ZomgPonies
415013ef22
Merge pull request #357 from VampyrBytes/master
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fix for #248
2014-08-06 01:34:20 -04:00
ZomgPonies
d388e0b069
Merge pull request #356 from Regory/scoreboard-mining
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Scoreboard mining
2014-08-06 01:33:46 -04:00
ZomgPonies
5b04ef3385
Merge pull request #355 from Bone-White/master
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Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White
3c4db5076a
Better adminlogs for virus mutations in mobs
2014-08-05 22:46:38 +01:00
Bone White
dc2bf43c11
Added adminlog to virus mutations in mobs
2014-08-05 22:39:15 +01:00
Bone White
26acad361e
Added Admin PM by Key verb
2014-08-05 16:38:37 +01:00
Bone White
00e982db79
Miner Drills spawn on belt
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This is to fix a bug with races which spawn with a bag in their hand
overwriting the drill.
2014-08-05 14:43:32 +01:00
ZomgPonies
db4a165244
Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser
2014-08-05 00:11:57 -04:00
Rob Nelson
3a3e8ac7be
Fix grey eyes, add bitching when hairstyles are invalid.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson
a78316732f
Fix compile.
2014-08-04 22:23:26 -04:00
Rob Nelson
7e8c1cf7fe
Plasmamen ignite when not wearing their suit.
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Conflicts:
code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
ZomgPonies
3fe9e49bb2
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-08-04 22:16:23 -04:00
Graham Lloyd
2c4e98a726
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 22:15:12 -04:00
Necaladun
4676a44e9e
Minimum age for IAA
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because i'm sick of shitty IAA with laser pointers.
2014-08-05 07:25:14 +09:30
Regory
ce7d05ccf3
Fix errors from ticker initializing after map ore
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Ores only count towards the station's score if it spawns on Z=5 (Mining
Asteroid Level). The old method caused errors in the server log because
gameticker/ticker initialized after the map ore spawns.
This also means that ore mined on the Clown Planet don't count.
2014-08-04 16:24:00 -04:00
Regory
109754ac2b
Track Ore Mined for Scoreboard
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Increments the score for ore mined each time ore is mined (i.e.:
spawned) after the game starts.
2014-08-04 12:00:44 -04:00
Bone White
d1218e38bb
Pipe wall drilling fix
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Fixes the var/dir of the bent pipes when drilling into walls
2014-08-04 12:28:26 +01:00
VampyrBytes
bb2c311b28
fix for #248
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Don't close #248 yet though, need to test this one on the main server -
kinda tricky to perform surgery on yourself ;)
2014-08-04 08:20:47 +01:00
ZomgPonies
9df399b745
Fix remote view and remote talk
2014-08-04 02:47:27 -04:00
ZomgPonies
509af0b236
Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun
2014-08-04 01:54:27 -04:00
ZomgPonies
9d5d12b53c
Merge pull request #353 from Bone-White/master
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Slide pipes along floors
2014-08-04 01:01:16 -04:00
ZomgPonies
6ac92ebe19
Boops
2014-08-03 23:42:00 -04:00
ZomgPonies
85045ef281
Fix incendiary heh
2014-08-03 23:41:35 -04:00
ZomgPonies
a3fdd71012
Forgot an event verb for seniormins
2014-08-03 22:08:41 -04:00
mwerezak
c22ea7a5c0
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
90e0da92cc
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak
8829bca02b
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak
2c7926eff8
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963
Handcuffs now require an aggressive grab
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
ee9fe24083
Fixes siemens coefficient not blocking stun disarm
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:02:47 -04:00
mwerezak
321598a8a1
Makes humans scream if taking enough halloss
2014-08-03 16:01:04 -04:00
mwerezak
279718728f
Allows the use of stun weapons to show up in autopsies
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
bbdd4641d0
Adds disarm effect for stun weapons and hands
2014-08-03 15:59:39 -04:00
mwerezak
f43a3ead70
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc
Adds siemens_coefficient handling to stun batons
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
ZomgPonies
f2f1b53791
Meh
2014-08-03 15:48:09 -04:00
mwerezak
ac0e3966d6
Taser cleanup and fixes
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Fixes cloaking devices and deadman switches being included in taser code
somehow.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 15:47:21 -04:00
ZomgPonies
fef301062e
Boop
2014-08-03 15:42:27 -04:00
mwerezak
0dc07bafa1
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
Conflicts:
code/_onclick/item_attack.dm
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
ZomgPonies
8807058f9b
Something I didnt add yet
2014-08-03 15:28:57 -04:00
Whitellama
8c27a4e092
Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
2014-08-03 15:28:36 -04:00
Whitellama
6b1ba1b6a3
Fixed #5870 : Glasses being labeled both 'glass' and 'Drinking glass' inconsistently
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Conflicts:
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-08-03 15:28:20 -04:00
Walter0o
23bc5b822c
fixes runtime with calling PP on dna-less mobs
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Conflicts:
code/modules/admin/admin.dm
2014-08-03 15:26:36 -04:00
mwerezak
e76cc064df
Fixes siemens_coefficent not affecting shock damage
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Also cleans up electrocute_act()
Conflicts:
code/game/gamemodes/events/ninja_equipment.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/human.dm
2014-08-03 15:24:53 -04:00
ZomgPonies
ea1f8307d0
Removed some unused vars
2014-08-03 15:14:38 -04:00
Loganbacca
5faef31f60
Train fixes and balancing
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- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
Conflicts:
code/modules/mob/mob.dm
code/modules/vehicles/cargo_train.dm
code/modules/vehicles/train.dm
2014-08-03 15:13:52 -04:00
Loganbacca
aeeafcfdb1
Reversing fix
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- Allows cargo tugs to reverse their direction if they are not towing anything
2014-08-03 15:08:22 -04:00
Loganbacca
4d2d8cb655
Verb fix
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- Handles verb changes in the turn_off() and turn_on() procs
2014-08-03 15:08:11 -04:00
Walter0o
0ac078ad46
derping derps
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thanks to @mwerezak
2014-08-03 15:07:07 -04:00
ZomgPonies
ebca6c5e61
Derpyderp
2014-08-03 15:06:47 -04:00