Tajara ears are on their head now, fixes a crash bug with tail wagging
with body accessories that are split-rendered, adds secondary
hair/facial hair themes, fixes issues with human/skrell arm/lower body
sprites etc.
- Respawning as a drone now ignores respawnability again
- Respawning as ERT now ignores respawnability again, but respawnable
ghosts get first dibs
- Becoming a non-respawnable ghost once means all future ghosting will
be be non-respawnable, unless you are sent back to the lobby
- Posibrains now disqualify non-respawnable ghosts, and are more fickle
about pinging
Adds Tajara inner ear and muzzle colouration as head markings, adds muzzle colouration for Unathi (sharp and round) as head markings, adds belly colouration for Tajara and Unathi as body markings.
Fixes issue where the Unathi stripe marking name in sprite_accessories was incorrect.
Also fixes a bug where setting your IPC's head to 'normal' gave it a random screen style that was often not compatible with the monitor head.
Does a bit of tidying up in tail generation mainly, but also in icon skin-tone handling and just about everywhere else I ended up working.
Adds ears to Tajara heads. Removes ears from tajara hairstyles.
Removes the now pointless Tajaran Ears hairstyle and renames the Tajaran hair objects appropriately.
Adds a Vulpkanin Body Marking and some Tail Markings.
This adds an "alternate appearance system" using image overrides and a new
handler system.
Usage:
- Create a new `image()` casted as `var/image`
- Set image.override = 1
- Call mob.add_alt_appearance("appearance_ID", image, listOfMobsToDisplayTo).
- To remove an image, you use mob.remove_alt_appearance("appearance_ID")
Comes with one usage, cardborg costumes. They will now disguise you as a
standard borg to any silicon mobs and yourself.
As this is a per-client system, that means that only silicon mobs and you will
see yourself as a standard borg. All other mobs will see you as a silly
human in a cardborg costume.