* Add new criminal_status
* Add new criminal_status
* Update security.dm
Add new criminal_statuses to sec records console
* Fix beepsky not arresting executees
* Sechud now shows latest comment on examination
* Update human.dm
Add new criminal_status
* Update hud.dmi
Add new sechud icons, animated hudexecute
* Sechud now shows latest comment on examination
Simplified it according to farie's notes
* Sechud now shows latest comment on examination
Once more, thanks Henk!
* Sechud now shows latest comment on examination
Per Henk's review, another one bites the dust.
* Machinery threatcounts fixed
I just noticed that actually this doesn't affect beepsky, but turrets at portable_turret.dm. Well, now there they are.
* Turret threatcounts fixed
Now it should be proper: execute status now counts as threat to turrets.
* Update hud.dmi
New sechud statuses. Hourglass symbol for search status
* Update hud.dmi
DISREGARD: Test commit for affected on icondiffbot
* Update hud.dmi
New sechud statuses. Hourglass symbol for search status
* Revert "Update hud.dmi"
This reverts commit 8deaf40679.
* New sechud statuses. Zoomglass for search status (now).
* New sechud statuses
Make ghosts with all HUDs or sechud enabled able to use the examine function of sechud.
* Add new sec statuses
LF and conflicts resolved
* add new sec statuses
LF and conflicts resolved
* fix turret threatcounts
LF and conflicts resolved
* add new sec statuses
LF and conflicts resolved
* add new sec statuses, add sechud ghost examine
LF and conflicts resolved
* Add new sec statuses
LF and conflict resolving take2
* Add new sec stasuses
LF and conflict resolve take2, rid with empty lines
* Fixing Travis warning on list access at 355
* On built fail
trailing newlines accidentially forgotten, check, warning on list access, better but still not gone (got to git gut)
* Fixing usage of LAZYACCESS
Yeah - there was just un-necessary stuff there. Thanks to AA and Farie for help
* One last un-necessary thing off
* Move criminal status to defines.
Per Farie request: criminal statuses are now defines, every usage of them moved to utilize them. Minor: CC evilfax uses now 'demote' status in demote reply
* Beepsky prisoner threatcount: status quo
back to what it was since indeed, it becomes a nuisance if he tried to chase prisoners in jail
* Requests done
Removed useless check from secrecordComment, used isobserver at ghost omnihud
* re-add isobserver check
My bad, this check actually gives ghosts the View Comment Log from the HUD where they can't interact with the other buttons. I guess this is exactly why you comment code
* More sane expression on check at secrecordComment
As requested!
Co-authored-by: xXx-RegularJoe-xXx <53127823+xXx-RegularJoe-xXx@users.noreply.github.com>
* Move paradise-specific customization of marked.js to separate file.
This makes marked.js easily updatable from upstream if need be.
* Fix extra paragraphs being inserted when doing paperwork
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Fixes more compile errors. Down to 65 now.
updates << into to_chat
Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.
Fixes more compile errors. Down to 41 now.
Replaces timers with spawns, and <<s with to_chats
40 compile errors.
Down to 34 compile errors.
whoops, actually down to 34 now.
Down to 25 compile errors.
Down to 15 compile errors, I'llprobably need some help at this point.
Woo! Down to 7 compile errors.
Ported over devil hud. Number of errors up to 19.
WOO! It compiles. It's completely untested, but it compiles.
Adds devils to traitor panel
Implements iron, silver and salt banes.
implements flashing lights bane
Selling your soul prevents cloning, and some other methods of revival.
Implements harvest bane
Merged and sorted icons/obj/bureaucracy.dmi
Adds toy codex gigas
Fixes compile errors, adds codex gigas sprite.
Lots of bug fixes. Contracts work, devil revival is more consistant, etc
Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.
Converts DEEP LORE explanations from hell to inferno incorporated.
Banishes the compile errors.
Devils come from hell again.
replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.
Undoes some changes I accidentally did to example config files.
Fixes up a few remaining bugs.
Puts in the codex gigas and employment contract cabinets.
-- Lemon - I kinda skipped this one, I'll patch it back in later because
map conflicts are suffering incarnate
Solves the devil law problem in a REALLY hacky snowflake way.
Fixes a few methods in which a hellbound can be revived.
Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction. Also adds lines to example config.
Updates devil laws to be less hacky.
Objective to sintouch x mortals now greentexts correctly.
Contracts no longer cause brain damage. I didn't realize it was lethal on this codebase. Oops.
Splits dust(visual_only) into dust() and dust_animation() procs
Fixes some defines.
Adds undef statements to improve compile times.
Fixes race changes from demonic form changes.
Fixes small runtime error. (Which somehow didn't break anything?)
Implements lots of small changes/corrections suggested by CrazyLemon64
I still need to test these changes, along with other potential issues he brought up.
Fixes harvest bane and power contracts. Also adds a few </span> tag enders.
Corrects some edge cases with revival contracts.
Fixes compile error.
Reverts unneccecary change to item/weapon/reagent_containers
Cleans up the code for readability.
Prevents cloning of hellbound individuals.
Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)
Infernal contracts are no longer rendered unreadable by fire and alcohol.
All fireproof paper remains readable after being fireballed, not just infernal contracts. (Though infernal contracts are the only fireproof paper atm)
Fixes an edge case problem with cloning.
Adds is_revivable proc to mind.
Removes snowflake code involving preventing soulseller resurrection.
Indulges in the sin of sloth, and copies tg's lazy list macros
Proc calls that transform the user no longer go to a null target
Fixes devil UI, human regression will keep appearance, and adds danceoff
Devil's base forms no longer suffocate inside the devil
Fixes runtimes, gets stuff working
The arch devil can now blast down walls with their pitchfork
EXTERMINATE ALL SPIRITS
Activates devil clause in voice of god
Fawks Mcclood
Feature P A R I T Y
Fixes devil bugs from testing
- Does a death refactor to make sure that diabolical resurrection works
- Walls no longer leave girders when blasted by the devil
- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever
Does all the icons in a single commit on their own because icon
conflicts suck
Starting point of extra devil rebalance/fixes
Ports devil friends
Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one
Styling fixes
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.