Commit Graph

741 Commits

Author SHA1 Message Date
KasparoVy
87aa937d8d Fixes a bug w/ frankenstein limbs and Excises mob icobase/deform so the organs handle it.
Fixes a bug w/ the first commit where frankenstein limbs got converted to the owner's appearance (icobase/deform) if the owner HAS_ICON_SKIN_TONE.
2017-02-14 21:39:40 -05:00
KasparoVy
6b50f16a12 Fixes Vox-tail Bug
When a new Vox spawns in, your tail won't suddenly break (become a
different colour).
Abstracts icobase/deform/tail from the species definitions a bit so
individual mobs can have a different icobase/deform/tail than other mobs
of the same species.
2017-02-12 02:28:15 -05:00
Krausus
6f96d0bae2 Character slot fixes
Fixes "Randomized Character Slot" not working at all and the slot load
list running 20x as many SQL queries as it should
2017-01-16 13:15:37 -05:00
uraniummeltdown
f35f52b89a added mime names from TG, mimes can now pick name on entry 2017-01-08 15:45:14 +04:00
Fox McCloud
bc64b2991b Merge pull request #6067 from KasparoVy/gr-ayy
Improves Grey Sprites, Fits Tattoo Sprites to their Body, Last Vox Tattoo
2017-01-06 12:47:42 -05:00
Crazy Lemon
7e0183f23f Merge pull request #5224 from Kyep/jobs_unlock_system
Playtime Tracking
2017-01-03 18:06:28 -08:00
KasparoVy
4e594e8fed Vox Tiger-stripe Tattoo 2017-01-03 10:09:53 -05:00
KasparoVy
784056dc42 Resolves some Grey spriting issues.
Removes some mystery pixels and tidies up the Grey sprite a bit.

Fits tattoo markings to Grey bodies. Let the ink flow.

Greys still need to be sprite-fitted for all suits, headwear, eyewear,
facewear and uniforms.
2017-01-03 04:42:13 -05:00
Fox McCloud
a80b0feae1 Merge pull request #5879 from KasparoVy/glasses_handling_properly
Adds switch-layer rendering functionality for f.hair, glasses and head accessories.
2016-12-09 18:22:27 -05:00
Kyep
46d1fbaee1 Fixes new merge conflict from patreon PR 2016-12-02 22:53:08 -08:00
Kyep
7b20d7561e Merge remote-tracking branch 'ParadiseSS13/master' into jobs_unlock_system 2016-11-28 22:19:27 -08:00
KasparoVy
e06218371f Sharper character creation preview images, tails/body accessories now show up in ID photos. 2016-11-25 17:55:57 -05:00
KasparoVy
64a2e876a7 Adds switch-layer rendering functionality for facial hair, glasses and head accessories. Glasses will now overlay hair only in certain circumstances.
Hair that is short (has glasses_over set) will have glasses rendered on top of it rather than the default behaviour of below it.
2016-11-12 12:08:45 -05:00
Fox McCloud
911fa70e1a Merge pull request #5601 from Crazylemon64/status_effect_overhaul
Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
KasparoVy
82cf3fb93d Fixes a bug where certain species could not select undergarments.
Their species names were just missing from the species_allowed
definitions.
2016-10-23 23:47:51 -04:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
Kyep
7e613798b0 Fixes merge conflict in admin_verbs.dm 2016-10-01 13:26:24 -07:00
KasparoVy
3e653a6279 Conflict resolution. 2016-09-26 12:17:35 -04:00
Krausus
d64bf46f12 Topic UID finishing touches 2016-09-08 13:07:14 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
KasparoVy
1373070b98 More Conflict Resolution 2016-09-03 21:29:10 -04:00
KasparoVy
c684a1b8fe Tidies up some (facial) hair handling and randomization.
Makes the code a lot more consistent to all the other locations it's
implemented as well.

Works the exact same as it did before but with a few less lines of code.

