Commit Graph

553 Commits

Author SHA1 Message Date
Fox McCloud
ca6f253aa6 Merge pull request #16449 from AffectedArc07/client-data-loading
Refactors client data loading
2021-09-20 15:16:55 -04:00
S34N
e3171f3281 Update code/modules/admin/topic.dm
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-09-11 00:45:31 +01:00
S34NW
fa09fc3a5d oh, tidy up these brackets too 2021-09-10 23:24:23 +01:00
S34NW
24176b4e00 okay we know the note ID is here somewhere 2021-09-10 23:22:01 +01:00
S34NW
ef2bd157c9 note deletion confirmation 2021-09-10 23:09:06 +01:00
AffectedArc07
afd01ecfe1 Merge remote-tracking branch 'ParadiseSS13/master' into client-data-loading 2021-09-08 14:15:17 +01:00
AffectedArc07
633a8bcfa5 Removes bay-era warning system 2021-09-03 13:16:49 +01:00
AffectedArc07
1fa6186946 Merge remote-tracking branch 'ParadiseSS13/master' into client-data-loading 2021-08-12 13:24:13 +01:00
Qwertytoforty
2ba2c20a4f Allows admins to cryo cyborgs and AI's in player panel (#16418)
* Allows admins to cryo cyborgs and AI's

* Apply suggestions from code review

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* More requested changes

* Better cryoing and runtiming

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-08-06 13:50:10 -04:00
AffectedArc07
f73af8b3cf Refactors client data loading 2021-07-29 12:52:45 +01:00
AffectedArc07
e46f67810a Cleans up the TODOs I left all over the codebase (#16443)
* Removes command_name() proc

* Removes GLOB.teleportlocs + GLOB.ghostteleportlocs

* Clean up IPIntel

* Tweaks karma logging

* Tweaks time
2021-07-28 13:45:18 -04:00
variableundefined
5661f74e34 Merge pull request #16433 from AffectedArc07/sql-schema-update
Removes table prefixes
2021-07-27 08:33:56 -04:00
variableundefined
f9d6300bc9 Merge pull request #15678 from S34NW/gammadoesnotgrantguns
Gamma alert ≠ Gamma armoury
2021-07-26 14:00:12 -04:00
Qwertytoforty
ca9b3af9be Makes cyborgs have a dust animation, allows admins to dust smite anything (#16392)
* Makes cyborgs have a dust animation, allows admins to dust smite anything

* Apply suggestions from code review

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* whoops

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-07-26 18:04:23 +01:00
AffectedArc07
bede78aeff Removes table prefixes 2021-07-26 17:21:24 +01:00
AffectedArc07
9ddf4ceb97 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-09 11:42:23 +01:00
Fox McCloud
16f07cf9f4 Merge pull request #16292 from AffectedArc07/cleans-up-ban-logging
Refactors ban logging
2021-07-07 09:58:29 -04:00
AffectedArc07
c4435b1aaf Refactors ban logging 2021-07-03 11:20:45 +01:00
AffectedArc07
aed6fed004 Removes some oldcode 2021-06-19 18:56:48 +01:00
AffectedArc07
f3c314f07b Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-06-03 18:10:19 +01:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
AffectedArc07
968d1bc88d Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-05-24 15:30:20 +01:00
AffectedArc07
663eff7b5e MAP ROTATION PART 2 (#12345)
* MAP ROTATION

* Tweaks + New additions

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* Fixes improper naming

* Fixes map vote

Co-authored-by: dearmochi <shenesis@gmail.com>
2021-05-24 08:25:18 -06:00
AffectedArc07
7486d026b7 READY 2021-05-23 17:26:17 +01:00
AffectedArc07
8dd5dfbf7f URL configuration 2021-05-16 21:14:10 +01:00
AffectedArc07
c7fd6681a1 Gamemode configuration 2021-05-16 15:15:05 +01:00
AffectedArc07
f728993007 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-05-16 13:22:14 +01:00
SabreML
e405d165d3 QM for Head 2021 (#15982) 2021-05-16 09:34:02 +01:00
AffectedArc07
05f4ce1199 Merge branch 'master' into toml-config 2021-05-05 10:36:10 +01:00
AffectedArc07
281c72fbcc Who & Adminwho improvements (#15855)
* Who & Adminwho improvements

