Commit Graph

1278 Commits

Author SHA1 Message Date
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
joep van der velden
2b55f25f1f Fixes the singulo going through the containment when it shouldn't 2020-10-30 10:08:52 +01:00
Samuel
c99f7e3b22 Boo! Rework (#14543)
* Boo Refactor

* Boo-Refactor Review Items

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Vending Machines Flicker

* Dave's Fire PR Review Mixtape Ft. SteelSlayer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2020-10-26 19:57:02 -04:00
ZEUS\samcr
8302f1efb7 Light flickers now process asynchronously again 2020-10-25 14:04:41 -04:00
AffectedArc07
a6d333ab5e Adds user logging for emitter deletions + Fixes lobby tab (#14685)
* Adds user logging for emitter deletions

* Fixes something I broke with lobby too
2020-10-21 15:16:03 -04:00
Kyep
3fbe5d46ac Solar Flares (#14400)
* Solar Flares

* fixup

* SSsun

* convert solar flare to a /datum/weather

* AA request

* shock chance for APCs = 5% per 2.5M of power in grid

* refactor

* farie suggestions

* farie suggestions 2

* reduced maximum length from 15m to 10m

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-10-17 14:04:29 -04:00
SabreML
cadfb7c433 Light fixture code cleanup & spooking (#14396)
* Autumn cleaning

* A few things I missed

* Set 'update' back to 'FALSE'

* Allows ghosts to burn out lights

And also tweaks the adminverb 'Fix all Lights' to reset the 'switchcount'.

* Tweaks burnout value

* A few more tweaks

* Removed an else

* I thought I'd already done this, guess not!
2020-10-17 13:57:36 -04:00
mochi
bffd50a3ff Fix Supermatter shard dusting AI on click 2020-10-08 19:48:47 +02:00
joep van der velden
7cd7d76eb6 Makes laser tags have 0 damage + check in field/generator/bullet_act 2020-10-03 15:26:20 +02:00
ppi13
8ffa7d9715 Makes slimes immune to tesla (#14394) 2020-09-25 16:16:50 -04:00
AffectedArc07
4ccc7a1b63 Removes Supermatter NanoUI (#14392) 2020-09-25 16:11:36 -04:00
Certhic
3fead8811b pacman tgui tweaks 2020-09-19 15:16:14 +02:00
Certhic
c0b0e9b508 pacman tgui 2020-09-19 00:06:36 +02:00
AffectedArc07
90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00
SteelSlayer
72f80091bc fix after upstream merge 2020-09-16 09:38:57 -05:00
SteelSlayer
dab29cc668 Merge remote-tracking branch 'upstream/master' into spawn-removal 2020-09-16 09:38:20 -05:00
joep van der velden
0bfe9d994e Merge remote-tracking branch 'upstream/master' into bombing-logging-and-co 2020-09-16 15:26:19 +02:00
AffectedArc07
e02917f69f Merge remote-tracking branch 'ParadiseSS13/master' into pr/RedWolfie/14258 2020-09-15 22:04:01 +01:00
AffectedArc07
2219c31485 Merge remote-tracking branch 'ParadiseSS13/master' into pr/Kyep/14058 2020-09-15 16:57:35 +01:00
variableundefined
e9e634bb20 Merge pull request #14239 from AffectedArc07/singulo-warning-tweaks
Improvements to singulo logging
2020-09-14 20:40:46 -04:00
AffectedArc07
455bf0b5e8 Merge remote-tracking branch 'ParadiseSS13/master' into pr/Kyep/13888 2020-09-14 22:13:46 +01:00
SteelSlayer
2a70626c78 affected review tweaks 2020-09-14 11:38:17 -05:00
SteelSlayer
6caf4cfebf Merge remote-tracking branch 'upstream/master' into wires-tgui 2020-09-14 08:51:32 -05:00
AffectedArc07
a2c5fc39a8 Merge pull request #13751 from Fox-McCloud/alarm-overhaul
Overhauls and Refactors Alarm System
2020-09-14 13:54:06 +01:00
Fox McCloud
e6bd4b6638 fix ups 2020-09-13 18:33:21 -04:00
Certhic
094cd0528d Merge branch 'solars' of https://github.com/RedWolfie/Paradise into solars 2020-09-08 20:04:51 +02:00
Certhic
b857420e2b fixed bug in timed solar 2020-09-08 20:02:40 +02:00
RedWolfie
5e3e56ef56 Update code/modules/power/solar.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-09-08 13:07:59 +02:00
Certhic
a60cbd3a36 tgui solar 2020-09-07 20:35:55 +02:00
AffectedArc07
41330a5de6 Improvements to singulo logging 2020-09-05 15:52:23 +01:00
Certhic
90ac9874b2 fixed orange crayons not making cables orange 2020-09-01 16:23:53 +02:00
Kyep
0d7f7fd9fb consistency 2020-08-29 14:51:04 -07:00
Kyep
40b08bcb33 var/list/data = list() 2020-08-29 14:28:55 -07:00
AffectedArc07
ebba3a322b Merge pull request #13703 from Fox-McCloud/tg-flying-floating-float-refactor
TG Flying+Floating Refactor
2020-08-27 20:08:35 +01:00
SteelSlayer
609d252fa8 Merge remote-tracking branch 'upstream/master' into wires-tgui 2020-08-15 13:13:50 -05:00
Kyep
5cd3a5cfd0 TGUI SMES 2020-08-11 00:03:32 -07:00
SteelSlayer
d928635393 Some spawn removals and other assorted code cleanup 2020-08-07 08:55:34 -05:00
Kyep
1fa9862a20 Update code/modules/power/singularity/narsie.dm
Co-authored-by: AffectedArc07 <josephcase55@hotmail.com>
2020-08-07 13:31:47 +00:00
Kyep
c0f98deeab Fixes cult summon runtime 2020-08-07 06:26:03 -07:00
SteelSlayer
06686a302a Adds a bunch of SStgui.close_uis(wires) 2020-08-01 14:40:06 -05:00
SteelSlayer
f5a74a7c19 tracker fix 2020-07-31 10:43:33 -05:00
Fox McCloud
994149c384 Merge pull request #13604 from SteelSlayer/malf-picker-action-button
Replaces two malf AI verbs with action buttons, gets rid of the malfunction verb tab
2020-07-21 16:55:34 -04:00
Kyep
2f55955534 defines, color-coding 2020-07-21 08:16:28 -07:00
Kyep
6e14ccd0cf Suggested changes, part 2 2020-07-21 07:43:03 -07:00
Kyep
3ff588392b Suggested changes part 1, apc.dm 2020-07-21 07:31:52 -07:00
Kyep
06f593ec24 Steel suggestions 2020-07-20 20:43:47 -07:00
Kyep
7b2aea807c aghosts 2020-07-20 17:01:37 -07:00
Kyep
3778cebe88 Port APCs to TGUI 2020-07-20 16:29:06 -07:00