Qwertytoforty
40eb870732
Polishes up and fixes bugs with the syndicate teleporter ( #16844 )
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* Polishes up and fixes bugs with the syndicate teleporter
* snake case
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-10-07 16:38:23 +01:00
Farie82
2d13c33906
Makes laser pointers not go through walls ( #16871 )
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* Makes laser pointers not go through walls
* Add comment
* Use the laserpointer instead as center
2021-10-04 20:15:10 +01:00
variableundefined
b44432b8b8
Merge pull request #16667 from Fox-McCloud/secborg-purge-borg-tweaks
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Removes Secborg, Tweaks Borgs: Combat Rework Edition
2021-09-21 08:41:22 -05:00
Stokes52
119385057b
Apply changes from AffectedArc's code review
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Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-09-19 07:43:00 -07:00
Stokes52
6c3675ad0c
Add voice modulator mask for crafting and traitor uplink
2021-09-19 07:42:21 -07:00
Fox McCloud
2119063805
Removes Secborg, Tweaks Borgs, Adds Peacekeepers
2021-09-09 14:18:16 -04:00
AffectedArc07
fce2828724
Moves mutes to a GLOB
2021-09-07 15:09:37 +01:00
variableundefined
2354619f17
Merge pull request #16525 from S34NW/glass_floors_2
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Glass floors attempt 2
2021-09-06 19:10:44 -05:00
variableundefined
dd17035c1f
Merge pull request #16567 from SabreML/fluorescent-lights
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Adds a short warm-up time when turning on a light
2021-09-05 16:05:21 -05:00
SabreML
6648d3131f
Clothing Organisation V1
2021-08-24 18:37:48 +01:00
SabreML
1c14cf733b
Light delay V1
2021-08-19 01:19:24 +01:00
S34NW
6234346ff0
Revert "Revert "Adds glass floors" ( #16524 )"
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This reverts commit 517f5e8304 .
2021-08-11 21:29:00 +01:00
variableundefined
517f5e8304
Revert "Adds glass floors" ( #16524 )
2021-08-11 21:18:49 +01:00
variableundefined
d8bfbe307a
Merge pull request #15929 from S34NW/tgglassfloors
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Adds glass floors
2021-08-11 16:08:09 -04:00
S34NW
fa88d21ae4
Merge branch 'master' into solgov_ERT
2021-08-06 15:47:40 +01:00
S34NW
ea87e351a2
Merge branch 'master' into tgglassfloors
2021-08-05 15:17:09 +01:00
hal9000PR
b2d46ba7bc
fix ( #16485 )
2021-08-05 14:42:33 +01:00
S34N
e75d8357eb
i touched the intercoms ( #16483 )
2021-08-05 10:55:17 +01:00
E-MonaRhg
4814d4b29a
Fixes the floor painter icon state ( #16473 )
2021-08-03 00:25:08 +01:00
hal9000PR
7906e66871
Adds feedback for defibbing and scanning husked people ( #16357 )
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* husk
* extra space
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-07-26 18:08:37 +01:00
dearmochi
3938f6d0ad
Fix floor painters being able to paint non-floor ( #16404 )
2021-07-21 08:30:57 +00:00
S34NW
6d312f3a4b
floor painter thingybob
2021-07-20 17:35:46 +01:00
SabreML
150e7e3f60
Painter Item Refactor ( #15828 )
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* Modular Painter V1
* Improved Suicide
* Type & Text
Also `item_state` just goes from `icon_state` so it's not needed.
* Modular Painter V2
Big refactor of everything to use datums rather than separate objects.
* Steel airlock stuff
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Vile Heresy
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
2021-07-20 15:25:45 +01:00
S34NW
59938c00e5
Merge branch 'master' into solgov_ERT
2021-07-10 15:43:33 +01:00
Qwertytoforty
1b1f49ac81
Adds the Emergency Extraction Flare ( #16220 )
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* Adds the Emergency Extraction Flare
* removes extra message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com >
* All I ever get, is a pain in the ash... 🎵
* Affecteds requests part 1
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Use populate_contents
* Update code/modules/mining/equipment/wormhole_jaunter.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: dearmochi <shenesis@gmail.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-07-02 21:32:45 +01:00
Qwertytoforty
15b7a76c91
Fixes syndicate teleporter saving throw bug ( #16287 )
2021-07-02 19:39:58 +01:00
S34N
6080189ea3
Fixes powersink not giving you a beacon on purchase. ( #16255 )
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* powersink gives you a beacon, as described
* no longer a bomb subtype
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
* Update code/game/objects/items/devices/radio/beacon.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-06-26 21:34:08 +01:00
S34N
7c6e19850a
Merge branch 'master' into solgov_ERT
2021-06-22 10:37:32 +01:00
SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
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* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
S34NW
277b14275d
hardsuit pass 1
2021-06-15 00:55:42 +01:00
SabreML
9d10cf4260
Fixes soulstones ignoring DNR or AntagHUD settings ( #16117 )
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* DNR/AntagHUD soulstoning
* Update code/game/gamemodes/wizard/soulstone.dm
Co-authored-by: dearmochi <shenesis@gmail.com >
* Revive rune
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-06-06 12:43:28 +01:00
SteelSlayer
e4bbd94d6a
Robot_module and cyborg stack refactor ( #13527 )
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* robot_module refactor
* some fixes
1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`
* review tweaks + other stuff
1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items
* fixes after upstream merge
* blank line for travis
* fixes and improvements
1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes
* more fixes + constructable frame runtime fix
* removes toy sword placeholder
remove comment
* remove these as well
* .amount to .get_amount(), really should have done this before
* refactors robot_upgrades to work with the new system
- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting
* moves some unemag logic to the module file, makes more loops typless
* farie review
* fox review
* affected review and more TM bugfixes
* fixes comment
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com >
2021-05-24 16:24:25 +01:00
AffectedArc07
663eff7b5e
MAP ROTATION PART 2 ( #12345 )
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* MAP ROTATION
* Tweaks + New additions
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com >
* Fixes improper naming
* Fixes map vote
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-05-24 08:25:18 -06:00
SabreML
02164ad0f0
Operator typos ( #16048 )
2021-05-18 20:55:41 +01:00
S34N
509c1d5638
Fixes rogue characters on strip menu ( #16009 )
2021-05-16 09:35:00 +01:00
SabreML
6481a50506
'Do Not Revive' verb for Ghosts ( #15934 )
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* DNR
* Review things
Bound to be something I missed, but testing all seems to work fine.
