Commit Graph

55 Commits

Author SHA1 Message Date
Migratingcocofruit
ad98a804cb Adds the alien cache ruin and a PTL terminal (#30367)
* Make the cache room

* adds alien cache machine

* adds the cache properly

* adds multitile component

* adds terminal building and reward selection procs

* adds laser receptacle file

* Refactors ptl targetting code

* more work on the ptl terminal

* change file name to laser_terminal

* changes area to powered makes laser terminal work properly

* makes a new pickweight function because the old one is bad

* Update alien_cache.dm

* Update canister.dm

* Update alien_cache.dm

* adds a template of the ruin

* adds some spawners to the reward pool

* adjusts agent b amount

* adjustments to loot table and changes to spawner comments

* new placeholder sprite for the cache

* randomizes reward spawn location and makes a PTL terminal sprite

* updates alien cache sprite and examine proc

* Adds overlays to the cache to indicate the current progress

* fixes mob capsule spawner and laser terminal

* Adds animations to PTL terminal

* new box part of the sprite for the PTL terminal. Adds glow

* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish

* changes PTL terminal id generation slightly

* adds simon says. incomplete

* Update paradise.dme

* simon says works now

* adds more rhythms

* Adds success and failure sounds

* Makes the ptl terminal board printable

* Update secure_alien_airlock.dm

* undo changes to preferences.dm

* undefs things

* removes identical to parent vars

* Update alien_cache_random_spawners.dm

* replaces animation end loop flag so open dream CI doesn't give errors

* changes centre platform colour and adds a fan to the entrance

* more pads more sounds

* better sprites

* remove old sprite

* adds the cache to example config

* makes it not always spawn

* Update simon_says_32x32.dmi

* adds some flavor to the ruin

* Update alien_cache_site.dmm

* adds a signal to the ruin
2025-10-01 12:54:10 +00:00
CRUNCH
be2f874e76 Removes crap, upgraded, and upgaded+ cells. Buffs the capacity of basic cells. (#29958)
* Purgation complete

* Update cell.dm

* duplicated descriptions

* subtyping

* Update cell.dm

* Loot

* Update misc_spawners.dm

* Update misc_spawners.dm

* Update code/game/objects/effects/spawners/random/misc_spawners.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cell.dm

* Update code/game/objects/effects/spawners/random/misc_spawners.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/power/cell.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-26 01:38:33 +00:00
PollardTheDragon
001430f6fc Adds new AI upgrade disks as space and trader loot (#29837)
* Adds new AI upgrade disks, makes them space loot and trader loot

* Fixed oversight
2025-08-07 16:54:49 +00:00
PollardTheDragon
6701e12613 Converts Pirates, Soviets, and Drakehounds to basic mob AI (#29903)
* Converts pirates, soviets, and drakehounds to basic mob AI

* Linters and fixes

* Pirate fire rate adjustment

* Merge fixes

* Better ranged attack code

* Even better ranged code

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-06 06:30:29 +00:00
PopeDaveThe3th
6dff434902 Ports TGMC Pistol + Pistol Magazine + Attachment Sprites (#29768)
* let's fuckin go

* aps cleanup

* one word

* attachments file

* license nonsense

* almost forgor

* error fix

* second fix

* please free me from this hell

* AHHHHHHHHHHHHHHH

* please just end already

* please

* for fuck's sake

* just work already you little shit

* FUCK

* the suffering does not end

* there can't be many more

* license

* rollback 1

* rollback 2

* license move

* Update code/modules/projectiles/ammunition/magazines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* contra change

* rollback

* contra change 2.0

* Update README.md

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile/automatic.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/projectiles/guns/syringe_gun.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* more contra changes

* whoops

* daedalus

* few more

* Update code/modules/projectiles/guns/projectile/automatic.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* more contra edits

* Update code/modules/projectiles/guns/projectile/sniper.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* that was annoying

* Update code/modules/projectiles/ammunition/magazines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-29 22:30:45 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
PollardTheDragon
b33f74594a Converts space bears, space carp, and space bats to basic mobs (#29775)
* Bears and bats.

* Carp

* Comments, file locations

* Linters!

