Commit Graph

17074 Commits

Author SHA1 Message Date
mwerezak
f42244730b Removes duplicate defines, updates comments
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:30:39 -04:00
Hubblenaut
aed68c1c2c Fixes canmove updating wrongly on movable chairs
Conflicts:
	code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
ZomgPonies
8f0e56f4fa 3d sound fixes 2014-07-13 07:19:24 -04:00
DJSnapshot
656eddf60d volume fallout over distance to make it even better.
Conflicts:
	code/game/sound.dm
2014-07-13 07:16:00 -04:00
DJSnapshot
a305c88276 3D EAX Environmental sound 2014-07-13 07:15:01 -04:00
John-Michael O'Brien
1e6963f1c8 Update PDA.dm
Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146 Patched PDA scanner to be more useful
PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
GinjaNinja32
56615e9170 Fix Change UI verb 2014-07-13 07:13:10 -04:00
mwerezak
e0afb0632b Shuttle now can only be late when arriving 2014-07-13 07:12:30 -04:00
mwerezak
b3ce8db989 Fixes shuttle being late AFTER it arrives 2014-07-13 07:12:16 -04:00
mwerezak
8459ed1b52 Fixes #5459
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:12:01 -04:00
mwerezak
908cabea09 Fixes the supply shutting being stuck in warmup if forbidden atoms are aboard
Might be related to #5459, not sure though.
2014-07-13 07:10:01 -04:00
Walter0o
2a3bfa443d adds shuttle_control access check to proper place 2014-07-13 07:09:09 -04:00
Walter0o
172821f86d fixes computers eating cards
this commit :
ea1060ac33

added in machinery's attack_hand() proc, line 238
```
if(!allowed(user))
		user << "\red Access Denied."
		return 1
```

to almost all machinery including computers, since they call this proc via their attack_hand() procs.

allowed(user), see access.dm line 94, in turn only checks the user's hand and wear_id,
NOT the card inside the machine,
as different machines have different vars and systems handling how they can be accessed.

instead of fixing the underlying problem, eject card verbs were added like this one :
30385c2237

this PR reverts that nonsense machinery addition and adds the shuttle_control access check where it belongs.
Conflicts:
	code/game/machinery/machinery.dm
2014-07-13 07:09:01 -04:00
ZomgPonies
2bb72d378b Movement fix 2014-07-13 07:06:11 -04:00
Mark Aherne
99eb85fae4 This change to nanomanager optimizes the sending of nanoui assets to clients.
The flist (file list) proc was being used multiple times for each client user logon, this now only occurs once when the server starts.
Hopefully this fixes the nanoui assets issue which occurs during peak usage.

Conflicts:
	code/modules/nano/nanomanager.dm
2014-07-13 07:04:09 -04:00
Hubblenaut
4375357b23 Fixes wrong person getting movement penalty 2014-07-13 06:56:06 -04:00
Hubblenaut
740c54328b Minor code cleanup
Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00
Hubblenaut
6c0122e7d6 Fixes in wheelchair and different handling of movement
Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Hubblenaut
b9be3e6ed7 Stops buckled mobs from slipping (for now)
Conflicts:
	code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
Hubblenaut
3345e0fede Fixes teleporting while buckled 2014-07-13 06:47:28 -04:00
ZomgPonies
9b1247a21c Fixes blood on wheelchair 2014-07-13 06:47:05 -04:00
Hubblenaut
8a0e43ae1e Turns movable chairs on click 2014-07-13 06:37:38 -04:00
Zuhayr
6e9f55f262 Fixes #5472 2014-07-13 06:34:37 -04:00
Zuhayr
b3fc3a4a15 Fucking Hell I'm an idiot. 2014-07-13 06:34:22 -04:00
unknown
7afc2a50d4 Makes the cargo console force launch command more obvious 2014-07-13 06:34:06 -04:00
Walter0o
895302e28a fixes weird drone health status
a non-damaged drone has 35 health and 35 maxHealth.
in the current proc, that is shown as (( 35 +35)/(35*2))*100 = 100 % health
a drone at half its health has 17.5 health.
current proc : (( 17.5 +35)/(35*2))*100 = 75 % health
a dead drone has 0 health.
current proc : ( 0 +35)/(35*2))*100 = 50 % health

