Commit Graph

194 Commits

Author SHA1 Message Date
Crazylemon64
6c8a20a825 Radios no longer double-dip initialize 4noraisin 2017-05-06 23:41:59 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
8fb17b2bee moarrr 2017-04-04 04:26:53 -04:00
Fox-McCloud
fb02933f30 For qdel and Destroy Fixes 2017-04-03 19:06:20 -04:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
Fox-McCloud
182dcd93b5 autolathe receivers 2017-03-24 16:57:25 -04:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
9d9e957df1 Tool overhaul (usesound & toolspeed), wire descriptions/ghost interaction, add additional tools, refactor can(t)_hold 2017-03-05 19:53:20 +01:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
davipatury
a3a1775696 Wires nano-ui. 2017-02-25 21:51:28 -03:00
Fox McCloud
1044b2b84d Merge pull request #6515 from Crazylemon64/fast_servermonitor
Telecomms monitor is speedier now
2017-02-24 23:25:47 -05:00
Crazylemon64
2f8feff402 Refactors tcomms stuff a little 2017-02-24 18:10:08 -08:00
Markolie
c5b897a951 Fix fax machine logout issue, fix card eject telekinesis interaction, fix death alarm follow link, fix flavor text not hiding when unknown, fix spacepod mining lasers 2017-02-22 18:24:43 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Crazy Lemon
2a209f62cd Merge pull request #5814 from Markolie/ann2
Announcement refactor
2017-01-18 19:17:30 -08:00
Crazylemon64
f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Markolie
e2587dbbbf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ann2
# Conflicts:
#	code/game/gamemodes/events.dm
#	code/modules/awaymissions/bluespaceartillery.dm
2016-12-23 19:04:35 +01:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Markolie
b3f505175e Announcement refactor 2016-10-24 22:03:18 +02:00
Kyep
02ffbd084e Creates Syndicate Team Radio Frequency 2016-09-05 03:35:29 -07:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Tigercat2000
9f8ba253c9 Saycode refactor/improvements
- Refactored multiple bits of saycode to be less eyeburning code
 - Radios now properly report special channel messages (binary, hivemind)
 - Animals with no speak list no longer show unfiltered messages to
   everyone.

 - Fun part:
   - Improves handling of headsets for the two ear system.
     - The right headset will now be talked into if the left headset
       reports that it is unable to send the message on the chosen
       channel/mode.
     - This means that instead of having to swap headsets around, wearing
       a headset on either ear will grant you access to all of it's
       channels.
     - The left headset will take priority, which really only affects when
       it's set to a non-standard frequency.
2016-07-18 19:17:11 -07:00
Fox-McCloud
0fb2bfd8f1 Various Mining Tweaks 2016-07-14 22:07:04 -04:00
TheDZD
a97f0eaeea Merge pull request #4952 from Fox-McCloud/borg-power
Borg Power Use Refactor
2016-07-10 14:23:37 -04:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
Fox-McCloud
405df28fab Borg Power Use Refactor 2016-07-09 01:50:26 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TheDZD
1a898dfd37 Merge pull request #4852 from FalseIncarnate/bug_fix
Minor Bug / Exploit Fixes
2016-07-05 20:41:47 -04:00
Fox McCloud
df0c9e51cf Merge pull request #4870 from Kyep/specops_fix
Fixes NTSpecOps Radios
2016-07-05 20:00:21 -04:00
Kyep
1d24dc1b63 Fixes NTSpecOps Radios
- Changes NT Navy Officer / Special Ops Officer headsets to broadcast to
ERT radio by default, BUT also have the ability to talk to special ops
(deathsquad) radio by using .- (or #-, or #-).
- This fixes a bug where Special Ops Officers can't actually talk to
special ops teams because special ops teams are on a different frequency
to ERTs, and neither of the two channels (ERT or SpecOps) can be
selected with a :X/.X/#X style letter.
2016-07-04 02:52:49 -07:00
Fox-McCloud
b57391aba6 Minor Flag Refactor 2016-07-03 23:43:12 -04:00
FalseIncarnate
daf777979f Minor Bug / Exploit Fixes
Fixes #4786
- Chicks that age up to chicken will retain their ghost (if any) into
their adult stage.

Fixes #4836
- Intercoms now properly check their buildstage when removing cables and
electronics to avoid being used to infinitely generate these objects
- Fire alarms and air alarms now also have this exploit-protection. APCs
already had a form of this protection.
2016-07-02 23:32:18 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Fox McCloud
9e65cd7564 Merge pull request #4231 from monster860/concurrency
Telecomms concurrency fix
2016-05-13 15:34:15 -04:00
Tastyfish
b77541bc9b Fixes a couple runtimes and weird add_reagents/add_reagents_list that was silly 2016-05-12 19:22:07 -04:00
FalseIncarnate
a68ddb1116 Global Intercom list, minor code cleanup round 2 2016-05-06 03:20:00 -04:00
Crazylemon64
e6258c31cf Adds name and message 2016-04-30 01:42:36 -07:00
Crazylemon64
71c6dfb4b6 I did something dumb 2016-04-29 18:15:23 -07:00
Crazylemon64
df583c0196 No runtimes allowed ever 2016-04-29 18:14:10 -07:00
Crazylemon64
95123e5360 Makes the message better 2016-04-29 18:11:43 -07:00
Crazylemon64
55bdf1c3ce Adds a noisy deletion timer to autosay mobs
so we don't have silent failure
2016-04-29 18:08:57 -07:00
Crazylemon64
501fa17958 Fixes autosay to no longer create AIs for their messages 2016-04-28 14:53:52 -07:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
monster860
fc09967ca8 telecomms concurrency fix 2016-04-17 17:14:46 -04:00
Tastyfish
0820c03a18 Removes unnecessary extra stuff I did, makes bot radios cleaner 2016-04-16 18:36:21 -04:00