Commit Graph

725 Commits

Author SHA1 Message Date
petethegoat@gmail.com 6df79a4e62 Committing BubbleWrap's cuff buff! r3000, wooooooo~
See the changelog for details.
Also adding in some floors to make working on planet station easier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3000 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-28 18:35:27 +00:00
LastBattaWolf@hotmail.com 30021a2718 - Fixed a bug with some ambiance not playing properly, and moved toggle-ambience to special verbs with all the other toggles.
- Ported my changes from Git

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-27 23:53:25 +00:00
petethegoat@gmail.com fa01234c5f New pen stuff.
Removed some doubled lattice near the escape arm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2977 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-19 21:06:45 +00:00
vageyenaman@gmail.com d12a3d898e Added a new telecomm thingie on the syndicate shuttle. It intercepts all radio chatter and relays it to the syndicate channel. Pretty nifty!
Reverted the comm satellite layout. It should be much more balanced this way.

Some bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2975 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-18 04:52:34 +00:00
vageyenaman@gmail.com 00119e0b4a ▫ Telecommunications is finally live. There's just too much to explain so I'm going to recommend you visit the wiki article on Telecommunications.
▫ AI satellite replaced with Communications Satellite.
▫ Some turret tweaks. Gave "AI" turrets a variable that controls what type of lethal shots they shoot.
▫ New job access level, Telecommunications Satellite. The CE, RD, and Captain get this access level.


▫ Some icon tweaks and stuff.
▫ Faster chem machine energy regeneration rate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2959 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-16 01:14:19 +00:00
panurgomatic 3942358580 - Reworked exosuit atmospherics
- Combat exosuits melee won't gib dead mobs
- QM exosuit circuit crates cost lowered to 30 points
- Exosuit plasma converter generates 15 power per tick (was 10)
- Exosuit internal tank connected to atmos port now will update contents

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 04:04:03 +00:00
polyxenitopalidou@gmail.com 091936f0b5 •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 17:44:32 +00:00
VivianFoxfoot@gmail.com 1f29357168 Adds logging in the form of an attack log.log (now enabled by default)
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 03:30:25 +00:00
petethegoat@gmail.com c5e0033a77 Updated the changelog.
Changed the message when you try to add a floor tile to damaged plating.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2924 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 16:49:20 +00:00
VivianFoxfoot@gmail.com 18bbdaf697 Adds alt-click to the changelog, adds a sanity check to alt-pull just in case.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2912 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-04 05:30:57 +00:00
baloh.matevz@gmail.com 415ba0b883 I added a new atom-level proc:
/atom/ShiftClick(mob)

This is called whenever someone clicks on an atom while holding shift. It is not sensitive to distance from object or anything like that. The mob parameter it contains is the mob that clicked the atom.

THIS PROC DEFAULTS TO EXAMINE, so if you shift-click something, you will examine it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2906 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 02:17:18 +00:00
VivianFoxfoot@gmail.com bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
vageyenaman@gmail.com cfba741fa2 Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.


Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
kortgstation@gmail.com fce2ad2a8d Updated the changelog with PLEASE READ: A PERSONAL APPEAL
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2876 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 19:43:49 +00:00
VivianFoxfoot@gmail.com c54c517886 Air Alarms can now be hacked. Pressures over 3000 kPa now do brute damage to you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:58:24 +00:00
panurgomatic 346e19f4e4 - Added some new Odysseus parts and tweaked old ones
- Added Exosuit Syringe Gun Module
- New Odysseus sprites - courtesy of Veyveyr
- Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 00:13:29 +00:00
heisen51@gmail.com 9c70500367 Fixed a missing disposal pipe section and APC in Fore Starboard Maintenance
Wrapped objects can now be labelled with a pen
Wrapped small packages can be picked up, and are now opened by being used on themselves.
Added a new disposal pipe part: The wrapsortjunction diverts disposalholders with a tomail value of 1. Disposalholders are given a tomail value of 1 only if they originate from a disposal unit with a package in it.
Package wrappers are now w_class = 4.0. This is to prevent bugs when wrapping containers.
Mail office remapped such that packages flushed down disposals end up on a special table.
Package wrappers placed in most of the station departments. Some of these may be removed in the future if unneeded.
Changelog updated accordingly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2838 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 14:56:09 +00:00
heisen51@gmail.com 8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
baloh.matevz 1e7de42e8b Changelog updated with engineering remap.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2831 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 08:59:00 +00:00
kortgstation@gmail.com 864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
panurgomatic 175d4b5655 - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:50:23 +00:00
rockdtben d10d1c50d9 A lot of the canned drinks didn't have in hand sprites. Was pissing me off. So I added them.
http://rockdtben.com/files/ss13/ss13drinks.png

sodawater, tonic, purple_can, ice_tea_can, energy_drink, thirteen_loko, space_mountain_wind, dr_gibb, starkist, space-up, and lemon-lime.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2805 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:37:35 +00:00
quartz235@gmail.com ecffb0d985 also meat rotting is one of those things that should be in the actual changelog so people know not to leave meat lying on the floor everywhere
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2801 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 18:00:00 +00:00
panurgomatic 32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00
mport2004@gmail.com 72ff652ecd Changelog code has been fixed, when editing it please use notepad or some other text editor that wont attempt to change everything.
Bit of work on blob, mainly cleanup of the blob gamemode files.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 21:33:04 +00:00
heisen51@gmail.com fb1e7fcbd9 Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2761 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 14:25:27 +00:00
kortgstation@gmail.com 49b653b51a Sprited/added the blue magus and red magus robes
The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites.