* Mochi tweaks

* Sabre tweaks
2021-05-04 21:43:05 -04:00
AffectedArc07
9ac84b241f Converts configs to use TOML 2021-05-03 18:12:42 +01:00
Kiyahitayika
397aa72669 Fix - Admin Secrets - "Make All Areas Powered", "Make All Areas Unpowered" (#15199)
* Topic

* APC_Short, APC

* Missing Span Class in Quickpower

* Spacing, !Length, \the for Grammar

As per SabreML's suggestions and grammar additions.
2021-03-30 12:07:15 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
S34NW
7297f81519 Alert does not equate to armory 2021-03-06 11:57:51 +00:00
Fox McCloud
926d484277 Moves External Organs to Nullspace (#15548)
* Moves External Organs to Nullspace

* additions

* oops

* further cleanup
2021-03-03 21:34:49 +00:00
Fox McCloud
78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
Farie82
cdbc13d5fd Makes JMP usable by people other than admins if they are already a ghost (#15195)
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-02-20 10:58:25 +00:00
Fox McCloud
8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07
adb9b58f8e Updates some admin stuff (#15297)
* Fixes camera view

* Unique CID tracking notes

* Ban tracking

* Note round IDs

* Karma viewing

* Minor tweak

* Manual ban job bans

* More tweaks

* Farie tweaks

* Connection result field

* Orange watchlist names

* Autopopulate tickbox
2021-01-16 16:38:45 -05:00
AffectedArc07
2f6b0a9a0f world/Reboot refactor (#15268)
* world/Reboot refactor

* Re adds noises

* Im being punished by my own CI!
2021-01-15 13:03:08 -05:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
AffectedArc07
2bad70717c Async SQL + SSdbcore (#15007)
* Initial Commit - Async SQL

* First batch of queries

* More progress

* Nukes DB Polls

* More work

* oops

* One push

* Notes work now

* Ok these work

* Watchlist done

* Async Bans!

* Async Permissions

* Async client procs

* I officially hate preference datums

* Also these

* Async Custom Items

* Async Karma

* Async Library

* Async TOS

* Cleans out the old SQL code

* CI Sanity

* Apparently MySQL doesnt support this

* What about this

* Maybe this

* Review pass 1

* This too

* Fixes job ban loading

* Fix undeleted queries

* Prevents sensitive queries being logged

* Documentation + tweaks

* Adds a verb to force reconnect the DB

* More review tweaks

* Farie tweaks

* Fixes this
2020-12-16 15:46:25 -05:00
dearmochi
5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
AffectedArc07
d74dac1821 Ingame CentCom Ban DB Lookup Interface (#14921)
* Ingame CentCom Ban DB Lookup Interface

* Farie Tweaks
2020-11-24 10:18:44 -05:00
Qwertytoforty
cebc4b50ef Pinpointers can now point to their respective nuke. (#14783)
* Allows crew and operative nuclear pinpointers to point to their respective nukes

* Maybe hit a few more of them

* Removes true/false from active, fix henk question.

* SSSPEEEEEEEEEEEDprocess

* Steels requests

* Mode is 2 in some cases(thanks adv pinpointer), steels request

* REFACTORS PINPOINTERS AGAIN and henks stuff

* Fixes travis + runtimes

* Update code/game/gamemodes/nuclear/pinpointer.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Henks requests

* Switches things up

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fixes it, adds desc as per affecteds request

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-11-18 20:26:37 +00:00
joep van der velden
6cc5bf1120 Re adds ticket conversion via the chat link. Minor tweak to formatting 2020-11-07 22:34:26 +01:00
AffectedArc07
f2b2625b06 Merge pull request #14814 from dearmochi/auto-highlight-codewords
Auto-highlight code words, add "View code words" secret
2020-11-07 09:27:18 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00