Commit Graph

725 Commits

Author SHA1 Message Date
vageyenaman@gmail.com 251ab4c5f4 !!! The insane crashing has FINALLY been fixed !!!
Metroids can no longer pick up donut boxes by drag/drop methods.

Fixed a disposal runtime error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 02:17:41 +00:00
vageyenaman@gmail.com b5f8eaf8a9 More work done on Telecomms:
▫ Signals can now be rejected by Subspace broadcasters through a specific data[] parameter.
▫ Improved the log browser.
▫ Log browsers and telecommunication monitors no longer require access to use. You do need access to delete logs, however.
▫ Intercoms need power to work. They don't drain power, they just need a constant flow of equipment power. As such, that offline intercom sprite's now finally being put to use.


Scripting language:

▫ Sorry about all the files; they're all necessary! It's important to notice that the basic structure of the scripting language code is not mine; I cannibalized the base structure from some obscure BYOND project. It's pretty well documented, and I'd say easier to browse through than atmos. Here's the basic deal:

A compiler datum manages the relationships between the three main subsystems of a scripting language: the Scanner, the Parser, and the Interpreter. The Scanner splits raw text into token datums that the Parser can read. The Parser transforms the otherwise random bits and strings into ordered AST Trees and nodes for the Interpreter to read. The interpreter actually executes the code and handles scope/functions/code blocks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3193 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 22:51:31 +00:00
VivianFoxfoot@gmail.com 06b4c17d97 Headsets are now modular, and come with encryption keys that correspond to secure channels. Currently, encryption keys are based around previous groupings (HoS encrpytion key, Captain encrpytion key). Consideration was made to giving an encrpytion key for each channel (Security encryption key, Command encryption key), and might be switched to that.
Turns the binary translator into an encryption key and makes it actually work properly. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3189 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 02:28:17 +00:00
LastBattaWolf@hotmail.com 25717689f3 - Fixed AI sounds, sorry guys I should stop committing at four in the morning :<
- Replaced lamarr with RUNTIME SQUEE!!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3187 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 20:50:52 +00:00
LastBattaWolf@hotmail.com 4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
VivianFoxfoot@gmail.com 23091a262e Borg radios now work while they're recharging
MMIs/pAIs/lockers in the dark can now hear.  This was done by changing the area check for hearing to a range instead of view, and then doing a line of sight calculation for each mob that can't hear naturally and checking if it's clear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 02:11:24 +00:00
petethegoat@gmail.com 2a5f2dfda9 Removed the mint.
Coins can still be found and used in vending machines.
PACMANs now run off sheets instead of coins.

Added coolity's new orebox sprites.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3178 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 19:32:54 +00:00
petethegoat@gmail.com f2e6d54ebf New stationary scrubber sprites, by myself.
http://i.imgur.com/nLUvE.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3175 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 16:02:02 +00:00
VivianFoxfoot@gmail.com 1eb6d76c74 Changes alt+click to ctrl+click for pulling.
Adds an adminspawn pinpointer that points towards people and traitor objectives.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3172 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 04:06:07 +00:00
petethegoat@gmail.com f1ee426a8f Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.

Moved the check_if_buckled() proc to mob/living, rather than having it repeated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 00:36:56 +00:00
kortgstation@gmail.com edc49b3047 New construct type: Artificer. Capable of constructing walls, creating materials needed for more constructs and repairing those that already exist (by attacking them). Sprites from Ausops.
Wraith phase shift is a bit longer so you can actually get through the entire wall when BYOND is lagging. Wraith has new sprites from TankNut

Juggernauts minimum damage was raised

You can now tell if a construct is wounded by examining it

Simple animals (constructs, Ian) can now see their health in the Status tab

Added spells for summoning soulstones, walls, r_walls, and a lesser version of the spell for summoning construct shells

