Commit Graph

75 Commits

Author SHA1 Message Date
Qwertytoforty
62372ec261 the thermal drill no longer grants the visual effect to deadchat every 2 minutes (#21497) 2023-06-28 20:12:30 +01:00
Qwertytoforty
032b065214 Buffs the uplink thermal safe drill (#21312)
* commit stuff for safety

* making sure this shit saves

* I am commiting every 5 frames now, sorry. I lost 25 frames as the file got corrupted

* 45 frames

* 51 total frames now

* 55

* 65

* 70 frames

* 75

* 80 frames almost there

* Behold, a useful uplink item.

* removes debug message

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-06-28 15:38:55 +01:00
unknownuser782
f28f14d90b Distinguish between plating turf layer and floor turf layer. (#20503)
* move plating layer

* atmos correctness pass

* transparent floor ordering and wire terminal stuff

* fix control flow spacing
2023-03-26 12:25:08 +01:00
S34N
0d14b178c3 Stethoscopes now highlight the correct vault sound (#19684)
* stethoscope

* make it work on accessory

* bolditalics
2022-11-30 15:50:44 -05:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Henri215
047727d575 safe no longer locked when repaired (#19569) 2022-11-03 17:58:05 +00:00
Adrer
9aed532f42 Improves thermal drill clarity (#18924)
* Improves thermal drill clarity

* Also remove progress bar on stop

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2022-08-30 18:09:46 +01:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
matttheficus
fd3b0f9e05 this should do it (#16971) 2021-10-18 22:50:20 +01:00
S34NW
6234346ff0 Revert "Revert "Adds glass floors" (#16524)"
This reverts commit 517f5e8304.
2021-08-11 21:29:00 +01:00
variableundefined
517f5e8304 Revert "Adds glass floors" (#16524) 2021-08-11 21:18:49 +01:00
S34N
04628f7df4 Merge branch 'master' into tgglassfloors 2021-06-20 16:32:22 +01:00
S34N
60edf50279 fix da safe (#16001) 2021-05-07 23:59:46 +01:00
S34NW
fbf958b6fc bad code, but tidier code 2021-04-21 23:42:20 +01:00
S34NW
11d46098cb i can see clearly now the plating's gone 2021-04-21 22:29:34 +01:00
hal9000PR
3a85d81a3a drill goes brrrr (#15508) 2021-03-28 12:38:44 +01:00
dearmochi
e78805c99f Fixes thermal drill not allowing safe opening, dial image preventing clicks and code words not clearing properly (#15024)
* Fixes thermal drills not allowing safes to be opened

* Unrelated fixes: make safe dial image click-through, better clean up codewords
2020-12-01 09:25:11 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
dearmochi
3613057b9d [TGUI] Safe (#14952)
* [TGUI] Safe

* Address AA, content list scrollbar
2020-11-21 09:04:46 +00:00
joep van der velden
ba598a0365 Fixes magic missing as armor value and safe codes 2020-06-27 00:33:34 +02:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
AffectedArc07
928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud
8587f63982 Refactors Spawners/Tendrils 2019-09-07 20:02:53 -04:00
Fox McCloud
0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Mark van Alphen
bfbebca770 Make sure images are qdel'd 2019-04-11 19:44:10 +02:00
Mark van Alphen
8c5847f9ea Code review fixes 2019-04-11 07:22:43 +02:00
Mark van Alphen
dde5f1c04c Code review fixes 2019-04-07 18:48:34 +02:00
Mark van Alphen
a045382fb3 Fixes 2019-04-07 00:42:44 +02:00
Mark van Alphen
6425d6cc40 Refactor tumbling mechanism 2019-04-07 00:34:02 +02:00
Mark van Alphen
be92148517 Safe refactor 2019-04-06 23:20:26 +02:00
Mark van Alphen
8cdb41b835 Switch around random calls 2019-04-01 18:29:01 +02:00
Mark van Alphen
d1f8adc724 Fix infinite loop in safes 2019-04-01 18:26:58 +02:00
Mark van Alphen
b8e840c094 Resolve some issues that the compiler doesn't spot 2019-03-29 16:21:15 +01:00
warior4356
8961717d7a Fixed phantom drill bug 2019-01-23 23:00:00 -08:00
Birdtalon
b195aa5fa1 removes if statement adds return 2018-11-19 14:04:51 +00:00
Birdtalon
0a115cbcc3 fixes safe runtime upon deletion 2018-11-18 16:40:39 +00:00
warior4356
08915c4a23 Adds birdtalon's fixes 2018-11-02 17:42:02 -07:00
warior4356
0ee51bdcc2 Reverts maps. Fixes conflict. 2018-10-31 19:13:22 -07:00
warior4356
b6d5bccd54 Fixes code bugs 2018-10-31 17:32:35 -07:00
warior4356
5f74e61731 Map changes, bug fixes 2018-10-29 03:21:52 -07:00
warior4356
13d927c10e Drills implimented 2018-10-29 01:10:10 -07:00
warior4356
7d5cb5a216 Fixed safe noises
Fixed unlock noises coming from tumbler 2 on every turn of tumbler 1, once tumbler 2 was unlocked.
2018-10-24 15:45:10 -07:00
warior4356
fead9e552e Updated logo and description. Removed NT logo from UI 2018-10-18 18:36:56 -07:00
warior4356
f3fc4548b6 Requested code changes done, please recheck 2018-10-17 13:36:25 -07:00