillClass not defined for the entire range 2012-04-27 20:05:02 +01:00
Ren Erthilo 92ad8634ac Fix for SUPER/MRSPACMAN not accepting sheets. Credit: refrigeron 2012-04-27 20:03:08 +01:00
Ren Erthilo 0f4b179ea5 Adds pink power cable by joeyjo0. 2012-04-27 20:02:34 +01:00
d_h2005@yahoo.com 7edcb92d08 -New sprites for lemons, oranges, and walking mushroom critters.
-Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.
-Added Invisty's new blob sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3522 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-27 06:54:10 +00:00
kortgstation@gmail.com 8fee7b7240 AIs and Juggernauts/Wraiths/Artificers should no longer have random names when they ghost.
Fixed a typo in the borg manual

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3521 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-27 01:56:21 +00:00
Ren Erthilo f194067b20 TG: Fixed the runtime involving the scanners, uncommented his tools.
Revision: r3300
Author: 	 joe.heinemeyer
2012-04-27 00:45:25 +01:00
Ren Erthilo 76e4314354 TG: Work on detective scanners. Should hopefully fix some runtimes.
Revision: r3296
Author: 	 vageyenaman
2012-04-27 00:30:34 +01:00
Ren Erthilo 2a25ae1ad5 TG: Changed blood application to make the weapon bloody, rather than the hands of
the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.

Improved a few random sprites.
Revision: r3291
Author: 	 petethegoat
2012-04-27 00:27:50 +01:00
Ren Erthilo 99e385aa83 TG: Blood_DNA fixes.
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this
should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.

Please report any bugs!
Revision: r3290
Author: 	 elly1...@rocketmail.com
2012-04-27 00:25:22 +01:00
Ren Erthilo 34b140fbca TG: Committing Hair-styles from Baystation and WJohnston's detective hair.
There's now also a profile preview of your character in the character setup
screen.
Revision: r3288
Author: 	 elly1...@rocketmail.com
2012-04-26 23:54:28 +01:00
Ren Erthilo 925d0fee2f TG: Some work on aliens. I'll finish this up soon.
Gave riot shields a 99% chance of blocking pushers from pushing their wielders
(given their wielder is not on the help intent).

Added a projectile reflection mechanic. Ablative Armor will often, when the
groin or torso is struck, deflect projectiles back to the tile they came from
(not back the original shooter). Deflected projectiles aren't 100% accurate, so
ablative armor can result in friendly fire.

Hopefully stopped humans from waking up 1 second after they fall asleep.
Revision: r3286
Author: 	 vageyenaman
2012-04-26 23:27:16 +01:00
Ren Erthilo 35388d501d TG: Updates handheld-flashes so that they cannot break on their first use. Their
chance of breaking is directly proportional to their frequency of use (ranges
from 0% to 5%, used to be a blanket 2%). Their capacitor recharges one charge
every 60 seconds. Once their 6 charges are used up, they temporarily stop
working whilst their capacitor recharges. This should mean that flashes will
last a long time with light use (defence/rev), but not for spamming
(shitcurity).
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.
Revision: r3285
Author: 	 elly1...@rocketmail.com
2012-04-26 23:14:02 +01:00
Ren Erthilo 2509944849 TG: Adding back in the Traffic Control Console to the telecomms satellite. Let's
hope you guys don't fuck over the server with this!

Committed Nodrak's work on Jobbans. (Thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)

Some miscellaneous mapwork and runtime fixes.
Revision: r3283
Author: 	 vageyenaman
2012-04-26 23:09:42 +01:00
Ren Erthilo c653d31ccb TG: PDA messages now require an active messaging server.
The admin rejuvenate command now stabilizes body temperature as well.
Revision: r3282
Author: 	 VivianFoxfoot
2012-04-26 22:57:19 +01:00
VivianFoxfoot@gmail.com ff3e399a9c Fixes Fix for some weapons not checking if they have a round in the chamber before attempting to load another.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3519 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 21:53:56 +00:00
Ren Erthilo ecee064d21 TG: Fixes issue 420
Fixes  issue 417

