Commit Graph

5858 Commits

Author SHA1 Message Date
Jazzdoodle
618df20380 Update misc.dm 2016-09-04 15:05:14 -05:00
Jazzdoodle
1c5953f01a Fixes misc grammar and adds new attack messages
Cleans up the grammar of the Desk Fan and Ball Toy. Additionally, some new attack messages are added to the Red Phone and Cane.
2016-09-03 21:00:46 -05:00
Fox McCloud
778d8909f9 Merge pull request #5592 from TheDZD/leapnerf
Makes Shields Counter Xeno Leap More Effectively
2016-09-03 20:22:45 -04:00
CyrusJazzberry
a973be8f36 Barber's Scissors grammar fix
Just fixes the barber's scissors attack grammar. No more "has been beautifully cuts"!
2016-09-03 15:10:53 -05:00
uraniummeltdown
aac3fa245d added absolute paths 2016-09-03 09:15:30 +04:00
uraniummeltdown
92fc9d79f4 removed access requirements 2016-09-02 08:24:21 +04:00
uraniummeltdown
7eac0d4d8a added mime and clown lockers to code, added sprites 2016-09-01 21:43:49 +04:00
TheDZD
f351e40f0c Makes shields counter xeno leap more effectively 2016-09-01 11:34:00 -04:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Fox McCloud
aa3600d96e Merge pull request #5552 from jughu/Rapier-sheath-fix
Fixes sheath??
2016-08-26 21:21:43 -04:00
Fox McCloud
4f590f27c4 Merge pull request #5537 from Crazylemon64/debug_log_to_error_viewing
Moves from `log_debug` to `log_runtime` for non-fatal abberant states
2016-08-26 21:15:31 -04:00
jughu
bb9f557401 Fixes sheath?? 2016-08-26 22:48:06 +02:00
Crazylemon64
16dd4e9d21 Moves many uses of log_to_dd to log_runtime, to make the output
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Fox McCloud
dbc126b9c9 Merge pull request #5535 from Crazylemon64/i_hope_you_like_giant_prs
Fixes various bugs
2016-08-24 00:06:38 -04:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
TheDZD
6a1a1067c8 Merge pull request #5525 from Crazylemon64/closet_movemob_fix
Fixes a closet runtime
2016-08-23 14:06:37 -04:00
TheDZD
961d93d91c Merge pull request #5509 from Fox-McCloud/mining-shelter
Ports Mining Shelters
2016-08-23 14:03:54 -04:00
Crazylemon64
692a971e75 Fixes an examine runtime on gas tanks 2016-08-23 00:23:26 -07:00
Crazylemon64
05ebb18b3d Fixes a closet runtime 2016-08-22 22:14:31 -07:00
Fox-McCloud
8cd6e58c07 updates 2016-08-21 11:44:54 -04:00
Krausus
ae0f60c06b Makes girders non-bulletproof
Also, minor refactoring
2016-08-21 11:12:48 -04:00
Fox-McCloud
43889a89d5 Ports Mining Shelters 2016-08-21 03:14:08 -04:00
Fox McCloud
f17747be3c Merge pull request #5490 from FalseIncarnate/bug_fix
Robotic Limb Repair now consumes cables
2016-08-19 21:56:17 -04:00
FalseIncarnate
e939f6b591 Delays and Welder Repair Tweaks
Welders now consume 1 fuel to heal 15 points of brute damage when
repairing robotic limbs / IPCs

Welders must now be ON to repair robotic limbs / IPCs (seriously, who
dropped the ball on this one?)

