* touches more or less everthing that is magic
* Other changes I forgot to put in
* removes extra s
* nevermind lets not do drake form
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Better variable name
* Heart curse removed
* Re adds new stuff
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Add a proper emp_act to translator implant
Getting EMP'd as a grey with a translator now causes 20 brain damage and shuts down the translator for a minute.
* Remove brain damage
- skills HUD now shows assigned job
- adding security/medical comments works
- employment records no longer span five screens, and are trimmed
instead.
* Makes slimes have slime jelly for blood, reduces the healing and toxin effects of slime jelly
* Slime jelly is a diffrent colour so it does not look like blood, slime jelly iv bag added, said bag is now found in nanomed plus
* Makes slimes bleed in c o l o u r, makes iron affect exotic blood species.
* Makes slime blood always the same colour as skin, fixing dye and CMA issues
* Fixes iron mistake
* Fix henk stuff
Adds EXOTIC_COLOR trait, used if you want exotic blood to be coloured when splattering, in this case slime blood. Removes uneeded blood data stuff
* Update toxins.dm
* Fixes the black blood issue
By B-B-BLENDING the slime colour with a medium grey, it helps match the blood colour to the true colour of the slime way better, meaning that a default slime that looks grey (but techicaly has pitch black skin codewise) will have grey blood.
* Update code/modules/reagents/chemistry/reagents/toxins.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/reagents/chemistry/reagents/toxins.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/reagents/chemistry/reagents/toxins.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Signals for henk, fixes henks worries, less processing
* Fixes runtime
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/surgery/organs/blood.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/surgery/organs/blood.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
Co-authored-by: farie82 <joepvelden@hotmail.com>