Also sorts out an issue with two facial hair objects having the same name. Woops.
2016-09-02 20:48:34 -04:00
KasparoVy
1c407a36a1 Sorts out some runtimes, adds randomization for a bunch more stuff in character preferences, adds species validation to undergarments, adds absolute pathing to sprite_accessories and repaths alot of stuff.
Also corrects some oversights.
2016-08-27 09:22:01 -04:00
KasparoVy
cd9b12086b Merge remote-tracking branch 'upstream/master' into repathing-sprite-accessories 2016-08-26 02:28:47 -04:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
KasparoVy
e0bad95adc Adds Some Markings and a Vulp F.Hair Style, Fixes Preferences Marking Randomization, Fixes Species-change thru CMA Bug, Fixes Vulp Kita F.Hair Style Colouring, Fixes Fatness and Deformation.
Previously, your markings would only randomize if you clicked the randomize button and were of a species that had body markings. Fixes that and tidies up the proc calls for marking randomization a bit.

Furthermore, a bug existed where if you changed a mob's species via CMA, the mob's cosmetic attributes (hair, hair colour, skin colour, skin tone, marking styles and colours, head accessory style and colour) will not have changed correctly. Delaying appearance update fixed that.

Finally, a mob's body will now correctly render as fat if they become fat and skinny if they become skinny and show deformities immediately.
Further explaining this fix: It required an override to be implemented in update_body that re-cached the mob's bodyparts in order to reflect changes to the limbs (i.e. fatness/slimness).
As for deformation, I just needed to modify the existing update_body() proc call.
2016-08-23 09:06:03 -04:00
Crazylemon64
88a3ba1406 Moves AI movement to their own procs, and cleans up their creation 2016-08-22 23:17:48 -07:00
KasparoVy
44bf253594 Some CMA Improvements, an Alt Head Marking Handling Tweak, some Marking Colouration Fixes and patching the last of the gorey spots.
Changing your body accessory or alt head will now update the list
entries since the amount of available markings will change depending on
which body accessory/alt head you have.
can_change_alt_head() will now check the head organ's species instead of
the body's species.
can_change_markings() has been updated as per the style of a recent PR
(forgot the number).

Resolves an oversight where the Unathi Tiger Head marking was intended
to be available regardless of what alt head you had but wasn't in
reality.

Resolves an oversight where while the body Tiger markings were darkened, the head/face Tiger markings were forgotten.

Patches the last couple gorey spots I missed.
2016-08-19 08:10:37 -04:00
KasparoVy
d7b7df692a Minor mask tweaks, adds alt_head mask refitting, adds fitted versions of unathi masks for the new alt head.
The alt_head mask refitting system works like this: If the player has an alt_head that's not "None", the system will look for an icon state in the most relevant mask icon file that has the mask's icon state and alt_head suffix ("[wear_mask.icon_state]_[alternate_head.suffix]") and, if it exists ([(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]") the mask sprite that will appear on the character will have that icon state. If it doesn't exist, the mask sprite that will appear on the character will have the default icon state for the mask object.
2016-08-17 08:19:52 -04:00
KasparoVy
e0bfbd0af6 Keeping up to date. 2016-08-17 02:56:34 -04:00
KasparoVy
a5722fdfc4 Overhaul, adds color2R/G/B helper procs, adds marking/head accessory/body accessory (colours included) randomization in char prefs.
Color2R/G/B helper procs and PR overhaul suggested/co-authored by Krausus.
2016-08-12 22:37:40 -04:00
KasparoVy
9554428c59 Adds Tiger-stripe Tattoo, Tattoo-gun Species handling and Jacket-friendly Version of Existing Vox Hairstyle.
Adds allowed species list to the Campbell circuitry tattoo. The tattoo sprite only fit the bodies of Species in the list anyway.

