Commit Graph

118 Commits

Author SHA1 Message Date
Fox McCloud 48fbdda84b Standardizes Holodeck (#13701)
* Standardizes Holodeck

* fixe and real space

* last errors

* map update

* fix

* console fix

* mapping error
2020-07-12 14:25:08 -06:00
joep van der velden fd913498bf Make every obj/.../New() call it's parents 2020-01-29 10:43:32 +01:00
Fox McCloud d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
variableundefined 69537dd60c Port TG hitby refactor and detonation of items by projectiles 2019-09-09 22:57:31 -04:00
Couls a8a9e8e022 Baseball! 2019-07-10 21:12:35 -04:00
Fox McCloud 3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Purpose 037f215d16 updates vars to use the defines 2018-09-16 01:22:57 +01:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
alexkar598 d4b0e56708 Examining holo floors will no longer hang the game(or should no longer) 2018-03-23 16:08:38 -04:00
uraniummeltdown e6ded64e4a adds /mob/living/proc/attacked_by()
updates attack and defense code
adds missing sounds to some items, code cleanup, lowered volume for some sounds (from /tg/)
hitsound and attack_verb updates, weapons given hitsound on New() according to damage type
2018-03-04 13:52:52 +05:00
uraniummeltdown 4e63e4ce28 fixes wooden holotables having no sprite
can interact with holotables and holoracks in more ways, they will not drop construction materials on destruction
holotables will smooth with their type
2018-01-15 22:37:01 +05:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Jovaniph 59b7d73dd2 main branch 2017-09-14 15:38:24 -04:00
Jovaniph e0303df139 Holodeck Esword 2017-08-26 08:46:50 -04:00
Sam cf2162720d Typos, including fixes Soylent Viridians typo 2017-06-14 08:13:26 +01:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Tigercat2000 bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Mark van Alphen 06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00
uraniummeltdown 9eb7eea1e9 removes fourth argument air_group of CanPass() as it's not used and is a leftover from FEA 2017-03-10 22:46:02 +04:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie 8bd79007ef Fix holodeck ready device and ghosts accessing tray lights 2016-10-17 17:43:03 +02:00
Krausus 92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Fox McCloud 744777a944 Merge pull request #4971 from monster860/datum_browserify
Makes a bunch of UI's use /datum/browser
2016-07-16 08:52:18 -04:00
monster860 e32418956e open(0) 2016-07-16 08:27:37 -04:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 10292105ad Makes a bunch of UI's use /datum/browser 2016-07-10 09:19:14 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Fox-McCloud 2e3d8bbbc6 Merge remote-tracking branch 'upstream/master' into hit-reactions 2016-07-07 22:50:53 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud 14cfc90ff9 TG Hit Reaction Port+Armor Fixes 2016-07-07 21:17:03 -04:00
Fox-McCloud 1dc331b5a4 TG Armor Rebalance 2016-07-01 18:35:01 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Glorken 5e2591aa71 Adds Knight Arena to Holodeck
Creates a holodeck option akin to the thunderdome, but with knight armor
and claymores. Also adds blue and red claymore sprites.
2016-01-30 17:26:52 -05:00
Tigercat2000 31aab5452b -tg- smoothing/floor refactor
Squashed:

Add plasteel goonplaque turf

Builtin_tile nulling

Levelupdate()

Fix falsewalls, update smoothing.dmm

fixes rwall decon
2016-01-03 19:24:13 -08:00
Certh 591daf04d2 Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
Also corrected some periods, spelling errors etc. along the way.

If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Tastyfish 85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Fox-McCloud 34eadf298e more 3 fixes 2015-10-12 22:28:25 -04:00
Markolie bff7a9a80c Replace _color with item_color 2015-10-05 19:55:14 +02:00
Markolie e020a8716b Holodeck rack exploit fix 2015-09-23 02:50:54 +02:00
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
SamCroswell 1d670c4c0f Computer Lighting Update 2015-07-07 01:10:55 -04:00
Tigercat2000 bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000 7c9139d6e0 Bay/-tg- Meteor port
Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
ZomgPonies e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
ZomgPonies 1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
Tigercat2000 13e395e9c6 REFACTOR: Most consoles and machinery now use defines for light color
This commit refactors light_color definitions for most machines and
consoles that use light_color's. Instead of having the same color repeated
over and over again, there are #defines for most of the common ones.

Some machines and other places may not use lighting defs- this is
intentional. The defines as they are, are relatively clean, and machinery
was where the bulk of repeated light definitions were. Other, special
colors, can just be defined in the same file that they are used once in.
2015-05-16 13:29:29 -07:00
Tigercat2000 e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00