Commit Graph

496 Commits

Author SHA1 Message Date
Fox McCloud
8d4cc7b645 Organ and Autopsy Qdel Fixes and Minor Organ Tweaks (#7201)
* Organ and Autopsy Qdel Fixes

* organ tweaks

* tweaks
2017-05-06 15:26:45 -07:00
Fox McCloud
9a43700e5d Makes All Instances of Implanting Use Proper Procs (#7224) 2017-05-05 15:45:37 -07:00
Fox McCloud
36d4298e2b Merge pull request #7198 from Crazylemon64/organ_varname_refactor
Refactors "organs" to be "bodyparts" to end confusion once and for all
2017-04-30 17:00:44 -04:00
pinatacolada
e52886734f bioluminescent kidan! 🐜 🏮 (#7137)
* bioluminescent kidan! 🐜 🏮

Gives Kidan an IC tab ability that makes them glow! wow!!!!!

This adds body and head markings, a new glowy organ to kidan lower body,
and glowing space ants! wow!!!!!!

Bioluminescence eats away nutriment, you can be glowing for some 13
minutes at roundstart before you starve out and the light goes out.
Dying also turns off the light. And shadowlings veil too.

Light color is based on a mix between head and body markings colors,
where the body markings color is slightly more predominant.

How bright you are depends on how much clothing you have. A full nakey
kidan is as bright as a flashlight, while a fully suited kidan isn't
bright at all. Rolling down jumpsuits makes you more bright too. Basic
idea is less clothes in the way, more brightness.

Oh you can also remove the light organ and implant it on other things,
and they will gain the ability to be bioluminescent. Yes you can be a
hot pink glowing neon green in the dark vulp. If you implant the organ
on someone else, the light will be based on the original kidan's colors.

kudos to Traveling Merchant for the sprite work, and KasparoVv for
helping me out with the markings part. Only one set of body markings is
done yet, but hey they're easy to make

🆑 pinatacolada, Travelling Merchant
add: Glowing kidan!
add: Kidan body markings
🆑

* address all the things

literally everything

* fixit

* death comes

* death goes

* i ded

* all the small things
2017-04-29 23:31:27 -07:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Crazy Lemon
893fd2178e Merge pull request #6896 from pinatacolada/greasyhandsforrealsies
Dirty surgery rooms more prone to infections and ghetto surgery internal organ disinfection and dead limb revival
2017-04-26 18:51:10 -07:00
Crazy Lemon
4140b89b33 catch a possible runtime real quicklike 2017-04-16 15:03:15 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
pinatacolada
fae387b51a i went to great lengths to fix this 2017-04-06 18:34:38 +01:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
Crazy Lemon
8cf82bcb7a Merge pull request #6937 from Fox-McCloud/autopsy
Autopsies No Longer Need Surgery
2017-03-30 18:36:21 -07:00
davipatury
8963e96c41 effect/spider to structure/spider 2017-03-27 19:01:25 -03:00
pinatacolada
05580dc409 spesses 2017-03-27 13:43:18 +01:00
Fox McCloud
f7f127042c Merge pull request #6679 from Kyep/terrorspiders-PR5
Terror Spiders 5 - Fixes & Tweaks II
2017-03-27 02:27:19 -04:00
pinatacolada
ed875e2d40 oops spacing 2017-03-27 01:22:15 +01:00
pinatacolada
bca1f4b852 fixessssss 2017-03-27 01:18:10 +01:00
Fox-McCloud
4137f237d7 Autopsies No Longer Need Surgery 2017-03-26 00:31:50 -04:00
TravellingMerchant
740d66f953 Adds the Shellguard parts to the code list. 2017-03-25 03:13:14 +00:00
Mark van Alphen
cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
pinatacolada
7c85877950 im legally blind dont judge 2017-03-24 10:58:18 +00:00
Crazy Lemon
87e4993152 Merge pull request #6717 from Fox-McCloud/laser-scalpel-refactor
Fixes Power Tools Materials and Recators Laser Scalpels
2017-03-23 15:20:56 -07:00
pinatacolada
eafa00f4b7 Dirty surgery rooms more prone to infections and ghetto surgery internal organ disinfection and dead limb revival
Combination of #6743 and #6479, because I am a pro mlg git user, who
would never have issues with the master branch no sir

Doing surgery with another person watching, even if they don't wear a
mask, doesn't warrant an infection either, but beyond that you are
pushing your luck

However, doing surgery in this scenario:

![why would you even do this](http://puu.sh/u7kLj/f3a444e1e9.jpg)
Resulted in acute infections to the heart and lungs.

So, recap:
-Wash your hands, wash your tools if needed, clean your room, wear a
mask and nothing bad happens.
You can even invite a friend to watch over
-Do brain surgery in a blood filled room with 11 clowns honking and
breathing cooties down your patient, and it's just bad
//-Letting your patient go without closing the incisions is also bad why
would you even do that (NOT WORKING ATM)
Allows to use a droppers, bottle, drinking glasses, drinking bottles.
beakers, sprays, or if you are brave
enough, an entire bucket, to treat internal organ infections with
alcohol. The more alcoholic the thing is the more it disinfects. This is
an available option during organ manipulation, at the time where you can
apply trauma kits and etc, so you can for instance apply a trauma kit
and then drip a bottle of vodka over someone's liver to treat infection.