as i fixed this proc in the silicon parent proc, this can be removed.
2014-07-13 06:33:35 -04:00
Walter0o
d4f503c6f8 fixes weird silicon health status
a non-damaged cyborg has 200 health.
in the current proc, that is shown as (200+100)/2 = 150 % health
a dead borg has 0 health.
in the current proc, that is shown as (0+100)/2 = 50 % health
Conflicts:
	code/modules/mob/living/silicon/silicon.dm
2014-07-13 06:32:59 -04:00
mwerezak
4f4b96d5b1 Fixes bad emergency shuttle can_force() check 2014-07-13 06:27:45 -04:00
mwerezak
cf05d11854 Status displays now won't blank when undocking, too 2014-07-13 06:27:31 -04:00
mwerezak
f0f6ce06f2 Makes the escape shuttle NanoUI window bigger 2014-07-13 06:27:17 -04:00
mwerezak
e8b9375887 Allows escape pods to be armed from inside the pod
Conflicts:
	code/game/machinery/embedded_controller/simple_docking_controller.dm
2014-07-13 06:27:01 -04:00
mwerezak
fe40190870 Reduces docking timeout to 20 seconds 2014-07-13 06:25:27 -04:00
mwerezak
1ca6e41532 Fixes status displays blanking out when escape shuttle is about to launch
Conflicts:
	code/controllers/emergency_shuttle_controller.dm
2014-07-13 06:25:10 -04:00
Zuhayr
0266582acb Missed a linebreak. 2014-07-13 06:22:39 -04:00
Zuhayr
197fc0c36c Cleans up some of the lore issues with Mutiny.
Conflicts:
	code/game/gamemodes/mutiny/directives/financial_crisis_directive.dm
2014-07-13 06:22:30 -04:00
Zuhayr
1b1961b4fd Changed Mutiny messages to use the existing Centcomm message format.
Conflicts:
	code/game/gamemodes/mutiny/mutiny.dm
2014-07-13 06:21:10 -04:00
mwerezak
119106488b Readds check for sharp && !ismob(W.loc) 2014-07-13 06:13:54 -04:00
mwerezak
3bf0011405 Fixes #5446
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-13 06:13:46 -04:00
Zuhayr
5c6cfffaf8 Fixed embedding.
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-13 06:11:20 -04:00
mwerezak
3f7a6286b8 Improves the display of shuttle ETAs
Conflicts:
	code/controllers/emergency_shuttle_controller.dm
2014-07-13 06:09:33 -04:00
mwerezak
e368bd81a2 Resets emergency shuttle authorization on arrival 2014-07-13 06:05:51 -04:00
mwerezak
40c6508ccb long_jump() now uses an arrive_time var instead of sleeping the whole time.
Makes ETAs more accurate, allows the possibility of interrupting
long_jumps in the future.

Conflicts:
	code/modules/shuttles/shuttle.dm
2014-07-13 06:05:29 -04:00
Chinsky
6ce2d8a0f8 Fixed #5374
Also added cancellation buttons here and there.
Prevented an exploit, resulting in ability to issue same passes with different ID, even if it doesn't have those accesses.

Conflicts:
	code/WorkInProgress/Chinsky/guestpass.dm
	icons/obj/computer.dmi
2014-07-13 05:57:37 -04:00
mwerezak
7e64846a95 Improves suit cooler
Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
Zuhayr
b148235669 Wtf how did this line even get deleted. 2014-07-13 05:47:38 -04:00
Zuhayr
fe1cf5ef77 Oversight with table fix. 2014-07-13 05:47:21 -04:00
Zuhayr
3f5b842405 Fixes guest terminals only allowing 29 minute passes.
Conflicts:
	code/WorkInProgress/Chinsky/guestpass.dm
2014-07-13 05:47:13 -04:00
Zuhayr
92192021af Compile fix. 2014-07-13 05:45:43 -04:00
Zuhayr
02a7109037 Fixes #5434 2014-07-13 05:45:23 -04:00