Kelenius
a0609d0ce7
Two fixes
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Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
igalan
0c4e47f4fd
Removed commented out useless crap.
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Conflicts:
code/defines/obj/weapon.dm
2014-07-13 09:09:14 -04:00
igalan
7940e3d6db
Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
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This PR comments out the non-edible one and replaces any reference of it to the edible one.
Conflicts:
code/defines/obj/weapon.dm
maps/tgstation2.dmm
2014-07-13 09:07:36 -04:00
Walter0o
800169feab
adjusts examine for w_class 1 yankability
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Conflicts:
code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b
Small fix
2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb
shrapnel check for human get_visible_implants()
2014-07-13 08:59:51 -04:00
Walter0o
955dfca291
removes sharpness from forks
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too commonly available to enjoy the sharp bonus.
2014-07-13 08:59:41 -04:00
Walter0o
f5e1911a2e
fixes #5449
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missing variable updating lead to APCs stuck in green status during powersinks.
2014-07-13 08:59:25 -04:00
Walter0o
f28873a220
part 3 of fixing #5521
2014-07-13 08:59:08 -04:00
Walter0o
2230b2aff8
part 2 of fixing #5521
2014-07-13 08:58:58 -04:00
Walter0o
e00b5dfe2d
part 1 of fixing #5521
2014-07-13 08:58:42 -04:00
Walter0o
0b37b40948
another laptop verb range fix
2014-07-13 08:58:29 -04:00
Walter0o
7845800555
fixes rangecheck on laptop verbs
2014-07-13 08:58:17 -04:00
Walter0o
9e8ebab189
fixes #5548
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missing range check for Alt click on laptops
2014-07-13 08:58:06 -04:00
mwerezak
8ad91ea11c
Fixes germ levels going below zero
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Conflicts:
code/modules/organs/organ_internal.dm
2014-07-13 08:53:53 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
DJSnapshot
a76be6bf7c
Nerf on sound distance.
2014-07-13 08:47:31 -04:00
Zuhayr
1079661a1e
Reapplied scanners to map, stopped braces working on drill turfs with no resources.
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Conflicts:
maps/tgstation2.dmm
2014-07-13 08:45:03 -04:00
Zuhayr
333c3c8ae7
Mining rework. Added ore scanner, adjusted values for spawn, added debug verbs.
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Conflicts:
baystation12.dme
code/modules/admin/admin_verbs.dm
maps/tgstation2.dmm
2014-07-13 08:44:47 -04:00
Hubblenaut
447b5e3faf
Fixes me being dumb with renaming variables
2014-07-13 08:34:38 -04:00
Hubblenaut
956706c7cf
Fix: Painkillers stay in body for decent time
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:34:30 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
Chinsky
0e9c383312
Added proc to imitate movement of stars. Changes icon state and throws all unanchored items in space.
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Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.
Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.
Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.
Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.
Conflicts:
icons/effects/effects.dmi
2014-07-13 08:23:09 -04:00
Chinsky
c9543e93e3
Added ship movement delay.
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Made autopilot actually move ship towards destination.
2014-07-13 08:22:00 -04:00
Chinsky
fb6d321e5d
Adds interface to the helm console.
2014-07-13 08:21:48 -04:00
Chinsky
6a39eb57ed
Added small readme file for overmap system.
2014-07-13 08:21:37 -04:00
Chinsky
0df1dabf75
Adds overmap system and examples of it's usage.
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Unticked, as it disables space edge transition.
Conflicts:
code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
Chinsky
f9cda2ef9c
Added system for overmap building.
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-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
2014-07-13 08:20:29 -04:00
mwerezak
76e9212ac8
Fixed wrong operator
2014-07-13 08:19:59 -04:00
mwerezak
2ff4a975f0
Sterilizine reduces germ_level on contact
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:19:50 -04:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
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Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
unknown
9a6e39fc58
Fixes missing length check before pick()
2014-07-13 08:17:03 -04:00
mwerezak
d3cdb25ef3
Increases cough rate for lung infections
2014-07-13 08:16:49 -04:00
mwerezak
ebfbf40724
Tweaks internal organ spread rate
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Conflicts:
code/modules/organs/organ_internal.dm
2014-07-13 08:16:32 -04:00
mwerezak
afaf623376
Makes minor wounds harder to infect
2014-07-13 08:13:21 -04:00
mwerezak
64ba9ab933
Fixes #5532 and increases the time required for organs to become infected from wounds
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Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
Conflicts:
code/modules/organs/organ_internal.dm
code/setup.dm
2014-07-13 08:13:02 -04:00
ZomgPonies
76276ace29
Cleaning out old unused code.
2014-07-13 08:10:44 -04:00
mwerezak
044399e6f0
Required spaceacillin levels no longer scale
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The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-13 07:43:57 -04:00
ZomgPonies
ffd2c1ce42
Minor change
2014-07-13 07:43:32 -04:00
mwerezak
54075aaceb
Infected wounds show up more readily on the health scanner
2014-07-13 07:42:32 -04:00
mwerezak
0682d336ec
Spaceacillin now prevents wounds from transferring germs
2014-07-13 07:42:21 -04:00
mwerezak
cf52f9e734
Fixes reagent_containers not being usable for surgery
2014-07-13 07:42:10 -04:00
mwerezak
9cebb9708e
Makes bleeding logic a little clearer
2014-07-13 07:41:56 -04:00
mwerezak
26f1173765
Allows necrosis to be fixed with peridaxon and surgery
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Conflicts:
code/modules/surgery/headreattach.dm
2014-07-13 07:41:24 -04:00
mwerezak
8f6bfb8b1a
Reduces amount of toxin damage dealt by infections
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Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
Conflicts:
code/modules/organs/organ_internal.dm
code/setup.dm
2014-07-13 07:39:26 -04:00
mwerezak
e360e5732b
Adjusts the curing of infections
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Conflicts:
code/modules/organs/organ_internal.dm
2014-07-13 07:36:25 -04:00
mwerezak
0ba5e1a3dc
Fixes dionaea getting infections
2014-07-13 07:35:30 -04:00
mwerezak
5a054bcdaa
Makes infections cure faster
2014-07-13 07:35:17 -04:00
ZomgPonies
ca667bae0a
Fuck Phoron
2014-07-13 07:31:09 -04:00