Cultists now each start with join/blood/self instead of one random word each.

Cultist supply talisman now has five uses and can spawn armor talismans.

Updated the changelog 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 04:45:46 +00:00
kortgstation@gmail.com b4c22c6dac The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 02:49:16 +00:00
kortgstation@gmail.com 470474c884 Replaced the gibbing chambers with a salvage ship as a dock for the escape pods. (One pod is floating just by the ship, about to be "rescued")
Fixed the changelog because Doohl is retarded and put the dates out of order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2726 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 01:11:34 +00:00
baloh.matevz 18ea638182 might be a good idea to properly credit stuff... the previous commit was coded by carnwennan
http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7099

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2724 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 00:45:19 +00:00
baloh.matevz 3b5643d578 Ian (<3) can now wear all sorts of hats which affect what he says and does.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2723 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 00:43:28 +00:00
baloh.matevz 7c4dee0d2d Coded in a round-start hierarchy displayed to you when you are assigned a job.
So the text you now see at the start is...

The current game mode is - Traitor!
There is a syndicate traitor on the station. Do not let the traitor succeed!
You are the Chemist.
As the Chemist you answer directly to the chief medical officer and the research director. Special circumstances may change this.

Added this to the changelog.

If other servers wish to change this they can just do so by editing the supervisors variables in the files in

code/game/jobs/job/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2709 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 01:08:53 +00:00
vageyenaman@gmail.com b21a604c11 Vending machine GUI overhaul. Love it or hate it (sorry Erro)!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2694 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 00:06:59 +00:00
kortgstation@gmail.com 784b6ee0db Added Reactive Teleport armour and on/off sprites for the armour.
Click in hand to toggle on/off (like a cloaking device).
When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles.
EMPs will disable it.
Values may need tweaking to balance the armour.
One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc

Removed more X-Com shit I managed to fail to remove because of silliness with updating before committing restoring the file I meant to delete.

Updated the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:12:03 +00:00
baloh.matevz b04400e11c Hopefully made meteor mode more deadly.
Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.

Wrote this in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 02:32:33 +00:00
n3ophyt3 e298f2f46f Updated the changelog because erro is a smelly
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2669 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:56:23 +00:00
VivianFoxfoot@gmail.com 8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
baloh.matevz e7bea1cfb0 Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay.

4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on.

Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory.

Changelog updated with listed changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 19:51:04 +00:00
vageyenaman@gmail.com 87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
kortgstation@gmail.com f22a97e982 Added a mint food item/sprite which contains mint toxin
Added mint toxin, a poison which will gib fat people upon consumption
Added the mint to the chefs kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2648 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 04:26:15 +00:00
baloh.matevz@gmail.com 810dbd7346 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2634 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-07 00:53:09 +00:00
LastBattaWolf@hotmail.com 430cca3300 (GIVE POLYBLUE COMMIT ALREADY) Headrevs can no longer be borged, and revs who get borged are dereved.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2614 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 19:55:01 +00:00
LastBattaWolf@hotmail.com 145625b699 Cleaned up some more sounds and prepped ambistat.ogg and ambibar.ogg for their future as title music
(For PolyBlue) Flashbangs now affect people in lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2608 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 08:45:39 +00:00
baloh.matevz@gmail.com 30c68603a9 changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2605 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 04:02:33 +00:00
petethegoat@gmail.com ea9302e213 My side of the Christmas update.
Removed the RCD's ability to take down r-walls.
Updated the changelog.

Slight update to stack construction in preparation for buildable light fixtures.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2602 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:14:07 +00:00
LastBattaWolf@hotmail.com 855b087f38 (Committed for PolymorphBlue) Traitors in the prison cell on the escape shuttle now fail their objective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2599 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 02:37:19 +00:00
petethegoat@gmail.com c6d94edb84 Fixed up some of the APC construction/deconstruction messages.
Changed the popcorn sprite to one that doesn't suck, by Cheridan.
Updated dat changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2596 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-03 17:26:16 +00:00
Miniature f62eccc76b Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/mob/mob.dm
	code/defines/obj/vending.dm
	code/game/atom_procs.dm
	code/game/dna.dm
	code/game/machinery/computer/aifixer.dm
	code/game/vote.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/metroid/life.dm
	html/changelog.html
	icons/obj/stationobjs.dmi
	interface/skin.dmf
	maps/tgstation.2.0.8.dmm
2011-12-03 19:28:10 +10:30
LastBattaWolf@hotmail.com af1041f4b7 Added some more ambiance
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 23:24:13 +00:00
kortgstation@gmail.com 763c0ecf71 Can now make light tubes/bulbs in the autolathe
Old trashbag was buggy as fuck and useless. Didn't touch it's code, but replaced it's spawn in the janitors locker with a 20 slot, tiny item only storage object (new trashbag)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2577 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 05:35:40 +00:00