Commit Graph

100 Commits

Author SHA1 Message Date
AffectedArc07
b34e8fa301 [READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name

* Part 1

* Warriorstar python tweaks

* Part Deux

* Fix unticked

* fix
2023-02-04 16:33:41 -06:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
S34N
8359b71824 Ports TG statusbar changes & screentips (#16505) 2021-12-29 15:16:50 +01:00
S34N
ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
AffectedArc07
7486d026b7 READY 2021-05-23 17:26:17 +01:00
AffectedArc07
2c37ae8fd0 The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() (#14719)
* The road to Initialize() stability

* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
AffectedArc07
90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00
AffectedArc07
1f99c6d584 Makes it work better 2020-07-22 18:50:25 +01:00
AffectedArc07
92633a4ec3 Removes REACHABLE flag from lavaland 2020-07-21 16:40:50 +01:00
Fox McCloud
0dea896023 Minor Turf Refactor (#13690)
* Turf GC

* might as well do this

* additions

* Bay being bay
2020-06-30 17:47:09 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
177ac43f23 next-we-melt-the-memories-that-are 2019-09-09 16:20:04 -04:00
Tayyyyyyy
4fa093fb2c Improve shuttle parallax stopping 2019-08-19 21:29:13 -07:00
Tayyyyyyy
c73f0aafd2 Shuttle parallax! 2019-08-19 18:01:45 -07:00
Tayyyyyyy
79efa675d1 Smoothing 2019-08-18 01:45:34 -07:00
AffectedArc07
cd57a4605e P A R A L L A X 2019-08-13 16:32:31 -07:00
Mark van Alphen
950a4cb5dc More portal fixes 2019-06-03 21:57:00 +02:00
Mark van Alphen
b65fbb907e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	icons/obj/vending.dmi
#	paradise.dme
2019-05-30 19:35:52 +02:00
Mark van Alphen
8fed0ac75c Re-add ghost space transitions, add ghost z level registering 2019-05-23 19:35:35 +02:00
Mark van Alphen
2618def9a1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	_maps/map_files/Delta/delta.dmm
#	_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
#	_maps/map_files/MetaStation/z4.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm
#	_maps/map_files/RandomZLevels/spacebattle.dmm
#	_maps/map_files/cyberiad/cyberiad.dmm
#	_maps/map_files/cyberiad/z4.dmm
#	_maps/map_files/cyberiad/z6.dmm
#	_maps/map_files/generic/z5.dmm
#	code/__DEFINES/misc.dm
#	code/__HELPERS/unsorted.dm
#	code/game/objects/structures/lattice.dm
#	code/game/turfs/space/space.dm
#	code/modules/mob/mob.dm
#	code/modules/ruins/ruin_areas.dm
#	paradise.dme
2019-05-08 21:40:35 +02:00
Fox McCloud
79815eb042 Merge pull request #11357 from Markolie/lighting
Lighting system update
2019-05-08 00:27:16 -04:00
Fox McCloud
9b00e11628 Fixes Warning Spam for Mob Transitions and Roundstart Spawning 2019-05-03 23:08:36 -04:00
Mark van Alphen
bdfb4af5c2 Starlight fixes 2019-05-04 03:38:21 +02:00
Mark van Alphen
ab7fb176f6 Opacity fix, re-add rotatium 2019-04-22 22:04:31 +02:00
Mark van Alphen
d66d0e3203 Area invisibility fix 2019-04-22 21:06:33 +02:00
Mark van Alphen
affae89028 Attempt update to /tg/ lighting system 2019-04-22 19:55:41 +02:00
Mark van Alphen
c597c9be51 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/game/turfs/simulated/floor/plating.dm
#	code/modules/clothing/suits/jobs.dm
#	icons/mob/suit.dmi
#	icons/obj/clothing/suits.dmi
2019-04-11 07:27:51 +02:00
Fox McCloud
06713d604f Atmos Define Cleanup + Plasma Tweaks 2019-04-09 11:22:01 -04:00
Mark van Alphen
877cfc4d7d Refactor catwalks to not be floors, update chasms and fix Lavaboat 2019-04-04 22:01:25 +02:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
Crazy Lemon
384fe93d33 Merge pull request #8975 from Citinited/rpd-refactor
RPD refactor
2018-07-16 14:22:38 -07:00
Citinited
ce42a6d952 RPD refactor
Adds rpd_act proc to do stuff instead of doing it all in one big
afterattack proc
Removes RPD_ALLOWED_HERE flag as it is now redundant
2018-05-30 21:47:02 +01:00
Fox McCloud
6cdfe70303 Converts and Updates Weather Subsystem 2018-05-21 00:01:18 -04:00
tigercat2000
8c1e61f63f Adds the aurora caelus event, the space equivelent of the northern lights. 2018-04-22 21:10:45 -07:00
Citinited
4bba349cb6 Adds RPD_ALLOWED_HERE flag to deny use of the RPD to certain turf types 2018-03-11 03:44:42 +00:00
uraniummeltdown
658bc95af0 diagonal icon smoothing support
added example diagonal smooth wall
abductor and survival pod walls smooth diagonally
new define for space icon state
fixed abductor walls having no sheet_type
2017-11-29 14:02:13 +04:00
Krausus
471d1d9c98 Lighting performance/profiling tweaks
- Lighting process now yields at 10% of a tick and defers at 80% of a
tick
- There is no longer a limit to how many sources/corners/overlays will
update in a single work run
- Source/corner/overlay totals are now simple counts instead of lists
- Lighting update stats now show updates over each of the previous 5
seconds
- Space turfs now remove their starlight when changing to a different
turf, fixing a runtime
2017-02-19 23:37:54 -05:00
Aurorablade
a53a716bd2 ....Well i fixed IKEA shuttles anyway....
now just to fix docking templates without force docking it.
2016-12-05 22:07:54 -05:00
Crazylemon64
bf2a895658 Makes space transition checks more consistent
Fixes a runtime on map start due to not having updated all the border
definitions all at once - the new defines will now resolve this.
2016-08-22 19:46:23 -07:00
Crazylemon64
72febc9602 Merge branch 'master' of github.com:ParadiseSS13/Paradise into spacemanager_fix 2016-08-10 15:25:25 -07:00
Crazylemon64
b3df33962f Shuffles around BeforeChange 2016-08-08 00:07:12 -07:00
Crazylemon64
1180f9ddd4 Makes space level removal and adding smooth 2016-08-06 22:52:41 -07:00
Crazylemon64
f307ad7d30 Space transitions now automatically set up as turfs change 2016-08-06 18:56:58 -07:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Tigercat2000
288af9f92c Revert "Merge pull request #4739 from monster860/vg-parallax"
This reverts commit 451c934379, reversing
changes made to 64f26d999f.

Conflicts:
	SQL/paradise_schema.sql
	SQL/paradise_schema_prefixed.sql
2016-07-28 15:48:27 -07:00
monster860
b2cb87edc9 Merge branch 'master' into vg-parallax 2016-07-28 16:45:10 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860
120e470458 Ports /vg/ parallax 2016-06-21 14:58:49 -04:00
Tastyfish
6b5aac8aee Fixes ignoreRest param, AStar 2016-05-08 23:47:51 -04:00