Adds Jacket-friendly Version of Existing Vox Hairstyle
2016-08-11 02:56:17 -04:00
KasparoVy
3610cfd4ea Markings refactor, body/marking/head accessory/hair sprite darkening, adds tail markings, more hair styles...
Tajara ears are on their head now, fixes a crash bug with tail wagging
with body accessories that are split-rendered, adds secondary
hair/facial hair themes, fixes issues with human/skrell arm/lower body
sprites etc.
2016-08-09 22:01:45 -04:00
Krausus
2bec576fdc Adds qdels for some temporary humans 2016-08-09 02:58:36 -04:00
Fox McCloud
607642d4ef Revert "Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more..." 2016-08-08 23:26:51 -04:00
Fox McCloud
86d0c0b2b9 Merge pull request #5147 from KasparoVy/tail-markings
Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-08-08 21:58:45 -04:00
Kyep
12209a360b Update 6 2016-08-06 01:46:02 -07:00
Kyep
ab3bb8e4b7 Update 5
- Made use_exp_restrictions_heads_hours text2num'ed in configuration.dm,
rather than on use
- Converted all exp_types to #defines, instead of magic strings
- Moved exp_jobsmap to jobs.dm
- Replaced has_exp_for_job with job.available_in_playtime, which returns
- Changed <BR> -s to <LI>s, for proper HTML lists
- Made update_exp less indented, easier to read
- Fixed potential runtime in admin/topic.dm when calling exp window on a
non-existent mob
- Made job preferences screen tell you how long until you unlock each
locked job, in hours or minutes as appliccable
- Changed SQL storage format because mediumtext does not support default
''
- Converted exptimer() into a roundstart hook proc

Missed body tag

Typo fix
2016-08-05 01:30:57 -07:00
Krausus
545660f474 Fixes late-join window's round duration 2016-07-30 02:27:58 -04:00
KasparoVy
0dff7ce1ea Darkens Vulpkanin head hair and Tajaran head+face hair
Forgot to do this when I darkened the bodies.
Tajaran head/facial hair darkened by 28. (r - 28, g - 28, b - 28)
Refer to PR for Vulpkanin darkening factors. (Varies per-hairstyle)
2016-07-29 23:46:04 -04:00
Kyep
96d3601bfc Fixes merge conflict, does monster860's changes 2016-07-28 22:20:15 -07:00
KasparoVy
39d3d64207 Staying up to date. 2016-07-28 17:02:07 -04:00
Kyep
c3ec34399a Initial Checkin 2016-07-28 02:53:57 -07:00
KasparoVy
861d873fac Vox versions of the new tattoos. 2016-07-26 02:37:29 -04:00
TheDZD
c7f016a702 Makes CC admin-only jobs check for R_EVENT instead of R_ADMIN, fixes some message spam for mentors that don't have enough access, fixes me fucking up and not checking for rights correctly in the telecomms reset verb. 2016-07-25 19:40:55 -04:00
KasparoVy
7e4cd8ca41 Splits Vulpkanin muzzle into two markings, removing ears from one and adding south-dir ear fluff to the other. 2016-07-23 18:04:49 -04:00
KasparoVy
43c8fdbc71 Last couple Vulpkanin Markings.
A tail marking for the new alt tail and a second edition of the first
points marking.
2016-07-23 12:58:05 -04:00
KasparoVy
5d86f19c92 Vulp Nose Duped to Head Accs. + A Few More Tail Markings
Fade to both, tip to the VBST
2016-07-23 09:19:37 -04:00
KasparoVy
02226d42c4 Fixes Bug Reading Secondary Hair Theme Colour, Adds A Bunch of Body and Head Markings
All marking sprites courtesy of @Fullofskittles, commit idea courtesy of
@Fox-McCloud

Swaps trashy Unathi Belly sprite with new ace sprite.

Adds points and banded head/body markings for Unathi, accommodating the
alt head they get.
Adds points, patches and another belly marking for Tajara including
companion head markings.
Adds two points and a second belly marking for Vulpkanin including
companion head markings.
Adds 3 tattoos.

Breaks tiger body markings apart. The head markings are now separate
from the body.
Darkens tiger markings.
2016-07-22 13:25:16 -04:00
KasparoVy
eb4a14cdfb Adds secondary hair themes, darkens Tajara, fixes Skrell/human sprite issues, Skrell secondary hair-themes, CMA and Morph support and more.. 2016-07-20 15:35:29 -04:00