Welders and Cable Coils now incur a 1 second delay when being used to
self-repair robotic limbs / IPCs
- This is HALF the delay organics have to suffer when using trauma kits,
and rather easy to not even notice.
2016-08-19 21:34:39 -04:00
TheDZD
610c10977f Merge pull request #5482 from Fox-McCloud/kinetic-smasher
Kinetic Crusher
2016-08-19 20:11:28 -04:00
IcyV
bc95f90c97 Adds more graffiti
![Graffiti](http://puu.sh/qFA5C/e2d8115881.png)

Sprites courtesy of FullOfSkittles

🆑 IcyV
add: Adds in an amount of new graffiti
/🆑
2016-08-18 02:53:48 -07:00
Fox-McCloud
21aa0c2aab further tweaks/fixes 2016-08-18 00:19:29 -04:00
TheDZD
87bf3a872f Merge pull request #5476 from Fox-McCloud/crutch-refactor
Crutch Refactor
2016-08-17 22:10:51 -04:00
Fox McCloud
6860bf2d19 Merge pull request #5468 from Ar3nn/Supermatter
Supermatter consume now properly spawns robot debris if a synthetic touches it
2016-08-17 21:59:35 -04:00
Ar3nn
b77d200603 ..() the second 2016-08-17 21:51:37 -04:00
Fox-McCloud
1f4f4c6cfe Crutch Refactor 2016-08-17 21:45:55 -04:00
Ar3nn
57b65483f9 ..() 2016-08-17 21:40:53 -04:00
Ar3nn
f702a9feae One more refactor 2016-08-17 21:10:49 -04:00
Fox-McCloud
1f364c1bcf Kinetic Smasher 2016-08-17 20:31:37 -04:00
Fox McCloud
f27123e1ba Merge pull request #5429 from tigercat2000/mecha
/tg/ mecha - Part 1
2016-08-17 17:30:00 -04:00
TheDZD
0a8b81ff7a Merge pull request #5412 from FalseIncarnate/wololo
Wololo
2016-08-17 17:26:10 -04:00
TullyBurnalot
9634181318 Janitorial Quality of Life Update (#5239)
* Janitorial Quality of Life

- Trash Bags fit in satchels/bags/duffelbags
- Advanced Mops clean faster, can clean more
- Holosign Projectors can create more signs
- New Closet added, with janitorial stuff that was previously on the
ground
- Ghosts can no longer create dirt
- Dirt creation slowed down
- Janitorial Closet tidied up

* Removes redundant check

* Trash Bags become heavier with use

* Fixes Map Merge not being done

* Re-adds Box Refilling because I am an idiot

Missing parenthesis, not even ONCE

* Unblocks MULEbot docking area

* Adds broken bulb recycling

* Addresses Fox's/DZD's concerns

* Adds sanity checks for NODROP
2016-08-17 17:23:19 -04:00
Kyep
22857fcab4 Adds Syndicate Infiltration Team (#4816)
* Adds Syndicate Infiltration Team

Goals:
- Provide a way to introduce a group of co-operating traitors, e.g: for
events.
- Provide a way to draw several ghosts into the round at once.
- Provide a way to enable additional objectives (e.g: kidnap) traitors
don't currently have a way to complete.
- Provide an evil counterpart to the Emergency Response Team.

Main:
- Creates a new "Send Infiltration Team" verb under Secrets -> IC for
admins. This verb creates a team of syndicate infiltrators, drawn from
ghosts.
- The infiltrators themselves are prespawned with stealth items
(including 20 TC uplink implants, dust implants, chameleon jumpsuit,
etc).
- The admin who invokes the SIT chooses their mission. It can be
anything.
- This team has their own shuttle, with 3 docking points on the
Cyberiad: arrivals maint, eng maint, and sci maint.
- Their shuttle has blast doors, and a small shuttle brig for abducting
Cyberiad crew.

Misc:
- Creates an 'emag_immune' attribute for doors (and pod doors). Applies
it to SST, SIT and nuke ops main doors. SST application prevents an
exploit. SIT/nukeops application prevents failzerg.

