* Add new criminal_status
* Add new criminal_status
* Update security.dm
Add new criminal_statuses to sec records console
* Fix beepsky not arresting executees
* Sechud now shows latest comment on examination
* Update human.dm
Add new criminal_status
* Update hud.dmi
Add new sechud icons, animated hudexecute
* Sechud now shows latest comment on examination
Simplified it according to farie's notes
* Sechud now shows latest comment on examination
Once more, thanks Henk!
* Sechud now shows latest comment on examination
Per Henk's review, another one bites the dust.
* Machinery threatcounts fixed
I just noticed that actually this doesn't affect beepsky, but turrets at portable_turret.dm. Well, now there they are.
* Turret threatcounts fixed
Now it should be proper: execute status now counts as threat to turrets.
* Update hud.dmi
New sechud statuses. Hourglass symbol for search status
* Update hud.dmi
DISREGARD: Test commit for affected on icondiffbot
* Update hud.dmi
New sechud statuses. Hourglass symbol for search status
* Revert "Update hud.dmi"
This reverts commit 8deaf40679.
* New sechud statuses. Zoomglass for search status (now).
* New sechud statuses
Make ghosts with all HUDs or sechud enabled able to use the examine function of sechud.
* Add new sec statuses
LF and conflicts resolved
* add new sec statuses
LF and conflicts resolved
* fix turret threatcounts
LF and conflicts resolved
* add new sec statuses
LF and conflicts resolved
* add new sec statuses, add sechud ghost examine
LF and conflicts resolved
* Add new sec statuses
LF and conflict resolving take2
* Add new sec stasuses
LF and conflict resolve take2, rid with empty lines
* Fixing Travis warning on list access at 355
* On built fail
trailing newlines accidentially forgotten, check, warning on list access, better but still not gone (got to git gut)
* Fixing usage of LAZYACCESS
Yeah - there was just un-necessary stuff there. Thanks to AA and Farie for help
* One last un-necessary thing off
* Move criminal status to defines.
Per Farie request: criminal statuses are now defines, every usage of them moved to utilize them. Minor: CC evilfax uses now 'demote' status in demote reply
* Beepsky prisoner threatcount: status quo
back to what it was since indeed, it becomes a nuisance if he tried to chase prisoners in jail
* Requests done
Removed useless check from secrecordComment, used isobserver at ghost omnihud
* re-add isobserver check
My bad, this check actually gives ghosts the View Comment Log from the HUD where they can't interact with the other buttons. I guess this is exactly why you comment code
* More sane expression on check at secrecordComment
As requested!
Co-authored-by: xXx-RegularJoe-xXx <53127823+xXx-RegularJoe-xXx@users.noreply.github.com>
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Removed special check for plants. Bees undo it all so it's not worth the trouble just yet.
Credit for Crazylemon for being best coder. He helped me find a lot of issues that I would have been too stupid to find myself. Runtimes are gone
unless someone says no. Everything should be good however I noticed some runtimes with the nutrient and water HUDs. Maybe some floating point problems but those two shouldn't do decimal values. Otherwise the only other issue I can thing is that the HUDs don't update immediately every time.They still update when they should but I've noticed some irregularities...
Decided to scrap the beekeeping HUD for now. Turned out it's way more complicated that I thought. I'll try it again in the future.
Added the Hydro HUD design for Protolathe. Need to test if it works.
Might have made a mistake in Git so commiting in order to pull from Paradise master to see if anything broke.
Finally got the HUDs to work all thanks to Crazylemon. The only thing that doesn't work is the hudharvest2 is_type_in_list() check I made but I could get rid of it
Everything is done. Except it doesn't work. I must be missing something somewhere but otherwise I did everything that appeared needing to do. Based it off of mech diag HUD so that might be the issue.
Code as of now does not let you join the server. Need to revert bit by bit and find out what I did wrong
Wee! Readds Disease1, kills off disease2, and finally removes poop.dmi
(fucking piece of shit)
Needs WAY more testing, most of which I don't know how to do yet, because
I've never used this system. Fun!
Changes:
- Virus2 has been removed completely.
- Some symptoms have not been readded. Aka, none of them have been
readded, I just wanted to get this shit ported.
- Virology has been updated slightly to mirror -tg-'s boxstation, as the
virus2 machines are gone.
- Welcome back, disease1
- The centrifuge, vials, splicer, analyzer, growerthing, have all been
replaced by the PanD.E.M.I.C. 2220
- No symptoms have been completely removed; However, vision symptoms
have been disabled pending byond 510, and genetics symptoms have been
disabled until "when I figure out how to fix them".
- Advanced Mutation Toxin now uses a disease, which turns people from
species, to slime person, to slime. Slime people are instantly turned
to a slime.
- Diseased touch now give people appendicitis. Yes, they VANT YOUR...
appendix.
- Virology now has a fridge with the following in it:
- Antiviral Syringes
- 1 Rhinovirus culture
- 1 Flu culture
- 1 Bottle of Mutagen
- 1 Bottle of Plasma
- 1 Bottle of Synaptizine
- A few more things, which I can't remember and can't look at while writing
this commit. Sometimes, git hurts.
TODO:
- Test more shit and figure out how the PanD.E.M.I.C. works/is supposed to
work.
- Fix genetics symptoms.
- Give vampires a less shitty diseased touch.
- Add appendicitis event.
-