Chap
59ce9b5ead
[FIX] Prevent duplicate cyborg upgrades ( #26731 )
...
* Disallows installing duplicate cyborg upgrades.
* Prevent duplicate Cyborg modules
* Unecessary spacing removed
* Update code/game/objects/items/robot/robot_upgrades.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Adrer <erwin@lombok.demon.nl >
* usr > user
* Move nodrop check into do_install
* ... Why did I do that?
---------
Signed-off-by: Adrer <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
2024-10-09 10:47:19 +00:00
Contrabang
6faa31a307
Removes an unneeded proc ( #26997 )
...
* Removes an unneeded proc
* yeea
* Update code/modules/mob/mob_misc_procs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-08 16:51:30 +00:00
DGamerL
8d4f75d570
Removes a random proc that we don't use ( #26982 )
2024-10-06 23:34:48 +00:00
Contrabang
4833fea9a2
IPCs dying to brain damage ( #26957 )
2024-10-06 17:52:29 +00:00
Сиротка
b6f51c1f49
Nerf Space Loot ( #26738 )
...
* Decrease Gamer loot in space
* Update depot_spawners.dm
* Update code/game/objects/items/weapons/melee/energy_melee_weapons.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update depot_spawners.dm
* Update code/game/objects/effects/spawners/depot_spawners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update energy_melee_weapons.dm
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-06 09:28:11 +00:00
Silverplate
b91fb66371
Event huds can now be found with ahud ( #26916 )
2024-10-02 15:17:47 +00:00
alos
8530ac4f9f
Adds borgi undershirt ( #26824 )
...
* 1.0.2 adds E-N undershirt as consolation prize
- adds E-N (Borgi, to Ian's Corgi) undershirt
* 1.0.2 adds E-N undershirt as consolation prize
- adds E-N (Borgi, to Ian's Corgi) undershirt
* 1.0.2 adds E-N undershirt as consolation prize
- adds E-N (Borgi, to Ian's Corgi) undershirt
2024-10-02 15:17:27 +00:00
CRUNCH
e5320b5702
Creation ( #26765 )
2024-10-02 15:17:15 +00:00
Silverplate
2d58d8e3ad
lowers succumb threshold to 130 damage ( #26941 )
2024-10-02 15:17:06 +00:00
PopeDaveThe3th
224d053282
Removes Princess of Terror RNG ( #26910 )
...
* removes princess RNG
* Add files via upload
* Update princess.dm
* Delete spider.patch
* Update princess.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/terror_spiders/princess.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/terror_spiders/princess.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-01 22:52:31 +00:00
Chap
666713eb4d
[FIX] Guardian health HUD now updates properly when host health changes ( #26818 )
...
* Guardian health hud now updates properly
* Now with negative numbers!
* New signal
* remove non-functioning proc
* Update code/game/gamemodes/miniantags/guardian/guardian.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-01 16:44:40 +00:00
Qwertytoforty
c6f9a5ea9c
You can now emag humans again ( #26857 )
...
* You can now emag humans again
* Update code/modules/surgery/organs/organ_external.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-28 22:37:34 +00:00
leoworm
0f587202d0
Added shadowperson healing case for when inside locker ( #26837 )
2024-09-28 08:18:23 +00:00
Contrabang
900271af91
Updates OD lints ( #26729 )
...
* yea
* update lints
* lint changes and code fixes
* i hate old code
* dont make this an error
2024-09-27 17:02:16 +00:00
Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
...
* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Chap
b26b47f275
AI can no longer boot pilots from a mech as non-malf ( #26908 )
...
Co-authored-by: Adrer <adrermail@gmail.com >
2024-09-26 14:19:36 +00:00
Contrabang
8fd62f8702
Protects living damage variables ( #26892 )
2024-09-25 11:09:56 +00:00
Adrer
51c64edfc5
You can no longer put the cyborg gripper in a display case ( #26848 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-09-22 23:01:23 +00:00
Adrer
7639848bad
Offering ghost no longer runtime ( #26853 )
...
Co-authored-by: Adrer <adrermail@gmail.com >
2024-09-20 08:43:53 +00:00
Adrer
a8668cce00
[FIX] Dead cats no longer chase mice ( #26826 )
...
