Commit Graph

3714 Commits

Author SHA1 Message Date
ZomgPonies
49ec4834dc Fix for Med/SecHUDs 2014-04-30 00:31:56 -04:00
ZomgPonies
fea30a12b0 Attempt to fix slime people number 2 2014-04-29 21:37:53 -04:00
Brian Cook
e2a1664d27 Reverted "Paroled" to "Parolled"
To avoid conflicts with other variables and spellings.
2014-04-29 20:48:59 -04:00
Brian Cook
a78e54f33f Added missing header to pAI Request Module
Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook
27a1d25b80 Added refresh button to host bioscan page
Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook
cd8fb70a0b Centered background on pAI GUIs 2014-04-29 20:48:29 -04:00
Brian Cook
d0fa6b4fc6 Improved GUI for users interfacing with pAI
Also minor tweak to GUI for requesting pAI.

Conflicts:
	code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7 Improved GUI for requesting pAI
Made the pAI Request Module and the pAI Availability List pretty.

Conflicts:
	code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
5e77924b54 Refined pAI Personality Config GUI
This is the GUI when a pAI chooses and name, etc.
2014-04-29 20:45:05 -04:00
Brian Cook
9034aeb11e Embedded Radio Config popup into the pAI OS
Also fixed typo when using door jack.
2014-04-29 20:44:51 -04:00
Brian Cook
fa425b69a9 Fixed pAI Digital Messenger and layout tweaks
Conflicts:
	code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3 Refined GUI more
pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96 pAI GUI changes
The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/datums/mind.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
ZomgPonies
3e3c160770 Maybe fix slime people 2014-04-29 20:18:10 -04:00
ZomgPonies
687ba2a2de Typo fix 2014-04-29 16:24:34 -04:00
suethecake
aa33563ba7 Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.
Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.

Conflicts:
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/human_face.dmi
	icons/mob/human_races/r_def_tajaran.dmi
	icons/mob/human_races/r_tajaran.dmi
2014-04-29 14:08:32 -04:00
suethecake
10b7a2e8d9 Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/species.dm
	code/setup.dm
2014-04-29 13:58:56 -04:00
Rob Nelson
96d90dc28a Update with some bay optimizations for mobs.
Conflicts:
	code/defines/obj.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/organs/blood.dm
	code/modules/organs/organ.dm
	code/modules/organs/organ_external.dm
	code/setup.dm
	compare_report.txt
2014-04-28 21:29:14 -04:00
Mloc-Argent
fcdcef5931 human: move organ generation into a species proc
New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/cloning.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
DJSnapshot
ab58107286 Fixes for Mloc, part 2.
Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
2014-04-28 19:15:17 -04:00
DJSnapshot
f0ca9c12ff fix for IPCs taking rad damage.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-04-28 19:10:17 -04:00
Ccomp5950
13a72f4a04 Crash fix attempt: Moving NanoUI resource file sending away from client/New()
it's going in mob/Login() instead.

Conflicts:
	code/modules/client/client procs.dm
	code/modules/mob/login.dm
2014-04-28 18:51:57 -04:00
alex-gh
02aab3f779 Temporary revert for the new say code. 2014-04-24 10:28:52 +02:00
Ccomp5950
2d34d142a7 Say code fixes.
Lobby players won't hear stuffs
Universal hearing with animals won't be a thing.
Players won't hear stuff if they are sleeping, though somethings might slip through...

Conflicts:
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/modules/mob/new_player/new_player.dm
2014-04-20 09:30:18 -04:00
ZomgPonies
4b1619ddf5 Fix for binary speak? 2014-04-19 22:14:08 -04:00
ESwordTheCat
cb2ecbaa30 Reduce use of named arguments. 2014-04-19 20:36:47 -04:00
Duny
235d32999a Fix borgs not choosing an appareance
Locks down cyborgs after they choose a module until they choose an
appareance, to prevent standard borgs with security modules and such
running around.

Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2014-04-19 20:32:58 -04:00
ESwordTheCat
c43652b33a Okay shards converted to pool usage now.
Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
Rob Nelson
9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
ESwordTheCat
a947775f2e Add missing lens.
Conflicts:
	code/modules/mob/mob.dm
2014-04-19 19:13:05 -04:00
fleure
0dcee05ab2 Watertank nozzles no longer delete
Conflicts:
	code/game/objects/items/weapons/tanks/watertank.dm
	code/modules/mob/mob_helpers.dm
2014-04-19 18:17:49 -04:00
Ccomp5950
e224a636b9 Some fixes saycode cleanups
Moved the verb check from hear to the speaker

Spellcheck on hulk so Dragor doesn't beat me up.
2014-04-19 17:06:23 -04:00
Ccomp5950
b28df8857d Saycode rewrite: Add support for speech_problem_flag
Ready for Dev

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-04-19 17:06:05 -04:00
Ccomp5950
9965c5ff8d Removal of last debug message and making players be able to use languages over general comms
;:k = skrell speak over general comms for example.
2014-04-19 17:04:47 -04:00
Ccomp5950
66f3d8ab75 Say code rewrite, Silicon jerks now using new saycode.
Tracking added for AI's and Observers

Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()

removed a bunch of my debug verbs.

Conflicts:
	code/game/machinery/telecomms/broadcaster.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/silicon/say.dm
2014-04-19 17:04:29 -04:00
Ccomp5950
9dab2ad8a1 Saycode rewrite initial commit.
Create structure for modular saycode

Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()

Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()

Humans done.

Todo:  AI, Robot, simple_animal, and ghosts.

Conflicts:
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/telecomunications.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/say.dm
2014-04-19 16:54:16 -04:00
Ccomp5950
14744895c5 Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over. 2014-04-19 16:35:21 -04:00
DJSnapshot
e1af1f4713 replaced electrodes with insta hit taser beams.
Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/projectile/beams.dm
	icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
DJSnapshot
843ac65077 Undershirts and rolling down jumpsuits!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	icons/mob/human.dmi
	icons/mob/uniform.dmi
2014-04-19 16:17:14 -04:00
alex-gh
cfbfa0e993 Smoke rework caused endless loops, reverted. 2014-04-08 01:47:56 +02:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
alex-gh
fe0411ac1b Merge branch 'genetics_instability' into ServerCode 2014-04-05 17:41:37 +02:00
Loganbacca
0fba806c7b Chemsmoke rewrite
- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.

Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.

Conflicts:
	code/game/objects/effects/effect_system.dm
	icons/effects/96x96.dmi
2014-04-03 18:21:26 +02:00
Chinsky
7f4388c5a3 Cleaned the fuck out of smoke.
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
alex-gh
2de66f51c8 Rebalanced power stacking.
Active powers will now slowly give you clone damage. This should discourage power stacking.
2014-03-30 15:56:12 +02:00
ZomgPonies
01b7f673c2 Merge pull request #175 from alex-gh/fixes_and_cherrypicks
Fixes, cherrypicks and improvements
2014-03-24 08:31:51 -04:00
d3athrow
749d4435e5 Fix them faggot bats again
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-03-24 07:51:04 -04:00
alex-gh
b7eb15b120 Hostile mobs will now destroy windoors 2014-03-24 02:26:27 +01:00
Ccomp5950
43a372992d Code effeciency project: handle_virus_something() (human and monkey /Life())
2 for loops is more expensive then what we're doing here.
Also we check to see if virus2 is populated before starting a for loop

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
2014-03-23 08:17:43 -04:00