Commit Graph

16 Commits

Author SHA1 Message Date
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
SteelSlayer e9d463576f Reaper cult sprite overhaul (#12513) 2019-10-08 20:55:16 -04:00
Fox McCloud 59082ff21a space dragonnnn 2019-09-11 13:52:33 -04:00
Fox McCloud 2b615b7b10 blood drunk update 2019-08-31 18:23:59 -04:00
Fox McCloud 9699beee82 Ports Crusher Trophies 2019-08-17 21:57:40 -04:00
Couls 3782dbfc16 Add on-hit effects and bullet holes for walls 2019-07-03 22:17:35 -04:00
Mark van Alphen c878f8e36e Lavaland code review fixes - also integrates flyswatter and cat toy 2019-04-20 00:24:58 +02:00
CornMyCob e02087d474 blood drunk miner 2019-04-04 20:34:26 +01:00
Fox McCloud f14359a0dd effects fixes smoke layer 2019-03-22 14:33:36 -04:00
Purpose 4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
FalseIncarnate 18a0ff541e Better solution
Repathed the point decal to the temp_visual effects path. This path has
built-in singularity resistance, and allows me to remove a spawn in
favor of a built-in QDEL_IN call

Also changed points from using the magic number 16 to POINT_LAYER for
their layer definition. This does technically drop the point by 4 layers
(POINT_LAYER is 12), placing them now below the light layer (shouldn't
affect anything) instead of just above it.
2018-05-30 21:55:26 -04:00
uraniummeltdown f1577b43f7 ethereal jaunt water effect won't show during wraith jaunt
removed unnecessary icon var settings
2018-01-18 22:25:34 +05:00
uraniummeltdown c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown 9c90c817b6 adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
uraniummeltdown 065fc69742 moves /obj/effect/overlay/temp to their own files
code cleanup
2018-01-16 23:00:29 +05:00