* Moved initial emotes for basic mobs to a component

* Linters

* Adjusted emote chance for space bats

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Updatepaths

* Apply code review suggestions

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-26 05:53:00 +00:00
PollardTheDragon
7bdd4c4569 Adjusts BSH extra loot drop locations (#29699) 2025-07-24 11:40:25 +00:00
warriorstar-orion
28920e8a61 fix pool spawners deleting themselves way before they should (#29738) 2025-07-10 13:13:13 +00:00
warriorstar-orion
064f0ce221 fix some tests (#29729)
* non airlock stuff

* pain unending

* comment local test define back out

* this needs a room to spawn mobs in
2025-07-09 14:16:36 +00:00
warriorstar-orion
0adc3913d1 prohibit prefabs in spawner loot lists (#29556)
* prohibit prefabs in spawner loot lists

* fix copy paste
2025-06-11 17:12:47 +00:00
Kyani
fdcf4899a2 Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa

ddsadsa

* moderate again

* revert

* beginning with rebase

* organssssssssss

* organs now process!

* analyzer finished! + mapping

* tool bit implementation and quality

* organs and fixes and reworks

* more organ work

* more organs done

* more organ progress!

* more organ work

* MORE. ORGANS.

* temp

* more organsssss

* ITS DONE!!!!!!!!

* oops

* also oops

* linter stuff

* forgot this + oops

* linter

* i forgot to save!

* lots of improvements and tweaks

* move icon over

* icon tweaks

* icon mistake

* oops

* dumb

* more icon validations

* i think thisll fix it?

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* fixes+tweaks

* fix

* oops

* linter

* i didnt save....

* this should give -some- warning

* forgot a span

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* beginning edits

* more fixed and tweaks with cooldowns

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* lots of tweaks

* more review changes

* comment change

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* returns start back to gland

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* code review fixes

* trying to make surgery work....

* might as well push this

* perfection. now i need text

* text + small tweaks and bugfixing

* linting

* forgot to implement this

* deconflicting maps

* modifying for xenos again

* i guess this wasnt needed???

* added surgical belts to xeno

* minor swap

* quick fix

* small tweaks

* small tweak

* tiny tweak

* some slime updates

* more tweaks

* more updates

* first batch of fixes

* hiero audio fix

* robotic fauna fixes

* more rounds of bugfixes

* prevents teleporting

* tiny fix

* makes sharp more common

* misc fixes

* surgery and revenant fixes + extractor

* adds cursed organ logging

* small bananium organ tweak

* actually gives teleporter access

* adds a message to the analyzer

* can now drag naughts

* slime behavior tweaks

* headslug tweak, cant eat organs

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* moved this

* major rework prep

* didnt save

* rework done

* small fix

* makes aliens draggable by crew after death

* shouldnt have cut this

* xeno organ tweak + tips

* oops

* fixes and tweaks to slimes

* not used

* temp revert

* rebase map files to master

* re-applying changes

* access fix

* access tweak

* big fix for new refactor

* more refactoring

* forgot a span

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* hiero only doesnt target dead megafauna

* various fixes

* fix requests

* fixed weird conflict markers

* deconflict

* deconflicting

* antimagic flags

* merge fixing

* Update code/modules/mining/lavaland/loot/hierophant_loot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* regen mesh fix

* small fixes

* tick fix

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* grammar

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* tweaks

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-10 16:46:56 +00:00
PopeDaveThe3th
5837434099 Adds Federation marine combat armor (#29285)
* finally

* grey
2025-05-30 21:13:03 +00:00
warriorstar-orion
e690c3b916 tweak casino mobs and loot (#29389) 2025-05-25 15:50:03 +00:00
Qwertytoforty
9329d265ab Adds 2 new ruins, a space and lavaland relay (#29335)
* Adds a space and lavaland ruin

* random shelves

* oops

* and this one

* desc update
2025-05-22 14:08:42 +00:00
Qwertytoforty
bb94eae308 Grants the white ship submaps (#29140)
* you will get a robotics bay and you will like it