* Dead cats no longer follow mice
* Also stop chasing if the mouse is already dead
* No reason for these to not just be walk
* Update code/modules/mob/living/simple_animal/friendly/cat.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Adrer <erwin@lombok.demon.nl >
* Update code/modules/mob/living/simple_animal/friendly/cat.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Adrer <erwin@lombok.demon.nl >
---------
Signed-off-by: Adrer <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-19 13:17:23 +00:00
meow20
a091516181
Administration tool: Build mode offer tool to quickly offer large amount of mobs. ( #26712 )
...
* offer buildmode
* stops asking to show special role if already decided in build mode
* Update offer.dm
* minor oopsy
* linter crying
* Update code/modules/buildmode/submodes/offer.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com >
* Update mob_misc_procs.dm
* Update code/modules/mob/mob_misc_procs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com >
---------
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-09-19 10:46:53 +00:00
warriorstar-orion
63855ede3c
fix: AI Eye movement runtimes ( #26792 )
2024-09-19 02:26:19 +00:00
Coolrune206
fb199c82b9
fixes saber spelling ( #26766 )
2024-09-19 02:26:03 +00:00
Adrer
8d82546d9d
[FIX] Mobs that were offered up to ghosts no longer get taken over by their old owners ( #26650 )
...
* Grab_ghost now checks the ckey of the mind
* Remove superfluous loops for getting ghosts.
* Early return for MMI
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-09-16 14:39:54 +00:00
Qwertytoforty
9caf53b45a
Hoverboards will now get cursed if used during megafauna ( #26695 )
...
* Hoverboards will now get cursed if used during megafauna
* fix pixel offset
* Update code/modules/vehicle/tg_vehicles/scooter.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update megafauna.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* TIMER DEFINES
* Update code/modules/vehicle/tg_vehicles/scooter.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-16 02:49:43 +00:00
Christasmurf
1f9945ee5f
Captain's sabre - Resprite and rebrand ( #26592 )
...
* rapier-rebrand
* extdesc change
* indentation
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-12 17:24:14 +00:00
Adrer
f7472de36c
[FIX] Floorbots now actually use the colour of the toolbox they were made of ( #26730 )
...
* Floorbots now actually use the colour of the toolbox they were made of
* Remove random newline
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-09-12 16:59:46 +00:00
Daylight
965b42bf51
[FIX] Cult Shadow Shackles can now cuff people who are missing an arm. ( #26707 )
...
* Copies the requirements from handcuff code
* This proc is never implemented
* Removes unused procs
2024-09-11 17:34:20 +00:00
warriorstar-orion
9a5db8f91e
refactor: remove CanPass height arg ( #26700 )
2024-09-11 14:49:30 +00:00
DGamerL
e3c73110db
Adds Chemical flamethrowers ( #25091 )
...
* Initial work
* Good enough to open a PR out of draft
* Make these use the vars on the flamethrower
* Moar fixes
* Undefines define
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* This won't compile
* GDN review
* Fixes CI
* Fixes CI even more
* 5 ammo per tile now
* Heavily nerfs adding multiple fires
* Adds phlogiston as a burnable reagent
* Fixes the fire name
* Placeholder sprite + ammo use fix
* Now in cargo partially
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Lewc Review
* Adds nuclear variant
* Adds the chem flamethrower to the nukie uplink, alongside ammo
* More fire armor tweaks
* GDN review
* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* TEMPORARY PUSH
* Adds inhands
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Fixes inhands
* Makes air hot again
* Lewc review
* Audible messages and canister refilling
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-05 23:12:56 +00:00
BiancaWilkson
e0da59f5ea
Borgs get flashed again ( #26674 )
2024-09-03 14:01:11 +00:00
PopeDaveThe3th
58c7fa9a0d
Fairly Sizable Fed Lore Drop ( #26600 )
...