* Aliven't
2021-05-02 15:42:56 +01:00
Kyep
46144e3c07
Syndie Space Base ( #15104 )
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* v1
* v2, floors
* more tweaks
* areas, powernet
* cleanup
* changed filename, added east wing, 6 slots
* syndi autolathe
* update ruins refs & config, delete comms agent
* IDs look properly syndie, names are randomized
* glass
* convert map file to TG map format
* del old file
* air alarms
* del navconsole, fix area tile
* AA request
* refactor
* AA requests II
* dorms symmetry
* deletes explosive plastitanium walls & self destruct device (from lavabase)
* add light to medical operating table
* atmos refill connectors
* add air canister and move meter in distro, add 2 portable air pumps
* improved vents
* tweaks pipes
* removes duplicate air alarm
* (PR req) replace areas/lathe/spawners with PR versions
* wrench, tele area icon, headset name
* player panel fix, replace /anyone ID with /researcher ID, ID.untrackable refactor
* fixes teleporter runtime
* "Syndicate Researcher" consistency
* cryo room
* delete syndiwrath
* default job on ID card for telecomms purposes
* add vents and airlocks
* air alarms toggle firelocks
* artvend
* trashbags
* revert alarm.dm
* delete rogue light
* update syndi lathe name, remove newscaster frame
* changes made necessary by atmos/redcross PRs
* fixes merge conflict
* update to fix conflicts with PR 15384 as well
* syndi teleporter now requires SYNDI_LEADER access, no more runtimes
* avoids making offstation cryopods always face right
* add scrubber net
* dmm2tgm
Co-authored-by: Kyep <Kyep@users.noreply.github.com >
2021-03-30 18:54:19 +01:00
Qwertytoforty
90d614653b
Allows health scanners / ghosts to see cybernetic organs in health scan ( #15705 )
2021-03-30 12:10:10 +01:00
AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
0dc46b7150
Merge pull request #15209 from SteelSlayer/spawn-removal
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Removes a bunch of spawn()'s
2021-03-07 21:10:39 -05:00
Fox McCloud
926d484277
Moves External Organs to Nullspace ( #15548 )
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* Moves External Organs to Nullspace
* additions
* oops
* further cleanup
2021-03-03 21:34:49 +00:00
Fox McCloud
75935ff876
Converts Eye Augments to Cybernetic Eyes ( #15519 )
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* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
f65c8994ce
Broad TG Sound Update ( #15608 )
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* Broad TG Sound Update
* jester update
2021-02-27 11:59:33 +00:00
SteelSlayer
e57d867df5
spawn removals
2021-02-26 23:02:16 -06:00
Fox McCloud
c73cc5aa68
Refactors Organ Shocking To Use Signals ( #15593 )
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* Refactors Organ Shocking To Use Signals
* proper source
* hush you
2021-02-26 18:43:11 +00:00
Fox McCloud
20485c029b
Pickup and Dropped Bugfixing ( #15575 )
2021-02-24 19:23:31 +00:00
Fox McCloud
efa3aecb61
Ports TG Pickup, Equip, and Drop Sounds ( #15572 )
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* Ports TG Pickup, Equip, and Drop Sounds
* really
2021-02-24 12:51:59 +00:00
Fox McCloud
02b9445b9b
Refactors DNA Mutations; Refactors Mutations to use Traits ( #15483 )
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* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
2021-02-21 21:25:19 +00:00
SabreML
09e9eda072
Gives the Brig Physician medical comms ( #15450 )
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* BP Medical channel
* And the spare headset too
2021-02-10 18:18:10 +00:00
Fox McCloud
aa86510c54
Turf Refactor, Part 1: Purging /turf/simulated/shuttle ( #15454 )
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* Turf Refactor, Part 1: Purging /turf/simulated/shuttle
* everything but shuttle templates
* it is done
* titanium airlocks
* correcting multi-turfs
2021-02-07 11:06:55 +00:00