Commit Graph

25 Commits

Author SHA1 Message Date
SteelSlayer 7088de6bab slippery component 2020-06-06 15:35:12 -05:00
Fox McCloud 5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
Fox McCloud a4641cc0cf Removes Dirty Floors (#12519) 2019-10-08 20:58:05 -04:00
Fox McCloud 86e6d85093 Nutrition Refactor (#12389) 2019-09-24 15:17:55 -07:00
Arkatos1 b2e7149f1d Adds new inhand sprites 2019-05-06 16:08:38 +02:00
Fox McCloud 7440dad57e further conversion 2018-07-18 01:13:24 -04:00
Tayyyyyyy 8ecd9dd480 Fix coding style 2018-04-24 16:40:59 -05:00
Tayyyyyyy ef20a187c0 Reduce soap clicks 2018-04-24 16:28:22 -05:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Crazylemon64 88edf50be3 Agh why did it stick spaces in there 2017-07-21 22:45:20 -07:00
Crazylemon64 50d5e18ef6 Moves soap into a single file 2017-07-21 15:20:23 -07:00
Crazylemon64 807084e304 Most of fox's changes 2017-07-21 15:20:12 -07:00
Crazylemon64 a8e7716649 Refactors slipping to be completely general for items 2017-07-16 19:20:55 -07:00
Aurorablade 476cdc3e06 Blood Refactor (#6220)
* commit for branch swap

* branch swap again

* BLEED

* trying to clear up compile errors

* i killed everything when i tested this...

* restorealltheblood

* I REMOVED A THING

* well some progress

* stop bleeding

* got to swap branches again.

* grr

* damn bloodcolors

* Squash everything

* color....colourrrrrrr

* color....colourrrrrrr

* well now that updated the branch...

* Changes

* Some tweaks..before i upload something major

* COLOR NOT COLOUR...COLOR

YES I KNOW NOT EVERYONE SPELLS IT LIKE THAT BUT MY GOD

* Foot print shit..

blood coloring is going to be PAIN

* trying to handle some colors..maybe.

* blood colorsing sucks..di i mention this?

* commenting cod malfunctions.

* Changes

* lets try this

* Its too late at night.

* blargh

* woops

* almost works...

* progress..

* Branch swap

* figured out the overlay issue....

* BRANCH SWAP

* BLARGH

* fixed merged conflicts..expect something to be horribly wrong.

* bunch of changes

* Major Fixes

 - Moved blood_state and bloodiness var definitions to
 /obj/effect/decal/cleanable/blood as well as /cleanable/Crossed(), in
 order to make blood color work properly.
   - These were not used by any other decal, so it was pointless.
 - Tweaked human/add_blood so that hand_blood_color uses the correct
 value now.
 - Corrected gibs having the wrong basecolor.
 - Tracks of different blood colors will no longer combine weirdly, and
 will instead form seperate overlays.
   - This also fixes all of the issues with tracks in general and not
   updating correctly.
 - Fixed transfering blood in add_fingerprint; the old detective code
 didn't use the new format for add_blood().
 - Fixed xenomorphs causing runtimes in makeTrail(), and gave them their
 own trails. Sprites should probably be brightened later.
 - Fixed mobs occasionally randomly having their blood_DNA list reset.

* may have accidently removed shit.

* Mrowl

* stiff

water is not bleeding
lowered trail making threshold

* tweaks then conflcits

* weee

* indent

* some tweaks

* somefox tweaks.

* derp

* why won't they bleed!?

* BLEED DAMMIT

* Flattist comments and removes simple animale blood volume

Cause i cannot get it to work right.

* PRAISE FLATTIST

* Simple animals have a blood volume now

Bug with trail fixed.

* changes

* thanksmrowlmrowl

* exotice blood trails

* makesure is an exotic bleeder has a bleed rate first...

* FoxBoxTweakSox

* BoxVoxSoXFox

* ONE MORE THING

* animalsbleedreds

* Buh? BUGH!

* thisismescreaming

* removing note needed thing

* Color changes but the rabbit hole continues.

* This is not pretty....

* wot

* IT WORKS DAMMIT

* colors.

* germaphobic commit..

* we have to use the old system

* nothing to see here

* doubleprocarady

* try to fix mulebots

* mulebot fixed

* DONE
2017-07-11 16:49:11 -04:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Aurorablade 600d351950 added in gib subtype 2015-11-02 20:54:34 -05:00
Aurorablade f9d96ffbf1 WIP commit
still working on the camera thing..
2015-11-01 01:19:35 -04:00
Aurorablade 570cfbe566 Spoopy 2015-10-29 12:32:38 -04:00
Fox-McCloud 4413911688 Janicart and Janitor Update 2015-09-26 06:17:29 -04:00
Tigercat2000 595f24bd1b Cleanup /defines/ folder.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.

Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.
2015-05-09 16:06:59 -07:00