- Ghosts no longer block AI spawning
- Grilles no longer shock you if you're in an exosuit
Revision: r3279
Author: 	 quartz235
2012-04-26 22:53:52 +01:00
Ren Erthilo b67bfc8edc TG: Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var
to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's
never been used, has it?)
Revision: r3276
Author: 	 VivianFoxfoo
2012-04-26 22:50:50 +01:00
Ren Erthilo 816e87aa40 TG: Added folders and filing cabinets. Filing cabinet code jacked from BS12!
Clipboard and paper fixes.
Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the
Sec entrance.
Additionally fixed monkeys crawling when stunned.
Revision: r3274
Author: 	 petethegoat
2012-04-26 22:46:28 +01:00
Ren Erthilo 4c7a2dc853 TG: Fixed the objectives not being assigned properly when the Summon Guns spell is
used.

Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong
enough as is.

Fixed the gyrojet projectile name

Removed the ion rifle from the armoury
Revision: r3272
Author: 	 kortgstation
2012-04-26 22:42:56 +01:00
Ren Erthilo c849edc30d TG: (Does not actually remove borg tasers) Secborgs no longer have a taser, but are now as fast as humans and are
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.

Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: 	 kortgstation
2012-04-26 22:41:39 +01:00
Ren Erthilo f1c5937cb2 TG: Applied Carn's Holopad requests patch. Basically allows for people to request
the presence of an AI at a holopad.

Some work on porta turrets.
Revision: r3270
Author: 	 vageyenaman
2012-04-26 22:36:50 +01:00
Ren Erthilo 29f60c55c6 TG: Adds a new config option called 'Tensioner'. If enabled, if the tensioner
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm)  it suggests adding more antagonists.  Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If
pulsed, they close like a sliding glass door.  If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: 	 VivianFoxfoot
2012-04-26 22:34:54 +01:00
petethegoat@gmail.com c134dc3997 Committing some sanity checks for Neo, and adding 2.0.8 back into the repo, as per Carn's suggestion.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3518 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 19:15:40 +00:00
Ren Erthilo 043d77d6ab Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-26 18:36:09 +01:00
Ren Erthilo 4f48a518ab Merge fixes. 2012-04-26 18:35:15 +01:00
Albert Iordache 4ef980d021 Minor fix. 2012-04-26 09:15:10 +03:00
baloh.matevz@gmail.com db305a2582 - fixed the message for powernets with fewer than 10 pieces of cable and added the area that they're in to the output.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3512 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 05:12:46 +00:00
Travis Whitehead 474f6550bb Added custom item 2012-04-25 20:22:59 -07:00
kortgstation@gmail.com 4577df235e Fixes some runtimes my last commit caused. Sets construct real_names so they don't mess up the show antagonist list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3511 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 02:51:49 +00:00
elly1989@rocketmail.com e04e667bb2 60 ticks != 60 seconds
derp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3510 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 01:12:50 +00:00
elly1989@rocketmail.com 515d422b66 Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have .giverutimelog . This allows them to grant a specific client access to the server's runtime logs. (they can grant themself access this way too). NOTE: runtime logs can be used to meta, only grant access to coders or people you trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY archived server/attack logs. Should mkae processing forum ban requests a lot easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased to 60seconds to discourage access serverlogs too much! They can reach sizes of 4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff text from the logs.

