Atlantiscze
b52517aabb
Adds ability to repair TCommsat machinery without having to dismantle the machines and rebuild them from scratch. Applying nanopaste will restore 10-20 integrity points.
2014-07-18 06:56:59 -04:00
Atlantiscze
242b7ab66b
Fix for issue which caused telecomms machinery to take no damage when temperature was 70C. Now it adds damage according to temperature. Higher temperature will cause the machinery to fail faster.
...
Conflicts:
code/game/machinery/telecomms/telecomunications.dm
2014-07-18 06:56:51 -04:00
Walter0o
dbc621e7ab
another missing battery check
2014-07-18 06:53:11 -04:00
Walter0o
8e9b1b1b95
missing power check
...
people could still use this without any charge
2014-07-18 06:52:55 -04:00
Chinsky
ab8b3d25c4
Possible fix for #5645
...
I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
2014-07-18 06:52:40 -04:00
Chinsky
dbeb254062
Fixes #5650
...
Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
2014-07-18 06:52:28 -04:00
Chinsky
5b1257ddb9
Fixes #5648
...
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.
Conflicts:
code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-07-18 06:51:59 -04:00
Chinsky
95970f8cad
Fixes #5647 Fixes #5646
2014-07-18 06:50:57 -04:00
Zuhayr
5a8aada05d
Fixes bug with drone Bump() check
...
They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson
f7b516a5ab
Shit catches on fire now
...
Conflicts:
code/ZAS/Fire.dm
code/game/objects/items/weapons/storage/bible.dm
code/game/objects/items/weapons/storage/boxes.dm
code/modules/mob/living/living_defines.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photography.dm
code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson
dd31f75ae3
Add pressure alerts on firedoors.
...
Conflicts:
code/game/machinery/doors/firedoor.dm
icons/obj/doors/DoorHazard.dmi
2014-07-18 06:25:01 -04:00
Rob Nelson
08813d45cc
Fix potential ready-dna problems.
...
Conflicts:
code/game/machinery/cloning.dm
code/modules/projectiles/projectile/change.dm
2014-07-18 06:18:12 -04:00
Rob Nelson
8fbfd7ccd1
Ready_DNA not called in human new() when humans are spawned.
...
Conflicts:
code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00
ZomgPonies
4bfa67e053
Clown wizard gear.
2014-07-18 06:10:59 -04:00
ZomgPonies
b2b869a57d
Added remote view to spelllist
2014-07-18 05:09:17 -04:00
ZomgPonies
289b0a0eec
Oops
2014-07-18 03:02:30 -04:00
ZomgPonies
4ad8b741a2
Turned remote talk into a spell and optimized it, giving it it's action button
2014-07-18 02:38:53 -04:00
VampyrBytes
b3e12edbc4
fix for #300
...
Fixes ling return to life
2014-07-17 13:27:58 +01:00
VampyrBytes
b3f396bfff
Fixes inventory bug
...
Fixes the bug where you couldn't interact with someone's inventory when
they were on top of a structure, such as a table
2014-07-17 05:48:59 +01:00
ZomgPonies
e73ad0051b
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-07-17 16:52:04 -04:00
ZomgPonies
12b228b799
Did those mech changes I wanted to do a while ago, reverted gamma armory to old behavior.
2014-07-17 16:50:55 -04:00
ZomgPonies
9b145f3da2
Merge pull request #299 from VampyrBytes/master
...
Fix for internal organ surgery
2014-07-17 15:58:20 -04:00
ZomgPonies
58803b7b83
New positive random event, yay
2014-07-17 15:28:09 -04:00
ZomgPonies
d54d8ade16
Merge pull request #298 from mwerezak/paradise-docking
...
Docking controller fixes
2014-07-17 14:09:59 -04:00
mwerezak
db521949fb
Fixes gamma shuttle location not set at roundstart
2014-07-17 11:01:49 -04:00
ZomgPonies
54359a4e2c
Merge pull request #297 from VampyrBytes/master
...
Fix for xray + telescience irradiate
2014-07-17 06:59:07 -04:00
d3athrow
6a4866e199
Fix POS not opening the menu when you slap with your ID and make it not show the [user] attacked the thing with your ID as well.
2014-07-17 05:38:43 -04:00
ZomgPonies
c654029821
New genetic defects MUAHAHAHAA
2014-07-17 05:36:30 -04:00
Heredth
9e24075bc1
Add vars
2014-07-17 05:29:36 -04:00
Heredth
ded49a5af9
Update whisper.dm
...
Conflicts:
code/modules/mob/living/carbon/human/whisper.dm
2014-07-17 05:29:17 -04:00
d3athrow
994a5bebbf
Fix admins having to toggle genes several fucking times to get them to turn on sometimes.
...
Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.
Conflicts:
code/game/gamemodes/setupgame.dm
code/modules/admin/verbs/debug.dm
2014-07-17 05:27:05 -04:00
d3athrow
b9b6d09f23
Pod fixes.
2014-07-17 05:16:40 -04:00
ZomgPonies
81c643924d
Icons for most genetic powers.
2014-07-17 02:57:36 -04:00
ZomgPonies
a76f51b479
Merge pull request #296 from mwerezak/paradise-docking
...
Updates docking controllers
2014-07-17 01:36:28 -04:00
ZomgPonies
371fd82f54
Merge pull request #294 from VampyrBytes/master
...
Replaced Monkeyized() with working method
2014-07-17 01:35:32 -04:00
mwerezak
3e12d5028c
Fixes wrong circuit board in labor shuttle console
2014-07-17 00:40:16 -04:00
mwerezak
7823403456
Updates docking controllers
...
Fixed centcom and admin shuttles missing centcom side docking
controllers. Adds prison and gamma shuttle docking controllers. Adds
escape shuttle docking controllers. Adds escape pod docking controllers.
2014-07-17 00:33:49 -04:00
ZomgPonies
ad24b4f653
Remaining spell icons
2014-07-16 17:01:46 -04:00
MrPerson
7a554f2be9
Make dead people stop jittering
...
Fixes #3690
2014-07-16 16:47:22 -04:00
VampyrBytes
34712ecc37
Fix for internal organ surgery
...
Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
JimTheCactus
b96429146e
Fixes #5640 Make sparks effect target mob, not organ
...
The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-16 10:12:03 -04:00
Whitellama
5f8aeaa1ab
Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead
...
Conflicts:
code/game/verbs/ooc.dm
2014-07-16 10:11:40 -04:00
Whitellama
0cfff71916
Made LOOC show character names of living players and BYOND keys of observing/dead players
2014-07-16 10:10:43 -04:00
mwerezak
c7e3b2aad8
Adjusts the volume change in space
...
Did some playtesting with energy guns and revolvers in space.
2014-07-16 10:10:04 -04:00
mwerezak
0b61e8e646
Limits hearing sounds in a vacuum
...
Conflicts:
code/modules/mob/living/say.dm
2014-07-16 10:09:51 -04:00
mwerezak
9af839f34b
Thrown sharp objects no longer always embed
2014-07-16 10:06:40 -04:00
mwerezak
8644045eac
Moves human specific hitby code to human_defense
...
Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 10:06:22 -04:00
mwerezak
b36ce010ad
Bad indentation causing robot modules to embed
...
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-16 10:04:34 -04:00
mwerezak
be448d9c73
Thrown momentum no longer depends on fingerprints
...
Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:56:00 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
...
...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00