* check_rights, color codes

* Improved Options

- Added PDA painter to SIT spawn room, to prevent SIT members from
metagaming the SIT by identifying them from their PDA color.
- Added food, drinks, and laundry machine/crayons (to recolor gloves) to
the SIT spawn room.
- Added team size prompt for issuing admin, to allow them to send larger
or smaller teams.
- Removed storage implant from the list of things SIT team members spawn
with. In most cases, they will have plenty of TC to buy one if they want
it.
- Fixed action button sprite on dust implant. No longer displays as
blank.
- Added the number of TC each team member gets on spawn as an
admin-configurable option when using the verb. 20-30 is suggested.
- Updated memories ("Notes") given to each SIT member upon creation.
- Fixed a bug with SIT team size which was sometimes causing one less
person to spawn than was intended.

* Minor Improvements

- Made SIT members show up on antaghud, and to each other. Rather like
nuke ops.
- Made SIT members start out with a flashlight in their backpack, so
they can more easily find their way into the station from maint, without
bumbling around in the dark.
- Removed manhack grenade from SIT shuttle, replaced it with a welding
tool. Subtle hint to break the wall into the station.
- Added option for admins to spawn a Syndicate Officer to brief the team
before they go. The officer does not go with the team. They're rather
like ERT Directors briefing ERTs before they are sent out. Optional
fluff.

* Map Area Tweak

* Fixes potential SST exploit with c4-ing mech door

* Tiger

* World's smallest merge/Travis fix

* Renames Officer to Management Consultant

* Removes protected var blocking C4 on poddoors

* Removes emag_immune property for doors
2016-08-17 17:21:51 -04:00
Mieszko Jędrzejczak
a0959a742f Why must thou abandon me, src? 2016-08-17 22:06:51 +02:00
Mieszko Jędrzejczak
cb33fdc79e Goshdurn hoodies 2016-08-17 20:05:05 +02:00
Ar3nn
ff467b984e Oops 2016-08-17 12:26:31 -04:00
Ar3nn
45e5e7b837 Come at it from a better angle 2016-08-17 00:30:25 -04:00
FalseIncarnate
4ea4f52883 wololo 2016-08-15 00:15:15 -04:00
Isaac Erwin
11e86c434e Fixes talking swords being unable to their wielders, or anyone 2016-08-14 13:48:54 -04:00
FalseIncarnate
03fafac9d9 WOLOLO Cleanup v2
Moves the timer (and deconversion) to the mind datum instead of on the
staff.

Rewrites nullrod reskin list-building to instead rely on a variable set
on the subtype of nullrod to determine whether or not to include it by
default.
- By default, all nullrod subtypes EXCEPT fluff subtypes and the
missionary_staff subtype have this set to TRUE.
- Fluff subtypes still re-add themselves to the list as appropriate
through their fluff_transformations list entries, like they previously
did.
- This also allows future coders to potentially make new nullrod
variants that are not reskin options (such as for admin-only versions,
or special away mission reward versions) with better stats / effects by
simply setting "reskin_selectable = FALSE" in the subtype declaration
instead of manually removing the path from the list
2016-08-14 01:02:23 -04:00
Isaac Erwin
8b9b28a3c5 Fixes welded fireclosets not showing up properly 2016-08-13 13:14:30 -04:00
FalseIncarnate
8d15e683a6 WOLOLO cleanup
Cleans up those nasty trailing returns, colons, and other clutter. Also
went ahead and removed the colons from the original mindslave code I
copied.

Converting loyalty implanted crew now results in a shorter zealot
duration. Previously, all crew was a zealot for 10 minutes, now crew
that is loyalty implanted AT THE TIME OF CONVERSION remains a zealot for
only 5 minutes before deconverting.
2016-08-12 21:29:18 -04:00
Fox McCloud
739cf9102b Merge pull request #5339 from IcyV/Chameleon-Flag
Adds an explosive chameleon-flag for traitors
2016-08-12 18:59:31 -04:00
TheDZD
e944f176d6 Merge pull request #5418 from Fox-McCloud/malf-ai-rework
Malf AI Rework
2016-08-12 18:30:41 -04:00
Tigercat2000
258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00