PHEW


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3509 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 00:50:18 +00:00
Miniature ef0c36eefb Removed an anti-adminimpostor warning from receiving telepathy messages (we really shouldn't need it), and made subtlemessage be thinking like on oldcode. 2012-04-26 08:46:32 +09:30
baloh.matevz@gmail.com a9482b8215 - Fixed "Check Plumbing" and added "Check Power".
These two verbs can be accessed by using the 'debug verbs' verb, which is accessible to game masters. The first checks for unconnected atmos machinery, pipes and manifolds, the 2nd checks for suspicious powernets. Both are intended to help mappers find wrongfully placed wires and pipes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3508 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 22:58:06 +00:00
Ren Erthilo d1fb26f3d2 TG: Fixed issue 281 . Rockdtben is working on a more comprehensive fix, but this will
do for now.
Fixed  issue 396 . (delicious low hanging fruit)
Fixed  issue 165 . "Fixed". I removed the effects of the welding fuel reagent,
seeing as a proper fix doesn't seem to be forthcoming.
Fixed being able to create thousands of stools in a single turf.
Revision: r3267
Author: 	 petethegoat
2012-04-25 23:42:23 +01:00
Ren Erthilo c80705b245 TG: Speed things up yet /AGAIN/ and added an improved UI to the detective's
scanner's dossier screen.
Revision: r3262
Author: 	 joe.heinemeyer
2012-04-25 23:35:45 +01:00
Ren Erthilo d5d4e8b506 TG: Fixes for detective work. Should fix some of the massive lag, probably caused
by all those list()s that were being made for every atom.  And this is why I
should not code at 2AM.  (A UI overhaul-ish thing will come soon for the
detective computer.)
Revision: r3257
Author: 	 joe.heinemeyer
2012-04-25 23:26:42 +01:00
Ren Erthilo 1b5e0b5588 TG: (Paperwork overhaul, not actually added until we decide what to do with it.)
Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers,
and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to
bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid
labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
Revision: r3253
Author: 	 petethegoat
2012-04-25 23:17:21 +01:00
kortgstation@gmail.com 6236ff0d85 Shades, Juggernauts, Wraiths, Artificers all now have minds.
If a cultist builds a construct, that construct will be a cultist. This means they can see cultists finally (and will probably count for the escape objective, so that might need changing numbers wise)

Fixed some typos in the cult runes (godamnit Urist) and the blind rune can no longer be made into a talisman, cause a handheld, instant, AoE blind that lasts 20 seconds with no counter is retarded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3507 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 21:29:03 +00:00
Ren Erthilo 37f4d550a1 TG: Modified TK to be more effective and polished. You can use the TK grab to
interact with machines and stuff from far away (but you cannot pick them up!).
This means you can also bonk people with items you are holding with your TK
grab.

Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /*
insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL
is still a work in progress, and needs to be completely fool-proof before
players can get anywhere near it.
Revision: r3252
Author: 	 vageyenaman
2012-04-25 22:22:05 +01:00
Ren Erthilo 8ed7458909 TG: Fixed some fingerprint runtimes.
Revision: r3245
Author: 	 joe.heinemeyer
2012-04-25 22:09:06 +01:00
Ren Erthilo 2d21c13417 TG: Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will
crash when more than 1000 statements are called, and alert admins (scripts over
1000 statements are assumed to be buggy or malicious).

You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different
blood makes different colored prints. Animals leave pawprints, humans leave
footprints, aliens leave big claw prints.
2012-04-25 22:08:30 +01:00
Ren Erthilo 6749b98eb3 TG: Removed cloakers. Removed security's thermals. Added disguised thermals as a new
4 telecrystal traitor item. See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7984
Revision: r3234
Author: 	 petethegoat
2012-04-25 22:05:31 +01:00
SkyMarshal 5c8f171f01 Merge pull request #918 from Erthilo/master
Fixes security records not changing properly, welding healing shortsightedness, singularity not increasing beyond 5x5, singularity eating ghosts
2012-04-25 13:19:22 -07:00
VivianFoxfoot@gmail.com a3bfd6ca3f Guns with ammo no longer melee at point-blank range. They now fire normally. Guns without ammo you bash with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3506 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:56:48 +00:00
Ren Erthilo 3e9f5a24d5 Fixes ghosts being ate (and immediately reformed) by the singularity, fixes them not being able to return to body. 2012-04-25 20:31:51 +01:00
petethegoat@gmail.com 21387370c9 Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00