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3161 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:32:10 +00:00
petethegoat@gmail.com 062bb8c6cb Added a fix for the karma runtimes.
The problem was that the SQL sanitization returned a string, when it was trying to add a number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 15:19:14 +00:00
petethegoat@gmail.com 50ba88c44e Updated the changelog with all of my recent commits.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3155 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 14:15:29 +00:00
petethegoat@gmail.com 98febe0396 Fixed the changelog.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 13:55:18 +00:00
petethegoat@gmail.com ccbe00d380 Foam nerfs, chem fixes, they're making me commit this quickly proper info incoming in a comment
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 01:33:47 +00:00
elly1989@rocketmail.com 10f6b0eaf9 Committing Smoke Carter's "News Caster Alerts" update.
I slightly modified it so that damage overlays work and so that wanted and alerts are visible at the same time.
All credits to Smoke Carter.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:45:30 +00:00
kortgstation@gmail.com 3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
elly1989@rocketmail.com f056179346 Reverted borg name stuff...because giving people RP choices is a horrible idea, obviously.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3129 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 22:36:43 +00:00
elly1989@rocketmail.com 0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
kortgstation@gmail.com 8109f4b861 Forgot to update the changelog for my last commit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3126 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 04:49:30 +00:00
baloh.matevz 32d8a7b6ce - Added the security officer, warden and hos jumpsuits by Khodoque:
http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7627&start=20#p89942
Screenshot:
http://www.kamletos.si/new%20security%20jumpsuits.PNG

- Closets in security and the outpost that were labeled as "red wardrobe" are now labeled as "security wardrobe".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3120 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-13 19:07:55 +00:00
baloh.matevz c046f98458 - So apparently Pete was too afraid to do this but apparently it's been approved, requested and in the waiting for weeks... Replaced the public autolathe with a photocopier, decided a photocopier doesn't need it's own room, so I moved the photocopier to the library and removed the autolathe room. I'm sure we'll soon have something more exciting to fill up the area.
Screenshots:
http://www.kamletos.si/something%20is%20missing.png
http://www.kamletos.si/photocopier%20location.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3117 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 22:42:50 +00:00
baloh.matevz a5fea19b5d - clicking the internals button on your UI (below zone select, above the suffocation indicator) will now properly toggle your internals if you are wearing a mask and your tank is in one of the following slots: back, hand, pockets, suit storage or belt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3114 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 18:15:18 +00:00
baloh.matevz 888d83d231 - Added the ian strip bugfix to the changelog, since an update will happen soon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3110 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 02:35:05 +00:00
baloh.matevz fe5b602a6f - Removed the table where mail gets to at mail sorting because mobs keep getting stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully pressurized and if they have something (or someone) in them. So no more hiding in disposal units!
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 22:46:05 +00:00
petethegoat@gmail.com d6e9a32346 Updated fitness. Athletic shorts are now available! http://i.imgur.com/kRPa2.png
Added a gold ID in wallet sprite for Erro.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3101 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 18:26:11 +00:00
baloh.matevz 528748d7ee - updated changelog with my recent stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3100 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 18:05:57 +00:00
baloh.matevz 37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
kortgstation@gmail.com 81676bd870 Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 08:20:17 +00:00
baloh.matevz ed973eadf0 - Added instructions on how to use the pretty markup to the changelog
- Added a few red corner floor pieces to security
- Added a Del() proc to blackbox recorders which makes it so a new blackbox recorder gets made when the one is deleted and all the data is copied over, so no data is lost. Same applies when the new one gets deleted. The new blackbox is spawned on z-level 2, so at centcom on the coordinates X,Y,Z = 1,1,2

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:12:42 +00:00
baloh.matevz 2dc48e4ff6 Changelog updated with my recent commits. Forgot to do this before making the last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3083 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 01:56:35 +00:00
baloh.matevz 0c147cb054 You will now face the direction of the item/turf/mob/anything you're interacting with (or trying to interact with) (applied whenever you click, shift-click or alt-click)
Added this to the changelog.

(Also added a cigarette paper and cigarette filter sprite, not seen anywhere in-game.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:22:17 +00:00
kortgstation@gmail.com 58be707695 Added a partially constructed teleporter to the syndicate (nuclear) shuttle. It is behind a blast door operated by the same computer that opens the outer airlock to prevent the operatives from using it will still on the centcomm Z level.
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?

Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.

Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 07:19:27 +00:00
quartz235@gmail.com a6c2e6e105 - Added water balloons (sprites courtesy of Sieve,) these can be filled with most reagents and burst on throwing if filled, applying the reagents to whatever is hit (along with everything else on that tile.) These are winnable from the arcade, for now. I'll probably think of a better way to implement them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 06:55:03 +00:00
panurgomatic e1f8d922a9 - Here's a thingamabob for all you sissies who cry "What a terrible new changelog markup, oh my". Launch in browser of choice (tested in FF, Opera, Chrome, IE8+), fill the form, click "Get HTML", copy&paste into changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3074 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 04:57:33 +00:00
kortgstation@gmail.com 7321826910 New verb: rightandwrong
When used, it will arm every human mob that is not already a special role (and with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
-Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow

It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..."

And make them a traitor/give them the objective to survive till the round ends.

After use, rightandwrong will remove itself from the users list of verbs.

rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.

Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3071 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 19:03:57 +00:00
kortgstation@gmail.com ef62b8337c Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I got permission to add this.
Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 03:05:22 +00:00
baloh.matevz@gmail.com cd37755ff4 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3062 316c924e-a436-60f5-8080-3fe189b3f50e 2012-02-09 01:37:42 +00:00
panurgomatic c754581c46 - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 18:47:04 +00:00
kortgstation@gmail.com b324db9b7e The armoured construct is now known as the Juggernaut. Its health was lowered and it takes massive damage from being hit with a bible. The Juggernaut has a lesser version of force wall.
Added the Wraith construct, a faster, more fragile construct which has a lesser version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and Shield (lesser forcewall) spells

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-08 02:58:30 +00:00
baloh.matevz 6afc5dcc47 forgot to roll-back the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 01:17:57 +00:00
baloh.matevz 32cd34bba3 Engineers and the CE now have a 10% chance of spawning nearsighted with prescription glasses...... Oh like you've ever seen an engineer that doesn't wear glasses :)
Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3045 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 00:32:50 +00:00
baloh.matevz cd85e48c4a The job selection page has been changed a little:
Screenshot:
http://www.kamletos.si/job%20selection%203.PNG

Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3032 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 21:09:11 +00:00
baloh.matevz 0fa1f3d924 Examining humans is now smarter and displays only the things you can see. Certain outerwear suits and helmets hide other pieces of clothing on you.
A diagram that displays what can hide what:
http://www.kamletos.si/inventory%20visibility%20hierarchy.png

Note that not all suits and helmets hide stuff.

Added this to the changelog.

Technical information:

Renamed gimmick.dm to z_gimmick.dm because whenever I doubleclicked on any piece of clothing in the object tree it always pointed me to some random gimmick item instead of the root definition. Now the file is at the bottom of the folder and so everything else is looked up first.

Created a bitflag variable which is used to determine which piece of clothing hides another. The variable is flags_inv and the flags it contains are:

#define HIDEGLOVES 1		//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDESUITSTORAGE 2	//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDEJUMPSUIT 4		//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDESHOES 8			//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDEMASK 1			//APPLIES ONLY TO HELMETS!!
#define HIDEEARS 2			//APPLIES ONLY TO HELMETS!!
#define HIDEEYES 4			//APPLIES ONLY TO HELMETS!!

The first 4 only apply to exterior suits and the last 3 only to helmets, so they can use the same numbers. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 20:09:46 +00:00
trubblebass@gmail.com 93d115cfbe - Adds some more player relevant stuff to the Changelog.
Thanks to Sieve for the file. Not thanks to that lazy [censored] Petethegoat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3024 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-01 00:39:16 +00:00
elly1989@rocketmail.com 2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00
polyxenitopalidou@gmail.com fa4a015140 •Final fix :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3020 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 17:17:50 +00:00
polyxenitopalidou@gmail.com ff2595d8ca •Aaaand changelog fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 17:08:27 +00:00
polyxenitopalidou@gmail.com 7c4a9c4891 •Quick bugfix on newspapers and changelog update, once again. This should be it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3013 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 23:22:11 +00:00
polyxenitopalidou@gmail.com e3481ccd9a •Changelog update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 19:35:28 +00:00