* the fedening
* Federation -> TSF
* Update outfit_admin.dm
* Update outfit_admin.dm
* i forgor
* few more
2024-09-03 13:04:56 +00:00
chuga-git
482089ec8c
makes slimes clear target on death, and delete actions, and abort walking on destroy ( #26621 )
2024-09-03 13:03:41 +00:00
chuga-git
22c9f89e9e
print_flavor_text no longer runtimes when dna is null ( #26609 )
2024-08-28 23:55:41 +00:00
Tourte-Yaya
1c284fc91b
combat cyborg with a extinguisher ( #26505 )
2024-08-25 16:43:28 +00:00
Spaghetti-bit
3fd78491e6
Moving while buckled or while in a locker that is locked / welded will no longer reset resist timer. ( #26523 )
...
* Moving while buckled to a surface will no longer reset the timer / cause you to fail.
* Properly applies the same principal to closets and secure lockers.
* Changes break out time to use the MINUTES define.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-24 16:43:47 +00:00
1080pCat
b87120e548
Syndicake factory has power again. And the commando wont go crazy on its pet bunny. ( #26554 )
...
* syndicake factory has power again
* Update code/modules/mob/living/simple_animal/friendly/bunny.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
---------
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-22 10:55:20 +00:00
Faron
1c3be1c3d5
Update undead.dm ( #26564 )
...
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
2024-08-21 01:35:43 +00:00
DGamerL
9d11e93e5a
Cleans up last words ( #26546 )
2024-08-20 00:56:15 +00:00
Blossom
348d45f561
Fixed the last word pop up window instantly killing you if you are fu… ( #26507 )
...
* Fixed the last word pop up window instantly killing you if you are full health
* Update code/modules/mob/living/living.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-19 15:26:31 +00:00
Kenionatus
777910d6d2
replace magic numbers related to emp and explosion severity with defines ( #26495 )
...
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
DGamerL
69a0848b0e
Stops mice from eating cables during CI ( #26496 )
...
* Stops mice from eating cables during CI
* WE TEST CI WITH THIS ONE
* Revert "WE TEST CI WITH THIS ONE"
This reverts commit e163eaf612 .
* Comment
* Charlie review
2024-08-17 23:31:13 +00:00
Spaghetti-bit
4d66ba4aab
General fix to update tint applying/removing blindness, tweak to facehuggers. ( #26513 )
...
* Removes the blindness from Facehuggers and ties it to `update_tint()`.
`update_tint()` now properly removes and adds blindness.
* Removes unneeded overlay.
2024-08-17 01:00:05 +00:00
HMBGERDO
fbe49dabbc
Fixing blood spreading too much during surgery ( #26266 )
...
* bloody blood
* ehhhh
* here too
* bloodwrite fix
* a
* review changes
* max blood amount to argument
* Update code/game/atoms.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_defense.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* tab
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:51:48 +00:00
warriorstar-orion
90e52f70e8
refactor: Moves simplemob atmos and temperature requirements to DCS elements. ( #25619 )
...
* refactor: elementize simplemob homeostasis
* undef these bad boys
* ugh
* Fix up comments
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* update element var name
* Update code/modules/mob/living/simple_animal/simple_animal.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:07:43 +00:00
Mikhail Dzianishchyts
de2380422f
Fix cloak of the prophet not working if a broken mirror exists ( #26476 )
2024-08-14 17:40:25 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
chuga-git
af735ed400
Fixes flash check runtime when flashee does not have eyes ( #26409 )
...
* fixes null runtime
* the ASCII code for " " is 32, or in 0x0020 in hexadecimal
* Update code/modules/mob/living/carbon/carbon_procs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
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Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-08 16:11:56 +00:00
CRUNCH
2c1fcbd7da
Merges the Hug Module With the Cyborg Gripper ( #26007 )
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* Hugs
* Update cyborg_gripper.dm
* Update cyborg_gripper.dm
* Update cyborg_gripper.dm
* AGHHH!
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update cyborg_gripper.dm
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Update cyborg_gripper.dm
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update robot_modules.dm
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-07 13:07:36 +00:00
Spaghetti-bit
52327cea40
[TWEAK] Runechat Color Preference and Species Dependent Organ (runechat) Removal ( #26018 )
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* Reopens runechat color tweak.
Fully changes how the runechat color works with human mobs.
- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.
* Linter mint
* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.
* augh
* reverts toml
* Fixes a SQL query, good for final review.
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-06 13:15:47 +00:00