* also nanopaste

* work

* and kill those whoops

* holy fuck how many times did I missclick

* stop fucking unticking shit please fuck

* colour coding

* fix floor

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-05-22 00:09:18 +00:00
warriorstar-orion
45e88ffb71 refactor is_blocked_turf (#29324) 2025-05-21 00:43:45 +00:00
warriorstar-orion
04f5a04f32 switch spawn pools from using IDs to typerefs (#29227) 2025-05-13 21:51:35 +00:00
warriorstar-orion
d9f9c58e37 move random spawners readme to devdocs (#29214) 2025-05-07 22:23:30 +00:00
Toastical
c9d96322c4 Adds a megafauna_safe_range var to ruin datums and adds a megafauna exclusion zone to ghost spawn ruins on lavaland. (#29120)
* add exclusion check, change area types, update script

* merged the 2 for loops

* removed commented out section

* rename updatepaths script

* var

* undo area and map edits

* add safe var for ruin datums, add megafauna distance check for safe ruins

* removed unneeded file

* rename variable
2025-05-07 02:09:41 +00:00
warriorstar-orion
a8c7f29d9f bump minimum megafauna spawn distance (#29098) 2025-05-02 16:43:32 +00:00
kyunkyunkyun
6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
warriorstar-orion
5fc4fdd6a9 add service and smith boards to tech storage (#29083) 2025-04-24 14:24:02 +00:00
warriorstar-orion
8dbbc06f3d add tech storage spawners, improve spawner pixel offsets (#28935)
* add tech storage spawners, improve spawner pixel offsets

* fix missing pipe
2025-04-18 22:02:47 +00:00
warriorstar-orion
d746150bcf move tendrils and fauna into spawn pools, enforce minimum megafauna spawn distance from base (#28968)
* move tendrils into a spawn pool

* update formula from feedback

* increase certainty we get enough spawn pool placements

* bleh

* whitespace

* fuck it everyone gets a pool
2025-04-15 14:14:32 +00:00
kyunkyunkyun
bf28bfd604 Updates Rocky Motel (#28786)
* this motel rocks

* nvm i got chat gpt

* relocate icon

* oh it removed web commit
2025-04-09 19:26:42 +00:00
warriorstar-orion
550315ce85 remove redundant spawner icon decls (#28937) 2025-04-09 17:13:20 +00:00
warriorstar-orion
eaf3f014c4 convert random smith item to spawner (#28931) 2025-04-08 13:49:39 +00:00
warriorstar-orion
1ce3c60969 randomizes whiteship pirate placement (#28900)
* randomizes whiteship pirate placement

* one guaranteed melee pirate
2025-04-08 13:38:31 +00:00
warriorstar-orion
49c7cc3733 add miscellanous engineering boards to maint loots table (#28638) 2025-04-03 13:51:57 +00:00
kyunkyunkyun
6cbbe75b7a Migrates random glowstick to spawner + makes red glowstick more.. red (#28755)
* random glowstick migration

* pure red
2025-03-27 22:28:11 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
PollardTheDragon
cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00
warriorstar-orion
e43af63e5b refactor decacrate loot table (#28621)
* refactor decacrate loot table

* update updatepaths script number

* wtf

* add stock parts spawner back

* fix icon_state typo

* Update code/game/objects/effects/spawners/random/loot_spawners.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 08:17:00 +00:00
Qwertytoforty
459ab2d565 moves ai upgrades to new attack chain, fixes bugs (#28668)
* ai upgrade fix

* duplicate icon and icon state
2025-03-15 08:15:19 +00:00
PopeDaveThe3th
94c46040ea [FEAT] Adds Federation combat webbing (#28085)
* the webbening

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update trader_organization_spawners.dm

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-02-02 16:35:37 +00:00
warriorstar-orion
5b516c3166 Scatter depot loot to the solar winds. (#27954)
* Scatter depot loot to the solar winds.

* make zoo spawners guaranteed

* INFINITY also used for spawn_all_loot, whoops

* move abandoned sec shuttle spawner to locked crate

* Can't use spawn_all_loot and nested lists together

* Reduce pixel offset on mech transport spawn scatter

* set updatepaths script number

* incorporate changes from #27398 and remove old spawners

* some numbers tweaking

* pct -> %

* move briefcase from common to rare for ruins

* lower loot budget from 1800 -> 1700
2025-01-23 07:41:04 +00:00
warriorstar-orion
157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
CRUNCH
5e6629c12b Borg Plushies Have Selectable Modules, Adds Missing Species Plushies to Plush Spawner (#27843)
* Creation

* pluuushie

* Update toys.dm

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/game/objects/items/toys.dm

Co-authored-by: Piesuu <109899867+Piesuu@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update toys.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Piesuu <109899867+Piesuu@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 21:17:13 +00:00
PollardTheDragon
1c1eb2d3f7 Bluespace Harvester: Loot changes, Events, and more (#27438)
* Description, vars

* Lootpools and item spawning

* Automatic spawning, Motherlode

* PBJ Bag, Proper dirty probability

* Added more items to organic lootpool

* BSH Events

* Event condensing, product var fix

* Spawn location condensing

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Postclean

* Event list relocation, some announcement changes.