Also adds a debridement surgery to revive dead EXTERNAL organs. Same
list of utensils as the previous, lets you apply mithocolide on a dead
limb or chest to make it unded. Surgery steps are incision, scalpel,
applying a reagent container, cauterize.

🆑 pinatacolada
add: dirty surgery environments get you nasty infections
add: ghetto surgery internal organ disinfection with alcohol
add: dead limb revival surgery step
/🆑
2017-03-23 15:10:28 +00:00
Fox McCloud
7b16c169ff Merge pull request #6494 from Crazylemon64/risky_strange_reagent
Strange Reagent is now Riskier
2017-03-21 13:11:29 -04:00
Crazy Lemon
78d8248e72 Merge pull request #6800 from Fox-McCloud/surgery-fix
Fixes Abductor Surgery
2017-03-17 15:55:23 -07:00
Fox-McCloud
991bd8c702 Fixes Abductor Surgery 2017-03-17 18:28:23 -04:00
Mark van Alphen
06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Mark van Alphen
93470e3570 Merge branch 'master' into zefix 2017-03-09 17:20:31 +01:00
Fox-McCloud
9e94f2ceeb Fixes Power Tools Materials and Recators Laser Scalpels 2017-03-09 02:08:42 -05:00
Markolie
8ed466955e Surgery toolspeed changes 2017-03-08 10:46:43 +01:00
Markolie
acab5d5170 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into toolz
# Conflicts:
#	code/game/objects/items/weapons/storage/bags.dm
#	code/game/objects/items/weapons/storage/uplink_kits.dm
#	code/game/objects/items/weapons/storage/wallets.dm
2017-03-08 10:45:16 +01:00
Mark van Alphen
b26d50d9f9 Merge branch 'master' into findnreplace 2017-03-08 10:37:10 +01:00
Fox McCloud
5a9ff41464 Merge pull request #6591 from Crazylemon64/ipc_power_cord
Replaces the IPC APC grabbing thing with a power cord and lets IPCs be genderless
2017-03-07 22:25:11 -05:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
e6b39c3185 Fixes 2017-03-05 14:31:26 +01:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
Kyep
9b3153cabc Terror Spiders 5 - Fixes & Tweaks II
Fixes:
- Spiders can no longer get stuck in vents, because they coccooned a mob
on top of a pipe, and it broke the pipe. Similarly, spiders can no
longer coccoon anchored objects of any kind. Fixes bug #6221 properly.
- Spiders will no longer ignore mechs and space pods. This was leading
to people cheesing the away mission with a ripley and a mech-mounted
drill.
- Prince, Queen, etc in away missions no longer stand still like
statues. Grays still stay on their vents.
- White spider in away mission can no longer infect people in a way that
makes it possible to transfer spiderlings to the main station.
- White spider eggs no exist for two minutes longer than they should
after hatching from someone.
- Signs in the away mission no longer contain the text 'improper'.
- Spiderlings that hatch in the away mission with an opened queen lair
no longer get stuck.
- Two misplaced lights in the away mission have been fixed.
- Queen nests in the away mission which live for a very long time can no
longer depressurize their area by smashing walls.

Updates:
- Webs spun by white spiders will infect humans who are silly enough to
walk into them. Hardsuits protect against this.
- Spiders will now be quicker to open doors. This should stop them
getting hung up on doors they can open.
- Empress has been tweaked to have an 'erase brood' ability (wipes
infestation, for adminbus), and her spit does BURN instead of TOX.
2017-03-04 03:40:59 -08:00
Crazylemon64
98e23c3202 Replaces random disease with necrosis 2017-02-26 11:04:24 -08:00
Fox McCloud
616a0ff8d1 Merge pull request #6446 from Kyep/terrorspiders-PR3
Terror Spiders 3 - Awaymission & AI
2017-02-25 17:04:30 -05:00
Crazylemon64
0e10df68a1 Replaces the APC attack_hand code with a power cord organ
De-snowflaking IPCs one bit at a time
2017-02-25 00:41:18 -08:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Kyep
483da74982 Rebalances/buffs white spider 2017-02-17 23:34:35 -08:00
Krausus
4754d6b4b3 Fixes some sounds not being cached properly 2017-02-17 02:37:26 -05:00
Crazy Lemon
77a98d9a21 Merge pull request #6408 from KasparoVy/Fixing-VoxTailBug
Fixes Vox-tail Bug
2017-02-14 23:24:49 -08:00
KasparoVy
87aa937d8d Fixes a bug w/ frankenstein limbs and Excises mob icobase/deform so the organs handle it.
Fixes a bug w/ the first commit where frankenstein limbs got converted to the owner's appearance (icobase/deform) if the owner HAS_ICON_SKIN_TONE.
2017-02-14 21:39:40 -05:00
KasparoVy
6b50f16a12 Fixes Vox-tail Bug
When a new Vox spawns in, your tail won't suddenly break (become a
different colour).
Abstracts icobase/deform/tail from the species definitions a bit so
individual mobs can have a different icobase/deform/tail than other mobs
of the same species.
2017-02-12 02:28:15 -05:00
Kyep
9f20cb1685 Fixes merge conflict in event_container 2017-02-10 22:07:05 -08:00
KasparoVy
ef5376ede2 conflict resolution 2017-02-05 17:13:34 -05:00
Fox-McCloud
390f6768b3 Merge remote-tracking branch 'upstream/master' into botany-rework 2017-02-05 05:26:46 -05:00