Commit Graph
201 Commits
Author SHA1 Message Date
ZomgPonies 4f405f2ed7 A few numbers change for reagents 2014-01-11 01:51:31 -05:00
ZuhayrandZomgPonies f9b8c01c65 Implemented IS_SLOW. 2014-01-07 00:01:52 -05:00
ZuhayrandZomgPonies e09a00fe0e Fixed a duplicate definition bug with WHITELISTED.
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/new_player/new_player.dm
	code/setup.dm
2014-01-06 23:59:21 -05:00
ZuhayrandZomgPonies 2c677b2e48 Reusing some unused flags in species.
Conflicts:
	code/setup.dm
2014-01-06 23:35:14 -05:00
ZomgPonies af92092f64 Fixed Slimaggedon spawning -- Uses antag menu 2014-01-04 22:11:16 -05:00
NanaiandZomgPonies bf9ba0f658 Added and Adjusted Chemicals
Fixes with the changes of eyes to internal organs with Imidazoline and the surgery.

New chemicals:
Peridaxon, Potassium Chloride, and Potassium Chlorophoride. Peridaxon: Internal organ healing chemical; 2Bicard+2Clonex(plasma catalyst). Potassium Chloride: Stops hearts for medical in overdose; Salt+Potassium, Potassium Chlorophoride: Stops hearts right proper; PotassiumChloride+Plasma+Chloral Hydrate.

Chloral Hydrate and Soporific changes
Made chloral hydrate less instakill(nerfed), but a toxic dropper without blackscreen. Soporific buffed, but less blackscreen sleeping applied.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
2014-01-04 15:59:22 -05:00
ZomgPonies 3a88f33e0c Fixed up and re-added powerarmor 2013-12-28 17:21:25 -05:00
ZomgPonies 58afd403a9 Moving some defines over to setup 2013-12-28 08:58:12 -05:00
ZomgPonies 21666af24d Organ/Surgery Overhaul Part 2 2013-12-19 08:59:02 -05:00
ZomgPonies 87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies 912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies 82104d9565 New Security Levels 2013-11-26 03:22:12 -05:00
ZomgPonies 227f4a1bc0 I guess slime people are now live. 2013-11-24 09:48:38 -05:00
ZomgPonies 29114f7bb3 Added appearance bans granularity option 2013-11-24 02:47:56 -05:00
ZomgPonies 0e201cc4a5 Going back to BS12 ZAS, permanently 2013-11-08 09:51:22 -05:00
ZomgPonies 0227baa319 Reverting ZAS back to /vg/ style 2013-11-07 07:13:27 -05:00
ZomgPonies e4a82dfda8 ZAS switched from /vg/ to BS12 2013-11-06 20:21:59 -05:00
ZomgPonies 36c7fa3dcd computer3 merge 2013-11-03 14:18:54 -05:00
ZomgPonies 00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies 6a073828f5 Slime people commits 2013-10-21 05:25:37 -04:00
ZomgPonies b01b0c962f Slime people species 2013-10-20 20:19:05 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 771de60525 Optimizations and bugfixes galore 2013-10-08 10:32:47 -04:00
ZomgPonies aa79d1323b Added Vox and Kidan as unlockable Karma species 2013-10-04 02:57:42 -04:00
ZomgPonies f841903433 Antmen buff 2013-09-30 01:14:25 -04:00
ZomgPonies e2826f3675 New Vox gamemode -- Trade 2013-09-28 20:42:32 -04:00
ZomgPonies 78f14f11cc New vending machine, enabling Ian clothes, bug fixes, map update 2013-09-28 01:38:18 -04:00
ZomgPonies fcbdb53bbb Bunch of FAT fixes 2013-09-24 19:00:40 -04:00
ZomgPonies c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
Mloc-Argent a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Zuhayr e10a433800 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-08-14 01:01:18 -07:00
Zuhayr 254cef453a Added a preferences switch for diona. 2013-08-13 14:16:07 -07:00
Zuhayr 6e81952c20 Moved language flag defines to setup.dm. 2013-08-10 21:00:32 -07:00
Zuhayr e9a1272d34 Moved species defines to setup.dm, add whitelisted species global. 2013-08-07 01:12:11 -07:00
Zuhayr e16d06d469 Merged setup.dm. 2013-07-28 08:46:10 -07:00
Zuhayr 0c88896adf Adds a vox heist game mode. Fairly complex. 2013-07-28 05:18:04 -07:00
Segrain 47db87fcfe Cameras for strike teams. 2013-07-28 01:59:03 +03:00
Segrain 914d072c86 Camera networks. 2013-07-28 00:58:18 +03:00
Zuhayr b0d8ee7861 Merge resolution. 2013-07-26 23:17:48 -07:00
Segrain fe0e1ecfb6 Conflict fix? 2013-07-25 09:55:35 +03:00
Segrain a17e456a97 Defaulting LOOC to being toggled on. 2013-07-25 03:04:28 +03:00
Mloc-Argent f29cd5946f Merge branch 'master' into bleeding-edge-freeze 2013-07-19 14:48:40 +01:00
comma f1cfb96dab Fixes #3225. Adds separate toggle for LOOC.
Fixes #3285. Changes way hearers are found, so it includes pAIs now.
Also adds (R) in front of LOOC messages that are sent by mobs not in view, for admins/mods, since it's quite disorienting.
2013-07-10 22:39:27 +04:00
Spamcat 24eddd6eaa Now 100% more machinery! 2013-07-05 04:12:41 +04:00
Spamcat 6e61fe3914 Initial pulse code. WIP 2013-07-05 03:11:50 +04:00
Zuhayr 513a9d7ee8 Fixes #3052 2013-06-22 20:22:19 -07:00
MisterBook a34174e124 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-05 18:39:43 -05:00
Zuhayr 9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
MisterBook fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00
AranclanosandSpamcat 787565b424 SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00