* Motherlode announcement over radio instead of announcement

* Created parent type for engineering events

* Motherlode spawn location optimization and turf selection

* More efficient rarity picking

* Adjusted lootpool

* Adjusted ruins that use BSH loot pools

* Excess Spacing

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Comment Format

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Comment Format

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lootpool comments

* Made syndie donk rare

* Migrated lootpools

* Map fixes

* fix up maps

* Repaths a couple map things

* Engineering event documentation and cleanup

* Product documentation, tap location, formatting

* Nulled var on destroy, documentation

* Handles not finding a valid spawn location

* Error fixes

* Fixes runtime if no NAD spawn points.

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-01-05 11:29:05 +00:00
warriorstar-orion
c6ec62f73a Remove ancient random spawners. (#27682)
* Remove ancient random spawners.

* set script PR number

* rest of updatepaths

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 18:20:41 +00:00
Hayden Redacted
ed626bfadb Ports Different Variants of Nian Plushies and Introduces a Plush Spawner (#27450)
* ports over more nian plushies from shiptest/beestation and introduces plushies into maint loot

* remove a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* remove a value

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random/plushie_spawners.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random/plushie_spawners.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* this should fix the conflict

* please let this upload fix the conflict

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* i need to stop pressing commit as a form of saving, my apologies.

* added the dmi back

* fixing indentation

* removes a comment.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* bumps the weight of tools and materials up to 4

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-12-18 15:32:27 +00:00
warriorstar-orion
af2a3daf22 Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. (#27445)
* refactor: Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random.

* set script PR number

* fix broken updatepaths for three course meal

* make filenames unique

* goddamnit

* redirect incorrect icon states

* ugh

* fix typepath fixes
2024-12-06 15:05:38 +00:00
AffectedArc07
d663dfc3fb [READY FOR TM] R&D Rework Part 2 - Death to the experimentor (#27472)
* PT1 - Death to experimentor

* I cant fail CI this fast come on

* PT2 - DA -> SA

* CRLF to LF

* Strange icons in the SA now

* Lets give this a go

* AGH

* Dirt

* WORK

* Oops - cere was missing the RD locker

* Map fixes

* Adds delivery chute back

* Warrior review

* Also removes magnetics

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-04 17:55:39 +00:00
Contrabang
734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
warriorstar-orion
586805a318 refactor: Migrate more random_spawners to random/spawners and mapping helpers. (#27017)
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.

* set script PR number

* maybe using a reserved keyword isn't a great idea

* oh i guess we're done

* whoops

* make code actually work

* gnarg

* rerun updatepaths for recent changes

* rerun updatepaths for recent changes

* fix build
2024-11-23 14:23:24 +00:00
warriorstar-orion
c4e4487452 API: Spawn pools, a distributed loot manager. (#27199)
* api: Spawn pools, a distributed loot manager.

* meh

* documentation and cleanups

* how do numbers work

* word wrapping

* fixes found from prototyping
2024-11-22 19:00:23 +00:00
warriorstar-orion
9465b565b8 refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args

* add new missing mapload arg

* add yet another missing mapload arg

* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-10-23 19:07:46 +00:00
CRUNCH
6106bafc21 Adds a Collection of Spent Ballistic Casings With Random Rotation and Offsets (#26958)
* Update trash.dm

* Creation

* Update ussp.dmm

* Update trash.dm

* Update code/game/objects/items/trash.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update trash_spawners.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-22 09:24:40 +00:00
warriorstar-orion
bcd5b0b4c4 refactor: barrier spawners. (#26866)
* refactor: barrier spawners.

* set script PR number
2024-10-07 21:18:17 +00:00